Main game
3.27 average rating based on 328 ratings

At times this game feels more like a Manga. It is not 'Visual Novel' It's an action fighter game with very over the top violence and sensationalist and surreal tones. It meets all the elements of any weird japanese manga. The controls are pretty good for a game like this! I found myself pretty decent at playing it, and there are lots of minigames and things. You have some reputability as you can go back and try to do better to unlock things iirc. This story made NO SENSE. at some point it feels like a gimmick, as if to say 'were you expecting a story to make sense?' Still fun game. Reminded me a bit of a beat em up meets XIII

I'm no fan of manga really but I liked this game. Chances are you'll love it if you like manga. You are this assassin who of course is a rebellius boy character. Your right hand is a Megaman's Megabuster and you have a katana in your other. That should give you enough to go on as to know what the game is like and how it adheres to manga type of theme.

It's almost like a …

At times this game feels more like a Manga. It is not 'Visual Novel' It's an action fighter game with very over the top violence and sensationalist and surreal tones. It meets all the elements of any weird japanese manga. The controls are pretty good for a game like this! I found myself pretty decent at playing it, and there are lots of minigames and things. You have some reputability as you can go back and try to do better to unlock things iirc. This story made NO SENSE. at some point it feels like a gimmick, as if to say 'were you expecting a story to make sense?' Still fun game. Reminded me a bit of a beat em up meets XIII

I'm no fan of manga really but I liked this game. Chances are you'll love it if you like manga. You are this assassin who of course is a rebellius boy character. Your right hand is a Megaman's Megabuster and you have a katana in your other. That should give you enough to go on as to know what the game is like and how it adheres to manga type of theme.

It's almost like a mystery (well it actually is a mysterious story-line) in what will they throw at me next? How absurd will it be? It's also got some rather satisfying boss fights in it. and you can unlock and upgrade several paths for your character depending on playstyle.

Not bad. Where does it fall short? Well at times this kind of combat gets repetitive. The story becomes tiring as well. Most people might even be tempted to just skip the cutscenes because it's just sheer absurdity and meaningless/wonky dialogue. I also found myself spamming certain attacks and there wasn't much creativity in the fighting outside some of the boss sequences (this is a similar fighter, but it's not Dark Souls) I also wished those dating minigames weren't so stinky in how they set them up to part your cash for gifts for girls, rather than upgrade your character properly. Really? (It's encouraging grinding or second playthrough). It's also full of many overtly sexist stylizations and references that are no stranger to manga.

Rounding out the trifecta of Suda51-directed action games for the PS3 released between the years of 2011 and 2012, Killer is Dead attempts to reconcile some of the style of Killer7 with the combat of God of War or Devil May Cry to decidedly mixed results. Neither gameplay mechanics nor technical fidelity have ever been the strongest element of the games that Grasshopper Manufacture produces but things come to a bit of head here. Yes, the game is still a bizarre, pulpy, psychedelic treat when it comes to storyline and characters, but the cracks in the stylistic façade begin to show considerably when the game can scarcely maintain its consistently low framerate. Still, as any fan of Suda's work will attest, it's still recommendable purely based on the fact that there is more personality in one ounce of this weird-ass, slightly broken game than the majority of the other games that come out in any given year, combined. Also, cel shading.
There is no better representation of this game's dual nature than the control scheme at the title screen. Mystifying and annoying at equal proportion, the game tells you to move through menus with the arrow keys but select them by clicking the mouse. This alone should have tipped me that the minds behind Killer Is Dead were not normal and that I was going to enjoy the weirdness, but it would also get in the way.
At the heard of it all, KiD is a button smasher hack 'n' slash. You play as Mondo (a stupid name unless you realize that "Mond" means "Moon" in German), a guy with a katana and some kind of bio-mechanical arm that turns into different weapons, and blindly blast through different areas of henchmen until you fight a boss --pretty standard stuff. The combat is fine as far as it goes with a fine balance between mindless button smashing and dodging and blocking at the right time to trigger special moves. Shooting with your left arm (and fixed turrets) is by far the weakest element but also is heavily emphasized; there are numerous encounters which require you to shoot the baddies.
Judged merely by …
There is no better representation of this game's dual nature than the control scheme at the title screen. Mystifying and annoying at equal proportion, the game tells you to move through menus with the arrow keys but select them by clicking the mouse. This alone should have tipped me that the minds behind Killer Is Dead were not normal and that I was going to enjoy the weirdness, but it would also get in the way.
At the heard of it all, KiD is a button smasher hack 'n' slash. You play as Mondo (a stupid name unless you realize that "Mond" means "Moon" in German), a guy with a katana and some kind of bio-mechanical arm that turns into different weapons, and blindly blast through different areas of henchmen until you fight a boss --pretty standard stuff. The combat is fine as far as it goes with a fine balance between mindless button smashing and dodging and blocking at the right time to trigger special moves. Shooting with your left arm (and fixed turrets) is by far the weakest element but also is heavily emphasized; there are numerous encounters which require you to shoot the baddies.
Judged merely by it's core gameplay, KiD would stand from the crowd, but it shines in it's bizarre presentation. I'm a sucker for the cell-shaded aesthetic so that's already a plus. But adding to that, colours are often distorted as if looking at a crappy laptop screen from a high angle. The sound design is purposely atonal at times and meant to confuse you. On top of that, the story is just nonsense. And I don't mean that is strangely told or difficult to interpret. No, I mean complete and utter dream-like nonsense. This is a world in which mechanical bodyparts exist, but also the Moon is somehow evil, and you meet a talking unicorn, and there's vampires... Dialogue often makes no sense as if characters where each in their own little parallel story and the game keeps throwing the most bizarre contrivances to the point that you need to make a choice: you either quit the game in disbelief or you stop caring and let the weirdness wash over you.
I chose the second and I stand by my decision.
While the art style is undoubtedly the game's greatest strength, it often gets in the way of the gameplay. The strange colours and high contrast often makes it hard to see where you're going and the colourful puffs of smoke in which enemies disappear when killed sometimes obscure the action.
Of course, it wouldn't be a strange Japanese title without some disgusting sexual elements. First, your sidekick is a nominally 20 year-old girl that talks, behaves and once is referred to as a child and who you can change into skimpy costumes. But since the developer doesn't seem to think this is gross enough, there are also several side missions in which you "date" (heavy emphasis on those quotes, readers) different women. These consists on you staring at their boobs to fill your "gut" meter until you feel brave enough to give her a gift that fills yet another bar. Not only it's distasteful, but also plane boring and only subtracts from the experience. Luckily, those "gigolo" missions are optional.
If you like to play something short, not so challenging and essentially nonsensical, I recommend it.
Killer is Dead looks cool and weird but the controls leave something to be desired. And in ~2 hours i only got to fight half a dozen enemies, the rest of the time was wasted on some terrible, nonsensical story (worse than Daikatana in that aspect). The dialogue is also worse than a CW show.
All four of the stars I've given to Killer is Dead is purely for the gameplay, and actually, it would be five stars, if not for the unbelievable sexism and highly uncomfortable portrayal of female characters. The story is obtuse, but this is not unusual for Suda 51, nor is it necessarily bad, honestly it's just an issue with how they treat women throughout the game.
This is no killer7, but the cutscenes have had some genuine flair to them that I'm really enjoying. The story is bleh and the gameplay is boring (grasshopper please i just want you to make something fucking weird again instead of subpar action games) but it's got some flair to it. There's nothing graphically on the level of killer7's stellar art direction, but it's enough, I suppose. Play the games Suda actually directed instead of this, but it's also not entirely worthless either.
This game is wicked weird and the strange stuff starts at the title screen when it makes you select menues with arrows but select them by clicking the mouse.