I'm not totally sure what to say about this one. I had heard a lot of hype about it, but little of what to actually expect other than that it's a 2D point-and-click horror game very unlike Clock Tower 3, which I had already played and adored. Further, Clock Tower is not just the first game of its series, but is also one of the earliest horror games to leave a lasting legacy on the gaming landscape, at the very least as a cult classic. In fact, this was the third oldest game I played this year out of over 100 games, including a healthy dose of older titles. And yet it's being remastered as I write this, set to release in a few months, almost twenty years later. However, even as a horror gaming fan, I found myself rather disappointed with the game, despite appreciating its innovations and influence.
The game is for the most part very short. A first playthrough is likely to take you about 2-3 hours and successive playthroughs can go much more quickly once you know what you're doing. Much of that time you're bouncing between rooms looking for key items to solve puzzles that grant you further key items to solve other puzzles until you complete the game through one of a variety of routes. There are a few dangerous encounters, most notably with the iconic villain, Scissorman. Many aspects of the game are randomized with rooms and even item placement or puzzle solutions changing quite significantly from playthrough to playthrough. You get lots of items, including a slew you're not really sure what to do with even by the end of the game. There's no real combat with the only action being running to a hiding place or a couple parts where you need to use an item to counter a threat before it kills you. In addition to the randomization, there's also impressively nine different endings you can achieve based on what all you do or don't complete in the game and how you go about a few things. This is definitely a game that, while short, is meant to be replayed at least a couple times.
I had pretty high hopes given the above preface, but while I try to view games through the lens of their time, this one simply didn't land for me. The story is fairly barebones in presentation, leaving much of its more interesting lore and plot to relatively few moments of development. There is some genuinely pretty creepy background lore in the game, but several endings are easily obtainable without uncovering almost any of it. The gameplay I also found a bit too jank with the controls being at times frustrating and unresponsive, a deadly combination during the few moments of genuine danger and a great annoyance at other times. While I think in theory the multiple endings and randomization are a cool touch, especially for such an old game, most of the endings I saw were rather brief or uninteresting and at times the criteria for obtaining them was non-sensical, for instance, for some endings, you have to avoid looking out a certain window when you hear a scream because apparently if you don't look out the window and witness your friend's murder, it doesn't actually happen—an interesting display of solipsism I'm not sure how you're supposed to discover on your own. After getting a couple endings naturally, I did use a guide to get the "best" ending and that playthrough was a lot better, but I don't think I would've had the patience to figure it out without a guide...also we got to the very end of that playthrough and apparently had done something wrong and got a different ending and didn't know until the last like 10 seconds of gameplay that we had failed, which was funny. Glad there's youtube! Ultimately, as much as the game does to make replayability its thing, I didn't really find my replays all that interesting or fresh in an engaging way.
All in all, I don't hate the game or think it's awful. In fact, I think for its time, it's really impressive and likely laid the groundwork for a lot of stronger implementations of its strengths in future games. And there's a lot about it I think was really interesting to see from a retrospective standpoint, not to mention some of its charm still stands up today. I simply didn't enjoy the game that much and while I tried to view the game in the context of its time, I have to think I would have liked it more had I played it as a kid.