Review deepdoop 4/5 · May 20, 2026
Has some PS2 obtuseness but otherwise awesome.
Rating: 90/100
Mini-review:
I'm going to give this a 90 but I considered 85. The things I love most about Fatal Frame--the story, atmosphere, music, are all here in spades. The Manor of Sleep is a fantastic location, and I especially love the focus on grief. The Tattooed Priestess is so tragic, but the protagonists all wrestle with some heavy …
Rating: 90/100
Mini-review:
I'm going to give this a 90 but I considered 85. The things I love most about Fatal Frame--the story, atmosphere, music, are all here in spades. The Manor of Sleep is a fantastic location, and I especially love the focus on grief. The Tattooed Priestess is so tragic, but the protagonists all wrestle with some heavy shit too. However, there's way too much repetition/backtracking, which wouldn't be so bad if the game wasn't so insanely obtuse. And combat can be frustrating.
Full review:
Quick disclaimer: I play horror on Easy because it's atmosphere/mood that I care about, not how hard it is. I love Fatal Frame because it's j-horror, less focus on survival horror. But that does mean I had a different experience than a lot of people will have because mine was considerably simpler.
So to elaborate a bit on my points:
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The Manor of Sleep is incredibly memorable. Almost a labyrinth in some ways. Creaky, lonely, sad. Beautiful, like the rest of the game, even for a PS2 game. I would love to see how it would look today.
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Always adore the music, and this is no different. It's just like the Manor, sad more often than not. A little scary at times, but just otherwordly in general.
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Fatal Frame's combat can be a little clunky. Even in the Fatal Frame 2 Remake, while it wasn't as bad, there were fights that I found frustrating. This is a PS2 game and while I was surprised by how good it felt, it does still have some clunkiness. And some ghosts are fucking annoying to fight because they teleport everywhere and it's just a real pain in the ass. I'd be lying if I said I didn't get mad a couple times. I couldn't imagine playing this on a harder difficulty, honestly, and I don't want to.
With that said, combat is not why I'm here. Fatal Frame combat to me is completely fine, and I do like the idea of taking pictures as combat (I didn't at first, which is why I avoided the series until this year), but it's honestly just the thing I accept is there so the game is doable for me. What that means is, I hate running and hiding and so the fact that you can fight almost everything here is appealing to me, even if it can be a little clunky.
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Characters are great. I haven't played the first Fatal Frame so some of Miku's arc is lost on me, but I get the gist of it. I've played the Fatal Frame 2 Remake, but not the original so I don't know how much was changed, but because of that I did have functioning knowledge of Mio and Mayu, which made Kei more memorable for me. But Rei's the main girl and I felt for her. Another character trapped by grief, but I like how the game treats the subject matter and her. The Tattooed Priestess is especially tragic. Her backstory is horrific. She might be my favourite unbeatable (until the end) antagonist in any Fatal Frame, actually.
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I'm going to stick with my 90 score because what this game does well, it does extremely well and I love it, but now I'll talk briefly about why I've considered giving it an 85. I actually considered 80 at some points but the game ended strongly so anything lower than an 85 won't cut it.
Even by Fatal Frame standards there's a lot of repetition. I felt Maiden of Black Water had a bit too much but it feels especially egregious here. But you know, I'd be okay with the repetition if this game wasn't so annoyingly obtuse. This criticism is what I was scared I'd run into. Originally, I wasn't going to play this game. I was just going to hope for a remake or remaster because I loved FF2 Remake, Mask of the Lunar Eclipse Remaster and Maiden of Black Water Remaster.
I know: it's a PS2 game. I get it. This is how it was. But I'm not going to sit here and tell you that a few Hours (chapters) weren't frustrating for me. I would say maybe 3 or 4 of the 13 chapters (well, 14 if you count the Final Hour I guess) were a problem for me. I used a guide for more of the game than I would have liked, and you might think that would rectify the problem, but it was preventing me from getting AS engrossed in the atmosphere as I would have had I not had to look at the guide as often as I did.
Basically, there is a lot of running around aimlessly. Yes, there are clues in the things you read, and sometimes they will have a ghost show up and walk into a room or show you butterflies or whatever, but Fatal Frame 2 expects you to remember way too much. I thought maybe it was simply a skill issue on my end but I saw this as a common complaint. Really, one of the only ones. A remaster would only have to pretty this game up and show some markers, honestly, and the experience becomes a 95 for me.
There's a compelling argument for the vagueness though. If you believe that the design choice mimics the disorientation/dreaminess of The Manor of Sleep, that's cool. You're trapped there, you're confused, you don't know what to do, who to see, whatever. The Manor of Sleep as a location IS that feeling. So I get it. It's cool. But I don't think that translates perfectly to the gameplay itself. That's one of the problems that games has that I don't think artforms like movies do.
- In closing, while there's a bunch of negativity in this review, keep in mind that I ADORE the rest of this game. The things that matter most to me are top tier. I just found the game frustrating at times, and I'm not sure if I'm going to play the first Fatal Frame for this reason. We'll see. Maybe down the road after I've taken a lengthy break from the franchise. I have played 4 Fatal Frames since March, after all.








