Fatal Frame III: The Tormented (2005)

Tecmo

PlayStation 2 · PlayStation 3

4.08 from 178 ratings

568 members have it in their collection · 21 playing now · 222 backlogged · 187 wish listed

How long? Main story 13h · with extras 15h · 100% 15h (from 6 logged playthroughs)

Rei Kurosawa suffers a strange dream each night, since she took a photo of her dead boyfriend in an abandoned old mansion. Every night the dream will take her deeper and deeper in an old mansion, when she will have to find out what is going on.
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Details

Developers
Tecmo
Publishers
Sony Computer Entertainment, Take-Two Interactive, Tecmo
Genres
Adventure
Themes
Action, Horror, Survival
Series
Fatal Frame

Release dates

  • Jul 28, 2005 (Japan) PlayStation 2
  • Nov 08, 2005 (North_America) PlayStation 2
  • Feb 24, 2006 (Europe) PlayStation 2
  • 2006 (New_Zealand) PlayStation 2
  • 2006 (Australia) PlayStation 2
  • Oct 01, 2013 (North_America) PlayStation 3
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Featured in lists

Playstation 2 by phantasy2004 · 81 games · 0

Rating distribution

5 stars
67
4 stars
69
3 stars
33
2 stars
7
1 star
2
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Community All Reviews Statuses

deepdoop

Status deepdoop May 16, 2026

In an April status I talked about Fatal Frame and said how I don't think I'll go back and play FF1 and 3 because I like modern day quality of life shit and think that too often there are PS2 games I would have loved back in the day (The Punisher for one) but they're just clunky today and I've …

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In an April status I talked about Fatal Frame and said how I don't think I'll go back and play FF1 and 3 because I like modern day quality of life shit and think that too often there are PS2 games I would have loved back in the day (The Punisher for one) but they're just clunky today and I've moved on. I also hate tank controls and fixed camera angles for that reason. But I really missed Fatal Frame so I put on 3. Only 20 minutes in so I've done nothing besides get chased by a ghost but no tank controls, fixed camera angles... still doable. I don't know if some PS2 clunkiness or design choices are going to come out and annoy me but as of now, all good. Love the beginning. Fatal Frame is special. It sucks I took so long to figure that out.

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whiterabbit

Status whiterabbit Jun 16, 2024

typically excessive backtracking is too cumbersome for me to give a fuck and do it but with FF3 I'm fine even if they make me run to the other side of the map

whiterabbit

Status whiterabbit Jun 15, 2024

First few impressions after an hour and a half~ of playing (hey, it's not a very long game)

The gameplay is much improved, with the addition of charge shots, limited films (even the weakest ones). Shutter shots don't knock them back anymore, only fatal frames do, so you have more of an incentive to go for them. Also, you can …

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First few impressions after an hour and a half~ of playing (hey, it's not a very long game)

The gameplay is much improved, with the addition of charge shots, limited films (even the weakest ones). Shutter shots don't knock them back anymore, only fatal frames do, so you have more of an incentive to go for them. Also, you can switch films with the D-Pad (less cumbersome!). The ghost designs are much, much better and I think I'll enjoy the interconnected mansion a lot more than the interspersed locations at the village from 2. It seems this game likes to make references to 1 and 2, but I haven't played the first one (no english subs on a 2004 release wtf). It shouldn't be much of a bother though.

I really like the Silent Hill 4-esque hub area, and here's hoping they do the same thing where your safe haven is invaded by the exterior threat which is maybe bordering on tropey, but I like the concept and SH4... well, it executed it, but it was very very cumbersome regardless.

It's not for everyone, but the bite-sized nights are fun to me. I think this'll keep the game from becoming stale immediately. Wouldn't help that I'm fresh off FF2 (that's my bad, honestly). Whatever may be the case, I'll try to pace myself better than I did with FF2 (I thought that one would be waaaaaay shorter, closer to SH2 in terms of length)

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SIGINT

Status SIGINT Feb 19, 2023

I can't fully get sucked into the other Fatal Frame games yet besides Crimson Butterfly, which is easily one of my favorite horror games. This one has a similar creepy atmosphere and some cool story stuff going on, the same tense gameplay... It just does not have me excited to come back for more like its predecessor did over …

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I can't fully get sucked into the other Fatal Frame games yet besides Crimson Butterfly, which is easily one of my favorite horror games. This one has a similar creepy atmosphere and some cool story stuff going on, the same tense gameplay... It just does not have me excited to come back for more like its predecessor did over a year ago, and I'm often willing to play several games in the same series / style in a much shorter amount of time. Maybe to some extent it's that since the main things I like about this are the exact same things I liked about the other one, there just isn't the same novelty and excitement anymore, while the early Silent Hill games for example felt much more distinct. Anyway, I'll probably just chalk it up to not being in the right mood for this and come back to it much later down the line, since it does seem good.

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