Shin Megami Tensei: Nocturne (2004)

Atlus

Expanded Game of Shin Megami Tensei III: Nocturne

PlayStation 2 · PlayStation 3

4.11 from 508 ratings

1911 members have it in their collection · 128 playing now · 911 backlogged · 458 wish listed

How long? Main story 41h · with extras 73h (from 14 logged playthroughs)

Shin Megami Tensei III: Nocturne Maniax, released in America as Shin Megami Tensei: Nocturne is an expanded game of the original Shin Megami Tensei III: Nocturne released only in Japan. The Maniax expanded game notably added the Labyrinth of Amala, the Fiend boss fights, the True Demon Ending, and featured Dante from the Devil May Cry series.
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Release dates

  • Jan 29, 2004 (Japan) PlayStation 2
  • Oct 12, 2004 (North_America) PlayStation 2
  • Jul 01, 2005 (Europe) PlayStation 2
  • May 06, 2014 (Digital Compatibility Release) (North_America) PlayStation 3
  • May 20, 2015 (Digital Compatibility Release) (Europe) PlayStation 3

Also available on

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Featured in lists

Playstation 2 by phantasy2004 · 81 games · 0

Rating distribution

5 stars
208
4 stars
196
3 stars
66
2 stars
22
1 star
14
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Community All Reviews Statuses

Yuna67876

Status Yuna67876 Sep 1, 2024

I went back to this in the past week, and man it saids something that i am enjoying this a lot by it gameplay. SMT is known for it game play a lot of the time, and if I am enjoying it. I beat Meatador at a disadvantage and omg i felt so on top when I beat them when …

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I went back to this in the past week, and man it saids something that i am enjoying this a lot by it gameplay. SMT is known for it game play a lot of the time, and if I am enjoying it. I beat Meatador at a disadvantage and omg i felt so on top when I beat them when I did.

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SIGINT

Status SIGINT Apr 20, 2024

Been playing this here and there, and it’s pretty cool, but for whatever reasons I haven’t been feeling like going back to it. Similar thing happened with SMT IV, but with that one I just lost interest after a point, whereas with this one I’m still interested to see where it goes, but I just don’t feel like playing it …

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Been playing this here and there, and it’s pretty cool, but for whatever reasons I haven’t been feeling like going back to it. Similar thing happened with SMT IV, but with that one I just lost interest after a point, whereas with this one I’m still interested to see where it goes, but I just don’t feel like playing it since it’s sort of tiring. May return later.

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realiststyle

Status realiststyle Jan 16, 2023

This is the first of the mainline SMT games that I have beaten. I enjoyed the battle mechanics and it felt familiar to the persona series. the story was cool and I went true demon ending so that was fun to see. The story elements were hindered a bit for me by the map layout and sometimes lack of direction …

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This is the first of the mainline SMT games that I have beaten. I enjoyed the battle mechanics and it felt familiar to the persona series. the story was cool and I went true demon ending so that was fun to see. The story elements were hindered a bit for me by the map layout and sometimes lack of direction on what to do next. All in all it was a fun game and I'd recommend it.

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Balmora

Status Balmora May 5, 2022

I'm so confused about the capturing demons and combining them. I'm surprised at how much I have liked this story so far, but maybe I'm overthinking the demon fusion. I finally got to the first cathedral and they are showing the fuse abilities. There is no explanation of what to do or how I should do it.

Should I fuse …

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I'm so confused about the capturing demons and combining them. I'm surprised at how much I have liked this story so far, but maybe I'm overthinking the demon fusion. I finally got to the first cathedral and they are showing the fuse abilities. There is no explanation of what to do or how I should do it.

Should I fuse my good main dudes?

Is there any downside to fusing?

Should I capture more demons? I've only been trying to get one of each.

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Floweypowey

Status Floweypowey Mar 18, 2022

Playing the remastered version now and the high encounter rate is taking so much enjoyment from this otherwise stellar game.

Classic JRPGs released for modern systems need to do exactly what M2 did with Phantasy Star - lower the encounter rates by extreme amounts and compensate with higher EXP and money gain. This not only improves the game experience …

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Playing the remastered version now and the high encounter rate is taking so much enjoyment from this otherwise stellar game.

Classic JRPGs released for modern systems need to do exactly what M2 did with Phantasy Star - lower the encounter rates by extreme amounts and compensate with higher EXP and money gain. This not only improves the game experience for most titles, but it also drastically shortens game lengths by cutting out grind. I cannot think of a single existing JRPG where this would be a bad idea, as long as the original encounter rate is there as an option.

So question of the day - Why has this NOT become an industry standard yet?

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ThunderVIII

Status ThunderVIII Dec 3, 2021

Currently playing the remaster. First run on Hard mode and having a blast, I think I'm gonna go for a magic build and get the TDE first since it has the most content. Planning to get the platinum

CountDraculaGaming

Status CountDraculaGaming Dec 1, 2021

This, to my memory, currently holds the distinction of being the only game I started a new playthrough of like a day after beating it for the first time. I don't think I've ever actually enjoyed the actual game mechanics of a turn-based RPG before this one either.

Also this status also serves as my 1-star review for the 20 …

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This, to my memory, currently holds the distinction of being the only game I started a new playthrough of like a day after beating it for the first time. I don't think I've ever actually enjoyed the actual game mechanics of a turn-based RPG before this one either.

Also this status also serves as my 1-star review for the 20 stage Puzzle Boy minigame for 190 IQ mentat brains which takes four hours to beat that you have to do fully in one go or else start from the beginning and which is necessary to do for one of the Magatamas. enter image description here

WHAT WERE THEY THINKING???????????????????????

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CountDraculaGaming

Status CountDraculaGaming Nov 13, 2021

Going to this game from Persona 5 (which I haven't finished yet) is funny as hell because in Persona you have loads of people laying their shit straight bare to you because you're such a great listener and such a great friend or whatever, and then the same thing sort of happens in Nocturne except it's your deranged ultra-rich classmate …

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Going to this game from Persona 5 (which I haven't finished yet) is funny as hell because in Persona you have loads of people laying their shit straight bare to you because you're such a great listener and such a great friend or whatever, and then the same thing sort of happens in Nocturne except it's your deranged ultra-rich classmate who does not own a single non-denim article of clothing opening up to you about how she wants to eradicate all weak people from existence and your tatted character roided out on magic slugs clearly does not give an ounce of a fuck about anything because he woke up in a hospital with a horn sticking out of the back of his neck and has just spend the last 20 hours punching demons nonstop with his bare hands. If I finish this game it's definitely going to be one of my favourites ever. <3 u skeleton monk

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Fugazi57

Status Fugazi57 Jun 27, 2021

I'm 12 hours into SMT 3 and oh boyyyy am I loving it! been a while since a game engrossed me so much! i guess i really like games that stress me out and where the world you inhabit is absolutely shitty and oppressive?? maybe that is cathartic for me because i live in brazil????

anyway i like how the …

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I'm 12 hours into SMT 3 and oh boyyyy am I loving it! been a while since a game engrossed me so much! i guess i really like games that stress me out and where the world you inhabit is absolutely shitty and oppressive?? maybe that is cathartic for me because i live in brazil????

anyway i like how the oppressiveness translate into the game's mechanics IE the battles are hard as shit (but just hard enough so you will die once and then have it pretty much figured out what you have to do next. that owns).

as for the remaster, I really don't care about the very occasional fps chuckle. i find the compressed 3x4 cutscenes charming because i like old and crusty stuff. i also sincerely dig the lofi aspect of the compressed audio during battles. sounds like a hardcore punk tape you bought at a sweaty venue after a concert

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Trying_Island

Status Trying_Island Aug 8, 2020

Fell down a rabbithole and spent the last week/week and a half playing through the game. But i did it, i killed my friends, God, and the very fabric of what constitutes time itself, and also in the time it took me to grind out levels i watched a whole playthrough of Tony Hawk's Underground.

SuperFieroStatus

Status SuperFieroStatus May 7, 2014

I owned this shortly after it came out. I was a dumb asshole kid and was like "THIS GAME TOO HARD" and I sold it back to GameStop. UUUGGGHHHH. It's worth a lot now! I've done that to too many games.