Remember that feeling you got as a kid, when you ripped the shrink wrap off a freshly acquired new video game? Popping it into your console and feeling the joy of the title screen come up and just knowing this game would be a source of many hours of entertainment. Even the menu itself seemed so darn exciting that you couldn't wait to push start.
Guardians of the Galaxy gave me those jubilant feels again.
From the rockin' soundtrack shuffle of the main menu to the upbeat and wise-cracking combat sections to the hilarious, heartfelt and damn well-acted and well-written story, this game was a perfectly-paced romp through one of the more modern corners of the Marvel universe.
The combat isn't revolutionary, but it's still damn fun
Like many others, I raised an eyebrow at the first trailer that was released. Wait--we only get to control Star-Lord? That seems weird. This confusing aspect, paired with the recent (and continuing) lackluster performance of Square-Enix's other Marvel game, made me wary. I'm happy to say that the game won me over almost instantly. Controlling Star-Lord as the team's leader, calling out the shots as well as doling out your own shots, is a lot more fun than the trailer gave it credit. The difficulty isn't bone-crushing, but you still have to manage crowd control (e.g. Rocket's gravity bombs and Groot's roots), stagger tactics (e.g. Drax's beat downs), shields (e.g. Star-Lord's elements) and high-damage finishers (e.g. Gamora's execution-style slashes and Star-Lord's overpowered blasts) to get the best of many encounters. You can also build up a meter to form a "huddle" if the going gets tough, calling your team members into a strategic circle. They can either be cocky or dejected, depending on the situation and your dialogue choice will determine if the huddle is a success or not, giving you a damage boost or not. Aside from these aspects, the combat never changes much throughout the game, other than the ability to unlock new abilities for each team member, but it's always fun, hectic and is bolstered by the team making funny quips or calling out Star-Lord if you forget to use abilities that aren't on cooldown.
Also, the first time I nailed that Huddle mechanic? I was grinning from ear to ear the rest of the battle.
A dream story for Marvel fans, but fantastic for any newcomer
As a lifelong Marvel fan, this game really has it all in terms of easter eggs, lore inclusions, call-outs to other Marvel franchises and is chock-full of great compendium content. But even for the "uninitiated" (or even just fans of the MCU version) the game soars on the strength of its amazing script. It's an original story built on a new galactic threat, one that entwines the Guardians in such a cool way that keeps the tension high without seeming insurmountable. You don't need to know all the fun easter eggs to really enjoy what's done here, but if you do know them, it's all the better.
Environments leap off the screen in glorious HD hues
Modern gaming has taken large strides seemingly every year with graphical capabilities, and Guardians takes full advantage. The level design in this game really pops, with each new planet bringing something fresh and vibrant. Whether it's an extra-terrestrial rainforest with pinks and blues, or a cyberpunk sci-fi planet full of shady bars and even shadier ruffians, everything looks great, sounds great and is polished exquisitely. While the game is mostly linear, there is still amble opportunity to veer off the beaten path in all these environments to search for extra components for upgrades, compendium lore items, or secret costumes.
The acting is top notch
This section needed its own category. Each character is brought to life so well, so vibrantly, that you feel like you're playing through an extension of the MCU rather than a video game, only it's better. I much preferred the in-game canon versions of these characters than the MCU versions and these versions even rival the comic counterparts. Watching the team bond, bicker and come together to save the day really was a treat. Kudos to all the actors and mo-cap folks!
Soundtracks this good are rare
The MCU Guardians movies have done well to cement the partnership between this rag-tag group of heroes and some seriously epic tunes. This game builds off that by rewriting the lore and making Star-Lord take his name from his favourite Earth band, also named Star-Lord. Even better? The sound team wrote and recorded an entire fictional album to go along with the backstory! It's a speed-metal delight, and somehow fits really well with the rest of the game's licensed tracks, including the likes of Blondie, Wham, Foreigner and of course Rick Astley. Crunching out a successful combat huddle and hearing one of these tunes blare out is one of the most fun aspects of the game.
To sum it up in one word? FUN
Marvel's Guardian's of the Galaxy isn't going to break any barriers and it probably won't revolutionize any area in terms of combat mechanics or character customization, but that's not the point of this game. What it will do is take you back to a time (or introduce you to a new era) where video gaming is enthusiastically joyful, full of surprises and an absolute treat to play. We need many more games like this, starting with a sequel to this one!