What Remains of Edith Finch (2017)

Giant Sparrow

Mac · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S · iOS

4.10 from 3811 ratings

7447 members have it in their collection · 109 playing now · 1966 backlogged · 1447 wish listed

How long? Main story 2h · with extras 2h · 100% 3h (from 146 logged playthroughs)

What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only … Read more
What Remains of Edith Finch is a collection of short stories about a cursed family in Washington State. Each story offers a chance to experience the life of a different family member with stories ranging from the early 1900s to the present day. The gameplay and tone of the stories are as varied as the family members themselves. The only constants are that each is played from a first-person perspective and that each story ends with that family member's death. It's a game about what it feels like to be humbled and astonished by the vast and unknowable world around us. You'll follow Edith Finch as she explores the history of her family and tries to figure out why she's the last Finch left alive. Read less
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Release dates

  • Apr 24, 2017 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Apr 25, 2017 (Worldwide) PlayStation 4
  • Jul 19, 2017 (Worldwide) Xbox One
  • Jul 04, 2019 (North_America) Nintendo Switch
  • Jul 04, 2019 (Europe) Nintendo Switch
  • Aug 16, 2021 (Worldwide) Mac, iOS
  • Jul 28, 2022 (Worldwide) PlayStation 5, Xbox Series X|S

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1475
4 stars
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2 stars
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1 star
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Community All Reviews Statuses

falithes

Review falithes 4/5 · Mar 30, 2026

Giving an extra star for flopping down a hill as a certain type of animal

That certain type of animal was a shark. I wish there were more absurd moments like this in the game. I won't forgot awkwardly flopping and rolling down that hill into the ocean.

I did like this game, though it has all the same trappings/issues you find in the genre of the walking simulator. Where this stands out is with …

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That certain type of animal was a shark. I wish there were more absurd moments like this in the game. I won't forgot awkwardly flopping and rolling down that hill into the ocean.

I did like this game, though it has all the same trappings/issues you find in the genre of the walking simulator. Where this stands out is with the writing, atmosphere and art direction. It's simple. You go to your childhood home, prompted by receiving a key from your mother. What enfolds is an exploration of the home as you uncover a series of vignettes that explains your family's tragic story.

Each vignette feels unique, though they vary in length and quality. I do respect how much this game keeps vague, which I honestly think is a net positive. I imagine an overly explained breakdown of the mystery would have made this story fall flat for me, often times the explanation rarely lives up to the mystery your mind comes up with. A well executed mystery, like what we have here, encourages the player to ponder and speculate. Which allows the game to live far beyond it's meager 2 hour play time.

Certainly creative, albeit quite short. I guess that speaks highly of the writing, because I certainly wanted more, but I appreciate that it doesn't overstay it's welcome. Any longer of a run time and the game may have ended up over explaining everything and dispelling it's own mystique.

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clari_nete_

Review clari_nete_ 5/5 · Jul 11, 2025

Gran historia narrativa

Emocionante, sorprendente, una historia que te hará llorar y te dejará buscando vídeos en Youtube con teorías sobre el juego. Es una obra de arte, las mecánicas van cambiando y usan perfectamente los medios para contar una historia de una forma única, es muy ingenioso. Ojalá poder volver s experimentarlo por primera vez.

MistRain

Review MistRain 5/5 · May 9, 2024

Even better the 2nd time.

I played this last time when it came out. Replaying I see how I missed a lot of things on my first playthrough and there were a lot of connections I didn't make.

Replaying it is quite heartbreaking. I really do respect the theme of death, grieving, and aftermath and I feel like this game deals with it in both …

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I played this last time when it came out. Replaying I see how I missed a lot of things on my first playthrough and there were a lot of connections I didn't make.

Replaying it is quite heartbreaking. I really do respect the theme of death, grieving, and aftermath and I feel like this game deals with it in both a light-hearted way and at the same time it has this weight to it. It didn't feel that heavy to play through because of the symbolic stories and gameplay, which towards the ending, make the ending more powerful.

I love how innovative and integrated these story mini-games are. They ask just the right questions and give you just the right amount of information to keep thinking about the Finch family curse long after finishing the game...

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internpepper

Review internpepper 4/5 · Feb 27, 2024

A truly unique and artistic experience with a dosage of horrific trauma

This took everything Gone Home did, and expanded it greatly. Each story of the family was amazing, heartbreaking, and well-represented through unique gameplay. I feel like talking about anything is a spoiler as I feel that this game should be experienced without any prior knowledge. To anyone who says video games can't be artistic, sit them down in front of …

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This took everything Gone Home did, and expanded it greatly. Each story of the family was amazing, heartbreaking, and well-represented through unique gameplay. I feel like talking about anything is a spoiler as I feel that this game should be experienced without any prior knowledge. To anyone who says video games can't be artistic, sit them down in front of this one. I'll be thinking about this one for a long time. While the controls leave a lot to be desired in several sections, the plot, mood, and themes are brilliant enough to carry this for me. Loved it!

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Strawhat

Review Strawhat 4/5 · Dec 31, 2023

8.5/10 - Great

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WALKING-SIM - Players uncover the tragic and mysterious stories of the Finch family through a series of unique and immersive stories.

PROS:

++ Memorable storytelling. This is a masterclass in innovative and emotional storytelling. Most of the individual stories told were incredibly memorable, captivating, and most incorporated unique gameplay elements that mixed things up and prevented the experience from getting …

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enter image description here

WALKING-SIM - Players uncover the tragic and mysterious stories of the Finch family through a series of unique and immersive stories.

PROS:

++ Memorable storytelling. This is a masterclass in innovative and emotional storytelling. Most of the individual stories told were incredibly memorable, captivating, and most incorporated unique gameplay elements that mixed things up and prevented the experience from getting stale. I think Lewis' story resonated with me most out of all them. But many other stories left me speechless, like Gregory's, Sam's, and Calvin's.

++ Gorgeous visuals.

++ Creative subtitle integration. I loved how the subtitles were integrated with the environment.

++ Well-designed house. The house felt truly lived-in, and it was interesting to explore and discover the stories of each individual who lived in here.

CONS:

-- Motion blur. Motion blur made me nauseous, and it couldn't be turned off.

-- Light on gameplay. At its core, it's a walking-sim, so it is very light on actual gameplay.

-- Short. Incredibly short (2 hours) and I really wished there was more of it.

-- Vague at times. It left some details too vague for my liking.

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SamHW

Review SamHW 3/5 · Dec 6, 2023

Rich environments, and very well executed production-wise. I wish I had been a little more invested in the narrative.

Eldratha

Review Eldratha 4/5 · Nov 11, 2023

Innovative Storytelling

What Remains of Edith Finch is a captivating narrative-driven game that weaves together a family's tragic history. The game's standout feature is its innovative storytelling, allowing players to experience the poignant tales of each family member through unique gameplay mechanics. The attention to detail in the environment and the hauntingly beautiful visuals create an immersive atmosphere. However, its brevity might …

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What Remains of Edith Finch is a captivating narrative-driven game that weaves together a family's tragic history. The game's standout feature is its innovative storytelling, allowing players to experience the poignant tales of each family member through unique gameplay mechanics. The attention to detail in the environment and the hauntingly beautiful visuals create an immersive atmosphere. However, its brevity might leave some players craving more gameplay. Additionally, the narrative focus may not appeal to those seeking traditional gaming elements. Overall, Edith Finch stands out for its emotionally resonant storytelling.

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DirtyMidnighter

Review DirtyMidnighter 4/5 · Mar 25, 2021

Born to Die

Of all the games under the umbrella that I'll refer to as narrative-driven first-person exploration games (in order to avoid a certain more popular-yet-reductive term) What Remains of Edith Finch is perhaps the most deserving of the respect and adoration it receives. It weaves a complex, heartbreaking yet morbidly funny tale that pulls the player in immediately with it's strange …

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Of all the games under the umbrella that I'll refer to as narrative-driven first-person exploration games (in order to avoid a certain more popular-yet-reductive term) What Remains of Edith Finch is perhaps the most deserving of the respect and adoration it receives. It weaves a complex, heartbreaking yet morbidly funny tale that pulls the player in immediately with it's strange premise and keeps peeling back layer after layer of this melancholy tale of a doomed family. The eerie setting and sharp writing are top notch for any game, indie or not, and the playful exploration of different unconventional gameplay styles keeps things fresh throughout a perfectly compact runtime. It unfolds like a series of fragmentary dreams, each one an unexpected departure from the last, yet all working toward a singular theme. I'm not sure why some people scoff at these types of games, but I find that Edith Finch and other games that fall into this category of quiet, emotional interactive experiences provide a much needed counter-balance to the frequently action-and-violence-obsessed mainstream games industry.

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Dannckles

Review Dannckles 3/5 · Mar 9, 2021

What Remains is Not Much

A pretty short story, unambitious enough it doesn't feel like it's patronizing the player, but on the other hand didn't quite make me feel anything. The narrative shows snippets of the final moments from different Finch family members, with some poetry involved. Although it's an interesting concept, and the game actually presents some fresh ideas here and there, you never …

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A pretty short story, unambitious enough it doesn't feel like it's patronizing the player, but on the other hand didn't quite make me feel anything. The narrative shows snippets of the final moments from different Finch family members, with some poetry involved. Although it's an interesting concept, and the game actually presents some fresh ideas here and there, you never really care that much. I recommend it to people who already love this genre and wish to add one more good enough, 2-hour-long game to their repertoire, but there are definitely better examples out there for those looking for a great story.

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Zubera

Review Zubera 5/5 · Dec 26, 2020

LIT ON THE SPOT - REVIEW:

One of the main elements characterizing the Gothic genre is the ghostly presence of the past, which returns to haunt the characters and remind them of the things they want to forget. The setting in What Remains of Edith Finch is a house built on memories, which hides the key to understanding a curse that plagues the protagonist’s family. What …

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One of the main elements characterizing the Gothic genre is the ghostly presence of the past, which returns to haunt the characters and remind them of the things they want to forget. The setting in What Remains of Edith Finch is a house built on memories, which hides the key to understanding a curse that plagues the protagonist’s family. What Remains of Edith Finch presents an excellent gothic narrative, with a melancholic atmosphere that is full of loss and doubt, and stories that impress both because of their tragic outcomes and by the unique way in which they are presented.

The player controls the young Edith Finch in the first-person, observing the world through her eyes while reading the words of her diary hovering over the environment. When her mother dies, Edith discovers that a mysterious key has been left to her as inheritance, and so, being the last descendant of the Finch family, she feels the need to dig up the family history and go back to her childhood home.

The Finch house is a character of its own. From afar, centered in a marshy landscape, it seems twisted, with strange addendums that form a crooked tower, which barely seems to be holding itself in place. Inside, it is ostentatious, containing several floors and rooms packed with piles of books, photographs, tickets, and diaries that, taking a good part of the space, give the house a claustrophobic feeling.

It’s a true Gothic mansion, labyrinthine and full of secret passages, hiding a mysterious past. Its interior, long abandoned, reflects the decadence of the Finch family, which, contrary to genre tropes, is not aristocratic, but bourgeois. Its way of living, however, used to match that of the aristocracy, and the place’s architecture directly emulates the great Victorian houses. At the very beginning of the game, Edith herself states which feeling that place instills in her: fear.

While exploring the house, which contains plenty of eccentricities, Edith also delves deep into the memories of those who lived there. The logic behind the design of the house is one of accumulation: the new Finch generations were not placed in old rooms, replacing their ascendants, but in new rooms built exclusively for them: this makes the house grow with each passing generation, refusing to forget those that lived there.

The words of Edith’s diary assume a very important role in the game, appearing in the middle of the house’s innumerable objects – sometimes glued to the walls, sometimes floating above some suspicious article: the words serve as a form of narration, contextualizing those objects, but also as a guide for the player, pointing at what is important in the room.

Death is the main antagonist in What Remains of Edith Finch and also the obsession of its characters. As Edith points out during one scene, the first thing that was built on her family’s land was a cemetery.

If some members of the Finch family get to the point of turning death into a monster, depicting it as a creature lurking in the shadows, almost everyone at least considers it a horrible curse. The rooms of those who have already departed remain intact in the house as a form of protest: it’s a way of denying death the complete obliteration of its victims, making the whole house a symbol of resistance.

Therefore, it is extremely appropriate that the main action in the game is the act of reliving memories, momentarily resurrecting each member of the Finch family while you are reading their diaries, cards, and confessions. In these scenes, the player leaves Edith and starts to control the character from the memory in question, reliving their last moments. These stories, then, assume a paradoxical role, representing a small victory over death at the same time that function as a reminder that is precisely death what awaits each of them in the end.

The unique construction of these stories is another element that makes the game stand out, sometimes reflecting the fantastical imagination of the characters and reinforcing their conflicts, sometimes operating ironically to confer a bit of dark humor to their tragedies. By controlling the little Molly, for example, the player enters the fantasy mind of the character, following her transformation into several animals as she travels around the house in search of something to satisfy her hunger.

In another brilliant moment, the player embodies a young man frustrated with his work in a canning factory. The screen is divided into two parts, requiring the player to perform the mechanical act of cutting fish with one part of the controller, while, with the other, they are diving into the young man’s imaginary adventures. As the adventure section gradually gains prominence on the screen, taking the space from the job in the canning factory, the story mirrors the character’s disconnection from reality, making the player assist him in his escape.

In this part, even the attention to detail is impressive. The intrusion of fish imagery in several parts of the fantastical scenery, appearing as relief paintings on the walls of a palace, for example, works as an uncomfortable reminder of his reality. Meanwhile, the absence of real faces on the characters that appear sympathetic to the young man reinforces his loneliness. The absence of Edith’s presence in his imagination is also poignant in a way, as even the character’s cat appears to congratulate him in a certain scene, but his own family is never there.

The death of a young actress, on the other hand, is told in a more comic way, assuming a comic book aesthetic – and the humor comes mainly from the sadism of the narration, which puts getting her to scream in horror as the ultimate goal and proceeds to subvert players expectations by delaying this scream.

The prose in What Remains of Edith Finch also deserves special mention. It reveals surprising details about each one of the Finch family members in a subtle way. The little Molly, for example, especially because of her age, is giving a sinister quality thanks to her comments that display hints of cruelty (“I imagined his face looking up and seeing mine through my talons,” she morbidly says after grabbing an animal to eat) and the jubilation she feels in killing animals that are also “mothers” (“A momma rabbit!” she cheers while she is hunting it).

The story’s main conflict revolves around a dispute between Edith’s grandmother and her mother. The former, an old woman called Eddie, is the great architect of the myth surrounding the place, telling her fantastic stories and always acting superstitious, which, in a few instances, can be cruel: a boy was forced to continue living in the same room he shared with his dead brother, for example, gaining from Eddie only a rope to separate his side of the room, which possibly made the event even more traumatic. Edith’s mother, on the other hand, refuses this ghostly aspect of the family, but still ends up contributing a lot to it with certain symbolic gestures. While Eddie builds the haunting atmosphere of that house, reinforcing the impact of death, Edith’s mother abandons it, running away from death: while one turns it into a monster, the other refuses to talk about it. The game’s climax, therefore, is right to focus precisely on this clash, ending with an interesting thematic subversion, which blends optimism and pessimism to the same extent: it presents life and death at the same time.

What Remains of Edith Finch works with the Gothic genre in an exemplary way, using its classic elements to problematize the theme of death. It’s a complex game both in terms of thematic discussion and presentation, making them work together to tell a memorable and tragic story.

---> If you liked this review, consider visiting us at LIT ON THE SPOT for more!

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icebull99

Review icebull99 5/5 · Oct 9, 2020

Very pleasing experience overall

The design, music, voice acting,... are all top notch. I especially like the little mini games the devs put in - they are all well thought out and unique in their ways - which makes a game so heavy on the storytelling never actually seem boring. Love this even more than Gone Home, which is a similar and great game …

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The design, music, voice acting,... are all top notch. I especially like the little mini games the devs put in - they are all well thought out and unique in their ways - which makes a game so heavy on the storytelling never actually seem boring. Love this even more than Gone Home, which is a similar and great game by itself.

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ElizabethTheWicked

Review ElizabethTheWicked 3/5 · Sep 15, 2020

Ambitious, Brief, Occasionally impressive

For a short, linear, narrative game it's pretty ok. It's rather uninteresting for much of it but it has some truly unique bits here and there. It completely switches up mechanics to tell different stories and at least two of them are very fun. The story is ambiguous and leaves you some questions to wonder, some thoughts to have about …

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For a short, linear, narrative game it's pretty ok. It's rather uninteresting for much of it but it has some truly unique bits here and there. It completely switches up mechanics to tell different stories and at least two of them are very fun. The story is ambiguous and leaves you some questions to wonder, some thoughts to have about what was real. I like that in a narrative. It looks nice sometimes. Not amazing, but..nice.

At the end, I enjoyed it. If you have a couple hours to kill, it's not the worst thing.

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skinnyapples

Review skinnyapples 4/5 · Jul 26, 2019

A different type of game

This game proves that the genre of gaming can have all different types of stories and ways of playing them. Not much to say besides outstanding writing and visuals. The characters were all fascinating to me, the story as it unravels left me so hooked. The simplicity of the game made me get really riled into the narration. I understand …

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This game proves that the genre of gaming can have all different types of stories and ways of playing them. Not much to say besides outstanding writing and visuals. The characters were all fascinating to me, the story as it unravels left me so hooked. The simplicity of the game made me get really riled into the narration. I understand and can see the criticisms of it just being a point and click experience, but I just can't overlook the originality and writing of this game. It left me with a lot of thoughts that still pop up in my head. A great and short experience that I will likely never forget.
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Rubisan

Review Rubisan 5/5 · Jun 12, 2019

Unique experience with Edith

So intense... it brought me a lot of twisted emotions. I would have loved it even more on the VR!

Great game that made me think a lot about the narrow line between life and death. Let's enjoy our days, people!

flyingfez

Status flyingfez Jun 12, 2019

I loved this to the end. To me, there was nothing wrong with this game. I truly felt the finiteness of life.

Sadaharu_TR

Status Sadaharu_TR Dec 1, 2018

This game is just beautiful. There is nothing else to add.

Overall: 10/9 plus 1 -> 10/10

And that plus is for the very very entertaining hours.

dylanado

Status dylanado Jun 13, 2018

I haven't been playing games much in the last couple months since I didn't have a comfortable place to sit. After two months of waiting, the new recliner I ordered is finally coming in on Saturday. I am planning to finish off Okami HD and then move on to the rest of my backlog!

I have also begun my quest …

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I haven't been playing games much in the last couple months since I didn't have a comfortable place to sit. After two months of waiting, the new recliner I ordered is finally coming in on Saturday. I am planning to finish off Okami HD and then move on to the rest of my backlog!

I have also begun my quest of playing through all of the core Zelda games with my five year old daughter. We are almost done with the original Legend of Zelda on the NES. She is really liking it, but keeps complaining that Link does not look like he does in the later games.

My wife and I are playing What Remains of Edith Finch together. What a wacky game!

Finally, here is a shot of my game collection after I recently reorganized. Dylan's Game Collection June 2018

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Sir_Laguna

Status Sir_Laguna Apr 12, 2018

"What remains of Edith Finch" just won the GAME OF THE YEAR award at the BAFTA Game Awards.

Not "Zelda: Breath of the Wild", that has won at every mayor awards event since last year

Not "Hellblade: Senua's Sacrifice", that won the most BAFTA awards today.

Congratulations to the developers!

killerstar

Status killerstar Jun 3, 2017

I loved this came in it's entirely, but this sequence in particular was, in my opinion, incredible. Not only tells the story extremely well, but it also has some amazing mechanics that really puts you in the exact mood you need to be. It really is something else...

a fish

killerstar

Status killerstar Jun 2, 2017

edith

So Calvin died in 61, but his Command Center had a picture of Neptune taken by Voyager on 1989... Is there a time travel plot in this game or am I just being unnecessarily anal about minor developer mistakes?

BMO

Status BMO May 3, 2017

Simple but powerful. This hit me harder than I expected it to. The storytelling was wonderful and I am glad that I picked this up.

Also, if you are planning to pick this up, also consider playing The Unfinished Swan. Not only because it is another great game from Giant Sparrow, but for additional reasons I won't dive too deeply …

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Simple but powerful. This hit me harder than I expected it to. The storytelling was wonderful and I am glad that I picked this up.

Also, if you are planning to pick this up, also consider playing The Unfinished Swan. Not only because it is another great game from Giant Sparrow, but for additional reasons I won't dive too deeply into for fear of minor spoilers related to What Remains of Edith Finch.

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