Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
3.52 from 108 ratings
366 members have it in their collection · 7 playing now · 144 backlogged · 228 wish listed
How long? Main story 7h · with extras 7h · 100% 9h (from 10 logged playthroughs)
Status BMO Aug 4, 2022
After completing the game twice (regular and speed run) I tried hardcore mode. It’s not for me. The margin for error in hardcore mode is so razor thin that I’m repeating even the most basic of ooze puzzles over and over because I can’t get the timing down. This is for people with far, far, far better reflexes than me. …
Read moreAfter completing the game twice (regular and speed run) I tried hardcore mode. It’s not for me. The margin for error in hardcore mode is so razor thin that I’m repeating even the most basic of ooze puzzles over and over because I can’t get the timing down. This is for people with far, far, far better reflexes than me. I’m pretty decent at even the hardest of games but this is on another level when it comes to speed, reflexes and timing. Props to people who will get a kick out of this but hardcore turns a really fun game into a chore and I’m not here for the latter.
Read lessStatus BMO Aug 4, 2022
So nice I played it twice, and I’ll probably play it thrice.
Finished my first and second play-through today, with the second a speedrun. I’m not usually one for chasing achievements but I enjoyed my first play-through quite a bit and one achievement encourages a second play-through so I was willing to go for it.
Apparently there’s also an a …
So nice I played it twice, and I’ll probably play it thrice.
Finished my first and second play-through today, with the second a speedrun. I’m not usually one for chasing achievements but I enjoyed my first play-through quite a bit and one achievement encourages a second play-through so I was willing to go for it.
Apparently there’s also an a achievement for completing it on hardcore mode. I’m debating whether I want to do that now or to save and savour another time.
Status BMO Aug 2, 2022
I couldn’t resist the sale. This game is absolutely stunning.




It’s interesting to note that I was aware of Solar Ash prior to The Pathless so I had anticipated comparing the latter to the former but since The Pathless released first I can’t help but make the opposite comparison. Although there are similarities, both in style and mechanics I’m happy …
I couldn’t resist the sale. This game is absolutely stunning.




It’s interesting to note that I was aware of Solar Ash prior to The Pathless so I had anticipated comparing the latter to the former but since The Pathless released first I can’t help but make the opposite comparison. Although there are similarities, both in style and mechanics I’m happy to say Solar Ash is very much a different game and a compelling one in its own right.
Movement and combat feel just as smooth and enjoyable but the focus on melee combined with a hook shot makes this game feel very satisfying in ways that separates it from the arrow driven momentum of The Pathless. But while both incorporate quite a bit of verticality, Solar Ash really leans into the grappling mechanic where The Pathless focused on flight-like elements.
And since movement is tied to a sort of skating meets hover concept, Solar Ash feels a bit like Haven, another game where smooth, quick movement across terrain is key, except it’s Haven if Haven wasn’t terrible. Which is a blessing because there’s none of Haven’s awful camera, terrible stop and go and accidental backtracking each time the camera goes wonky. No, Solar Ash feels responsive, with a camera that doesn’t whip you around if you hit the wrong bit of bumpy terrain. Its skate, boost and double jump all feel solid and satisfying. So far a dream to play.
Status killerstar Dec 10, 2021
I don't understand what the hell is going on with this game. A game all based on speed and fluid motion should never stop, but Solar Ash only stops. Both the fragility of the character and the design of the boss "fights" makes the tiniest of errors a lead to deaths, so most of the time the game is me …
I don't understand what the hell is going on with this game. A game all based on speed and fluid motion should never stop, but Solar Ash only stops. Both the fragility of the character and the design of the boss "fights" makes the tiniest of errors a lead to deaths, so most of the time the game is me going from the last checkpoint to where I was before. This is most egregious during the boss events which require to essentially memorise a series of keypresses. There's absolutely no way of beating a boss other than to try and die several times until you repeated the same maneuvers in order so many times that becomes second nature and turns what should be exiting, fast-paced movement into a boring chore.
It doesnt help that the controls are not at all tight. Your character mostly slip through the world and jumping is imprecise. I never feel like I'm fully in control able to perform cool platforming movements because I'm more busy frantically trying to correct my fall as I go from one rail to another because they are positioned too close for the length of the jump.
On top of that, traversal is just not that interesting. Is impossible not to compare this to The Pathless. Whereas in that game movement itself was the gameplay, as you gained speed by actively shooting targets, here it's just "press RT to go brrrrr".
Some of it can be patched out, i think. The issue with the lack of flow can be ameliorated by being more lenient with timing so that you don't need pixel perfect jumps to advance, and by removing deaths during boss events so that you don't die and go back to checkpoint and instead you're just fall to the ground and get to try again instantly. The issue with the uninteresting traversal, not so much. That's really a core design issue.
Status killerstar Dec 9, 2021
Solar Ash and The Pathless are defining a new kind of open-world game
The title is a rather hyperbolic, but it's a nice article that talks about these small-scale open worlds.
Status killerstar Feb 25, 2021
Interesting upcoming game published by Annapurna "only hits" Interactive.
https://twitter.com/A_i/status/1365062947945390081?s=19
What's most surprising to me is that it's so similar to The Pathless. Cell shaded, centred on flow and fast movement, battling big bosses, and also published by Annapurna.
Status tylerisrandom Feb 25, 2021
This looks really fun! I was expecting "3D Hyper Light Drifter," but it's giving me some Shadow of the Colossus and Hob vibes.