I sat down and played through Donut County in a single session. It probably would be a better experience on the phone, spaced out over many days, but I binged it, and I'm happy to have played it.
Donut County is a fun, easy, light-hearted and funny, short game that doesn't shoot for the moon, but is a perfect distillation of what it wants to be. The gameplay is you are controlling a hole and want to swallow everything on the map; you do this by starting small and getting bigger by swallowing items.
It reminds me of Katimary Damacy as it tickled my brain with its incremental increases of the hole. At its core, Donut County is a puzzle game, but its approach is very zen and non-taxing. It isn't until the last level where you need to actually think, instead of just stumbling through a level -- thinking does make the levels go quicker, but it isn't required for most of its play time.
Kind of criticism time: Donut County does something that I've experienced before in The Painscreek Killings, and that's springing a death state on the player at the end of the game. As someone who has spent most of their life playing video games, this isn't much of a problem and I know the language of video games very well, but to someone who doesn't, and Donut County is a great game for someone just getting into video games or still fresh on their journey, this can be a problem. When a game does this it doesn't give the player time to get used to the new ask by the game. It does create a heightened effect of tension because you are caught off guard. I don't hate it, but I think some people could have problems with it.
The writing in Donut County is very sharp. It had me laughing out loud often, and it moved the story along quickly, developed the characters, and made me not mind the fact that the non-gameplay sections weren't animated. It's very impressive and one of the reasons why someone should play this game.
Closing out, I want to mention the music, artistic design, and other thematic elements quickly. For the music, it's enjoyable. I don't remember too much of it except for some nice acoustic guitar parts and riffs and a track with vocals that weren't English. For the artistic design, it looks like a mix of Adobe Illustrator vector designs and The Busy World of Richard Scarry. And themes, there are brief themes of consumerism and anti-capitalism -- I've got to be honest, I wasn't expecting that. It doesn't have much to say other than consumption can be wasteful and capitalism can cause evil in the pursuit of "profit" -- in the game profit's stand-in is trash because the Raccoons value trash.
I really enjoyed Donut County even though the gameplay is a bit simple. It's a surprisingly engaging story with some gameplay. I feel like the creator could make something masterful if they felt like it, but they just wanted to do a weird little game instead, and I can't hold that against Donut County because it is what it is.
Give it a try, for the time investment you can't go wrong, and I think most people will get some laughs from it too.