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Outer Wilds: Echoes of the Eye

Outer Wilds: Echoes of the Eye

Sep 28, 2021

Expansion of Outer Wilds

4.55 average rating based on 288 ratings

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The Hearthian space program has detected an anomaly that canʼt be attributed to any known location in the solar system. Grab your flashlight and prepare to illuminate the darkest secrets of the Outer Wilds in its first and only DLC, Outer Wilds: Echoes of the Eye.
Release Dates
Sep 28, 2021 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 4, Xbox One
Sep 28, 2021 Full Release (North_America)
Xbox Series X|S
Sep 15, 2022 Full Release (Worldwide)
PlayStation 5
Dec 07, 2023 Full Release (Worldwide)
Nintendo Switch
User Stats
572
In Collection
143
Wish Listed
34
Playing
148
Backlogged
How Long Is Outer Wilds: Echoes of the Eye?
Main story: 10.8 hours
Main + extras: 12.3 hours
100% completion: 20.3 hours
Total completions: 20
Related Content
BMO
BMO gave Oct 4, 2021
BMO gave Oct 4, 2021
A welcome return and a bittersweet final farewell

I don't want to spoil anything for anyone, but my return to Outer Wilds was everything I could have imagined and more. The DLC really reinforces and solidifies this as one of my absolute favourite games of all time. It was a little bit unnerving, always awesome (in the original sense of the word) and just as impactful as my first journey in the game. It's a smaller slice, and full of it's own separate mysteries to unravel that both stand on their own and contribute to a larger understanding of the history of solar system known as the Outer Wilds.

I will say this, the setting of the mystery tickled me pink, and gave me even more Cyan vibes than the base game, combining things I love from Cosmic Osmo to Myst and Rivan. But the setting is also just conceptually something I've been obsessed with since I was a kind and it was a wonder to explore in a video game. It made me very happy, while also leaving me with a tinge of melancholy.

Golden
Golden gave Apr 16, 2025
Golden gave Apr 16, 2025
My favorite DLC content for any game ever

After the masterpiece that is Outer Wilds, how do you improve on it without it being more of the same? You hide a floating continent of a spaceship in plain sight and bend the rules of reality even further than the base game. Echoes of the Eye is a masterpiece in DLC design that finds ways to differentiate itself enough from the base game yet feel familiar for those wanting more. I could do without the jumpscares in both the base game and in the DLC, but aside from that I can't find much to complain about here. The twists are truly jaw-dropping and the payoff waiting at the end is tremendous.

killerstar
killerstar gave Nov 27, 2021
killerstar gave Nov 27, 2021
killerstar's review of Outer Wilds: Echoes of the Eye

Outer Wilds is really a magic game and Echoes of the Eye is more than a fitting adition. It's enchanting, wonderful, tetric, sad and joyus. It's also incredibly smart and well-designed. Everything fits together perfectly, not only as a whole new area to explore with its own history, but also in how it is included in the broader game. Not only it's supremely elegant, but it also answers a question from the original game that I didn't realised was left unanswered.

(BTW: There is some buzz about the spooky parts that seem to require annoying levels of stealth. As a PSA, let me tell you, dear reader, that there are ways of circumventing those "stealth" sections. Play smarter, not stealthier.)

It makes me so sad that the journey is over once again. I can't wait for my girlfriend to come back from the US so I can play it again through her eyes.

davidh212
davidh212 gave Oct 2, 2021
davidh212 gave Oct 2, 2021
Outer Wilds’ “first and only DLC” is a Haunting Elegy to a New Alien Race

Upon tracking down a Hearthian satellite with a peculiar non-planar orbit and waiting for it to reach the correct heading based on some notes found in a radio tower you’re greeted with a mysterious hole in space, blotting out your view of the sun. Flying into this inky void reveals a cloaked ring world that, if you’re anything like me, immediately brings Halo, Larry Niven, and Gene Wolfe’s Book of the Long Sun to mind.

It awes you with its sense of scale and artistic arrangement of places of interest as much as any of the other planets in the main game. Idyllic cabins that evoke the pacific northwest are dotted along cliffsides, following a river that flows far overhead.

All this seems nice enough at first, but an unsettling feeling starts to build as you explore. This ship was not made by the friendly Nomai, whose language you’ve translated. You won’t be reading any writing here. May as well leave your translator on the ship, it’s useless to you. Every bit of story you piece together will be based upon still images and environmental storytelling.

Cold, even grim portraits of these weird owl/deer people are found sprinkled around. Projectors …

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Upon tracking down a Hearthian satellite with a peculiar non-planar orbit and waiting for it to reach the correct heading based on some notes found in a radio tower you’re greeted with a mysterious hole in space, blotting out your view of the sun. Flying into this inky void reveals a cloaked ring world that, if you’re anything like me, immediately brings Halo, Larry Niven, and Gene Wolfe’s Book of the Long Sun to mind.

It awes you with its sense of scale and artistic arrangement of places of interest as much as any of the other planets in the main game. Idyllic cabins that evoke the pacific northwest are dotted along cliffsides, following a river that flows far overhead.

All this seems nice enough at first, but an unsettling feeling starts to build as you explore. This ship was not made by the friendly Nomai, whose language you’ve translated. You won’t be reading any writing here. May as well leave your translator on the ship, it’s useless to you. Every bit of story you piece together will be based upon still images and environmental storytelling.

Cold, even grim portraits of these weird owl/deer people are found sprinkled around. Projectors show what appears to be slides of occult imagery. Green fire, glowing eyes, iron maidens wrapped in chains.

As you’re absorbed in these images a dam breaks far overhead, water comes rushing by, drastically changing the water levels along the whole ring world and destroying or submerging various structures. This, then, is the DLC’s time sensitive gimmick; a combination of the receding sand from Ash Twin and the environmental destruction of Brittle Hollow.

Upon one of your subsequent loops you will stumble upon a way to transport yourself...somewhere else. Somewhere very, very dark, where you are stripped of all your tools and left with a simple lantern that can be extinguished or focused into a narrow beam. You wander a rickety wooden village built along the banks of a tropical river, using your lantern to manipulate the environment in various ways and avoiding patrolling enemies while trying to reach hidden storehouses of knowledge that will give you glimpses of what the hell is going on and what the hell you're supposed to be doing. Outer Wilds has, in the blink of an eye, become a horror game. Just in time for October. Get absolutely jebaited.

10/10. Would get spooked again.

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Trost
Trost gave Mar 11, 2025
Trost gave Mar 11, 2025
What a letdown.

I loved the base game—exploring unique worlds and uncovering mysteries was pure joy. But the DLC’s second half felt like frustrating trial and error, stripping away the freedom to explore. The pitch-black sections are just tedious, and the constant repetition of setup steps before even getting to the challenge makes the time limit feel pointless. I expected more of what made Outer Wilds special, but instead, I got something that tested my patience. I just can’t recommend it.

Heanihilator
Heanihilator gave Sep 22, 2024
Heanihilator gave Sep 22, 2024
Enjoyed Outer Wilds? This is a must!

If you've played OW and read anything about the DLC, then you don't really need to read my review to know that you should just play it. It's an excellent addition to an amazing game.

This game takes the discovery and "ah-ha" moment aspects of the original game, but changes the formula just enough to make it feel fresh, but to me the biggest downside is it changes the feel of the game, from one that's about exploration and the openness and size and wonder of space to the confinement of a smaller indoor-world and the spookier, darker, unwelcomeness that follows.

I hit roadblocks a couple times where I felt like I wasn't going to be able to proceed, and it was made more difficult by the fact that I didn't really WANT to go back to the stranger after a while. The original game gave you a chance to take a breather from one location to explore another, and often times that breather is what gave your brain a chance to process and take a fresh look at those older locations to notice things it hadn't before; that ability to "just get away for a bit" isn't here.

Once …

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If you've played OW and read anything about the DLC, then you don't really need to read my review to know that you should just play it. It's an excellent addition to an amazing game.

This game takes the discovery and "ah-ha" moment aspects of the original game, but changes the formula just enough to make it feel fresh, but to me the biggest downside is it changes the feel of the game, from one that's about exploration and the openness and size and wonder of space to the confinement of a smaller indoor-world and the spookier, darker, unwelcomeness that follows.

I hit roadblocks a couple times where I felt like I wasn't going to be able to proceed, and it was made more difficult by the fact that I didn't really WANT to go back to the stranger after a while. The original game gave you a chance to take a breather from one location to explore another, and often times that breather is what gave your brain a chance to process and take a fresh look at those older locations to notice things it hadn't before; that ability to "just get away for a bit" isn't here.

Once all the new locations and mechanics came together, though, to form the whole picture, it was nearly as rewarding as the bigger moments in the original game. For a DLC, though, incredible experience that felt separate from the original but still a fitting part of the whole picture.

I'm sad to know that there's no more fresh Outer Wilds experiences in my future, but hopefully the studio behind this has spent the last 4 years since the release of the DLC cooking up something good!

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MistRain
MistRain gave Apr 7, 2024
MistRain gave Apr 7, 2024
Excellent Addition

This was an excellent addition to the base game, providing more flavor to the base story and timeline. It still holds a lot up for interpretation with how it connects to the base game, but I really liked that!

The puzzles are fun and engaging and the ideas and this other world is so incredibly wild to think about how everything works together. Love it.

Of course, I didn't have just the same amount of goosebumps as the first game, but I still felt a lot, and it made me feel clever and smart at times, which is nice I guess haha.

Definitely worth playing if you liked Outer Wilds!

aitorfmg
aitorfmg gave Jun 20, 2023
aitorfmg gave Jun 20, 2023
«Outer Wilds: Echoes of the Eye (Mobius Digital, 2021)»: transitando el terror espacial

La prueba de un gran creador es fabricar una obra maestra; la marca de un creador excelso es construir otra obra maestra sobre las bases de la primera. Mobius Digital, estudio detrás de Outer Wilds y su expansión, Echoes of the Eye, tan solo ha necesitado dos publicaciones para encumbrarse como una de las desarrolladoras independientes más interesantes del mercado. Ya en su día, la premisa de Outer Wilds permitía un amplio abanico de posibilidades para una futura expansión —la inmensidad del espacio es más un aliciente que un límite en ese respecto—, algo que no eximía a Mobius Digital de tener frente a sí una tarea titánica: recuperar la magia de su obra original en una historia más corta y sin la sorpresa inicial.

RESEÑA COMPLETA EN RIRCA

irubataru
irubataru gave Feb 19, 2023
irubataru gave Feb 19, 2023
irubataru's review of Outer Wilds: Echoes of the Eye

I am so torn on what to write about this game. Outer Wilds is my all time favourite game. It took my by surprise when I played it all those years ago, and the way it does progression tied to exploration is just magical.

Echoes of the Eye does the same thing, and it's great, the first hours are fantastic, it's just that those "stealth" sections completely killed the DLC for me... I just hated them so much. Why did they put them here? The woods one is fine, because it feels like stealth, but the other ones, where you just fumble in the dark and can't really do anything? I am so sad :'< When I finally got through by brute-forcing it I was just done. I looked up a guide for one aspect of the final puzzle I didn't get because I didn't give myself enough time, I just wanted finish it before I went to bed. It really sucks that an otherwise great experience turned this sour. I am going to regret this decision so much.

Ovinnik
Ovinnik updated their status May 13, 2023
Ovinnik updated their status May 13, 2023

I loved the base game, and while the DLC hits many of the same highs for me, and does something pretty unique with its second half, I was a little bothered by how Little the Ship plays into the DLC, and how most cycles have the exact same starting 3-5 minute loop once you find out the main gimmick for the DLC. In addition, Save for one major puzzle that is admittedly quite cool involving the flooding, the time loop is more of a hinderance than a puzzle to learn to time your exploration carefully. Its just a continuous countdown on my attempts until I have to replay the same intro sequence again. This works opposite to the base game which has many directions and many moving components that operate off the timer mechanic, a reset cycle means trying something new.

It was still a really fun experience and gave me lots of great puzzles, but I don't think it used every aspect and mechanic of the game as well as its base game did, creating a disconnect between the loop and play expectations of the base game vs the DLC. I'll write a full review of it... one day.

killerstar
killerstar updated their status Mar 23, 2022
killerstar updated their status Mar 23, 2022

One big thing missing from this game are close captions. While most audio effects are purely aesthetic, in Echos of the Eye I noticed two puzzles (one minor and one mayor) that require being able to hear.

First, when you remove the lanterns from the secret doors, you hear the moving of the door to indicate that something happened. This is minor, as you can notice the difference without hearing, but hearing the sound makes it much easier and clear.

Second, the whole alarm bells puzzle relies heavily on hearing. Without sound it's hard to realise that what's waking you up is the sound of the bells. And then, when you kill yourself to enter the dream, the only indication that the alarm bells will not wake you up is the lack of sound which, again, you might not get if you don't hear.

I looked through the menus and didn't see any option to enable close captioning. It should be added in an update to make the game more accessible.

killerstar
killerstar updated their status Mar 18, 2022
killerstar updated their status Mar 18, 2022

Something I've come to appreciate about Outer Wilds is that this game has basically no secrets. It has mysteries, of course, but no secret. There are no hidden items sequestered in some dark corner of the map. (It's got a couple of Easter-eggs, but they are few and they don't add anything to the game, they are just winks, jokes and a list of kickstarter backers.)

Some games have the mildly annoying habit of rewarding the player when they stray from the more direct and obvious path. It's super common for 2D platforms to have secret items if you go left instead of the obvious right. While this can work to make the player explore and hunt for secrets, it also puts the player in the mindset of not trusting the developers. Signposting that would usually shout at the player "THIS WAY" are instead indications of where NOT to go.

But Outer Wilds is smart to train the player to trust the devs. They want you to see the good stuff. Areas with mysteries are big and shiny and areas of empty space are also clearly labelled as such and by not hiding secret stuff there, the player learns not …

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Something I've come to appreciate about Outer Wilds is that this game has basically no secrets. It has mysteries, of course, but no secret. There are no hidden items sequestered in some dark corner of the map. (It's got a couple of Easter-eggs, but they are few and they don't add anything to the game, they are just winks, jokes and a list of kickstarter backers.)

Some games have the mildly annoying habit of rewarding the player when they stray from the more direct and obvious path. It's super common for 2D platforms to have secret items if you go left instead of the obvious right. While this can work to make the player explore and hunt for secrets, it also puts the player in the mindset of not trusting the developers. Signposting that would usually shout at the player "THIS WAY" are instead indications of where NOT to go.

But Outer Wilds is smart to train the player to trust the devs. They want you to see the good stuff. Areas with mysteries are big and shiny and areas of empty space are also clearly labelled as such and by not hiding secret stuff there, the player learns not to waste their time looking for clues where there are none.

I really think this game is an absolute masterpiece. One of the best games of the decade.

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killerstar
killerstar updated their status Mar 2, 2022
killerstar updated their status Mar 2, 2022

Yet another cool detail that I had missed is that the world in the dream is flat. Every world in the game is so tiny that you can see their curvature. More subtle hints that this is a different type of place.

killerstar
killerstar updated their status Feb 27, 2022
killerstar updated their status Feb 27, 2022

Another thing I noticed now watching my girlfriend play is that the sky in the dream is full of starts, even when nearing the end of the universe. Another clue that it's not a physical place. Btw, she has discovered this other place but is convinced that is some sort of teleportation and hasn't realised that it's a virtual reality. So all the weird disappearing and appearing structures blow her mind. Is super fun seeing the game through another interpretation.

killerstar
killerstar updated their status Feb 20, 2022
killerstar updated their status Feb 20, 2022

My girlfriend is playing Echoes of the eye and I've just noticed that the windows of the stranger are not transparent windows but active screens, and that they flicker off and on when it "raises its sails". If you step very close you can even see the RGB "LEDs" (I guess the owl people also had three light sensitive cells in their eyes?). I always thought they were some one-way transparent material.

killerstar
killerstar updated their status Nov 28, 2021
killerstar updated their status Nov 28, 2021

I keep thinking about this game and realising small things that make it so awesome.

Like, how in the real ringworld you travel with the raft thing with (somewhat) full water and buoyancy physics and then when you go to the dream, rafts are literally on rails, like they would on a game.

killerstar
killerstar updated their status Nov 26, 2021
killerstar updated their status Nov 26, 2021

Ah, yes. I was wondering what was all that "reduces frights" thing. I'm now on the "spooky" part of the game and I have to say that it does not work at all. It's kind of anathema to the spirit of the game, but also it breaks down horribly with the rougelike aspect.

Scary monsters can be fun, but when you have to play the same section many times and you already know where the spooks are going to be, it stops being frightning and starts being annoyoing.

BMO
BMO updated their status Nov 26, 2021
BMO updated their status Nov 26, 2021

@killerstar, did you ask for a hint and then delete it? I wrote something out if you need help.

killerstar
killerstar updated their status Nov 20, 2021
killerstar updated their status Nov 20, 2021

Wow, the devs are masters in guiding the player's eye to the fun stuff and delivering impacting vistas. My jaw almost hit the floor when I arrived at the new content.

BMO
BMO updated their status Oct 9, 2021
BMO updated their status Oct 9, 2021

I’m still thinking about the Stranger and I miss it. I miss visiting it’s abandoned riverbanks, the rapids pulling me along through the River Lowlands to the Cinder Isles and past the Hidden Gorge. I also miss their parallel spaces on the other side, the Shrouded Woodlands, Starlit Cove and the Endless Canyon, all steeped in shadows. I even long to run into one of the aliens, doing their best to thwart what they can only naively see as a threat to the stability of the galaxy. I know they only stalk me for fear of their own mortality, but they are long dead, their world long stripped of its resources and the Stranger long abandoned and forgotten. I mourn the aliens even as they desperately strive to send me away from the things they have hidden. I mourn yet I long to join them, over and over again once more in an eternal dance among the stars.

BMO
BMO updated their status Oct 1, 2021
BMO updated their status Oct 1, 2021

It’s nice to be back on Timberearth and in the greater Outer Wilds. Currently floating on the outer rim of the system, watching the planets orbit the sun as I wait for something. I’m not yet sure what that something is, but I have a hunch.

BMO
BMO updated their status Oct 1, 2021
BMO updated their status Oct 1, 2021

Oops, I forgot I need to put my space suit on before I leave my ship, lol.