Upon tracking down a Hearthian satellite with a peculiar non-planar orbit and waiting for it to reach the correct heading based on some notes found in a radio tower you’re greeted with a mysterious hole in space, blotting out your view of the sun. Flying into this inky void reveals a cloaked ring world that, if you’re anything like me, immediately brings Halo, Larry Niven, and Gene Wolfe’s Book of the Long Sun to mind.
It awes you with its sense of scale and artistic arrangement of places of interest as much as any of the other planets in the main game. Idyllic cabins that evoke the pacific northwest are dotted along cliffsides, following a river that flows far overhead.
All this seems nice enough at first, but an unsettling feeling starts to build as you explore. This ship was not made by the friendly Nomai, whose language you’ve translated. You won’t be reading any writing here. May as well leave your translator on the ship, it’s useless to you. Every bit of story you piece together will be based upon still images and environmental storytelling.
Cold, even grim portraits of these weird owl/deer people are found sprinkled around. Projectors show what appears to be slides of occult imagery. Green fire, glowing eyes, iron maidens wrapped in chains.
As you’re absorbed in these images a dam breaks far overhead, water comes rushing by, drastically changing the water levels along the whole ring world and destroying or submerging various structures. This, then, is the DLC’s time sensitive gimmick; a combination of the receding sand from Ash Twin and the environmental destruction of Brittle Hollow.
Upon one of your subsequent loops you will stumble upon a way to transport yourself...somewhere else. Somewhere very, very dark, where you are stripped of all your tools and left with a simple lantern that can be extinguished or focused into a narrow beam. You wander a rickety wooden village built along the banks of a tropical river, using your lantern to manipulate the environment in various ways and avoiding patrolling enemies while trying to reach hidden storehouses of knowledge that will give you glimpses of what the hell is going on and what the hell you're supposed to be doing. Outer Wilds has, in the blink of an eye, become a horror game. Just in time for October. Get absolutely jebaited.
10/10. Would get spooked again.