Outer Wilds: Echoes of the Eye (2021)

Mobius Digital

Expansion of Outer Wilds

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.54 from 290 ratings · #153 top rated on Grouvee

580 members have it in their collection · 33 playing now · 151 backlogged · 142 wish listed

How long? Main story 11h · with extras 11h · 100% 20h (from 20 logged playthroughs)

The Hearthian space program has detected an anomaly that canʼt be attributed to any known location in the solar system. Grab your flashlight and prepare to illuminate the darkest secrets of the Outer Wilds in its first and only DLC, Outer Wilds: Echoes of the Eye.
Remove Ads with Grouvee Gold

Release dates

  • Sep 28, 2021 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Sep 28, 2021 (Full Release) (North_America) Xbox Series X|S
  • Sep 15, 2022 (Full Release) (Worldwide) PlayStation 5
  • Dec 07, 2023 (Full Release) (Worldwide) Nintendo Switch

Related

Bundled in

Remove Ads with Grouvee Gold

Featured in lists

BMO’s All-time Favourites by BMO · 9 games · 3
Need to play by Cukie · 79 games · 0
Favourites of 2021 by BMO · 15 games · 0

Rating distribution

5 stars
196
4 stars
70
3 stars
13
2 stars
7
1 star
4
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Ovinnik

Status Ovinnik May 13, 2023

I loved the base game, and while the DLC hits many of the same highs for me, and does something pretty unique with its second half, I was a little bothered by how Little the Ship plays into the DLC, and how most cycles have the exact same starting 3-5 minute loop once you find out the main gimmick for …

Read more

I loved the base game, and while the DLC hits many of the same highs for me, and does something pretty unique with its second half, I was a little bothered by how Little the Ship plays into the DLC, and how most cycles have the exact same starting 3-5 minute loop once you find out the main gimmick for the DLC. In addition, Save for one major puzzle that is admittedly quite cool involving the flooding, the time loop is more of a hinderance than a puzzle to learn to time your exploration carefully. Its just a continuous countdown on my attempts until I have to replay the same intro sequence again. This works opposite to the base game which has many directions and many moving components that operate off the timer mechanic, a reset cycle means trying something new.

It was still a really fun experience and gave me lots of great puzzles, but I don't think it used every aspect and mechanic of the game as well as its base game did, creating a disconnect between the loop and play expectations of the base game vs the DLC. I'll write a full review of it... one day.

Read less
killerstar

Status killerstar Mar 23, 2022

One big thing missing from this game are close captions. While most audio effects are purely aesthetic, in Echos of the Eye I noticed two puzzles (one minor and one mayor) that require being able to hear.

First, when you remove the lanterns from the secret doors, you hear the moving of the door to indicate that something happened. This …

Read more

One big thing missing from this game are close captions. While most audio effects are purely aesthetic, in Echos of the Eye I noticed two puzzles (one minor and one mayor) that require being able to hear.

First, when you remove the lanterns from the secret doors, you hear the moving of the door to indicate that something happened. This is minor, as you can notice the difference without hearing, but hearing the sound makes it much easier and clear.

Second, the whole alarm bells puzzle relies heavily on hearing. Without sound it's hard to realise that what's waking you up is the sound of the bells. And then, when you kill yourself to enter the dream, the only indication that the alarm bells will not wake you up is the lack of sound which, again, you might not get if you don't hear.

I looked through the menus and didn't see any option to enable close captioning. It should be added in an update to make the game more accessible.

Read less
killerstar

Status killerstar Mar 18, 2022

Something I've come to appreciate about Outer Wilds is that this game has basically no secrets. It has mysteries, of course, but no secret. There are no hidden items sequestered in some dark corner of the map. (It's got a couple of Easter-eggs, but they are few and they don't add anything to the game, they are just winks, jokes …

Read more

Something I've come to appreciate about Outer Wilds is that this game has basically no secrets. It has mysteries, of course, but no secret. There are no hidden items sequestered in some dark corner of the map. (It's got a couple of Easter-eggs, but they are few and they don't add anything to the game, they are just winks, jokes and a list of kickstarter backers.)

Some games have the mildly annoying habit of rewarding the player when they stray from the more direct and obvious path. It's super common for 2D platforms to have secret items if you go left instead of the obvious right. While this can work to make the player explore and hunt for secrets, it also puts the player in the mindset of not trusting the developers. Signposting that would usually shout at the player "THIS WAY" are instead indications of where NOT to go.

But Outer Wilds is smart to train the player to trust the devs. They want you to see the good stuff. Areas with mysteries are big and shiny and areas of empty space are also clearly labelled as such and by not hiding secret stuff there, the player learns not to waste their time looking for clues where there are none.

I really think this game is an absolute masterpiece. One of the best games of the decade.

Read less
killerstar

Status killerstar Mar 2, 2022

Yet another cool detail that I had missed is that the world in the dream is flat. Every world in the game is so tiny that you can see their curvature. More subtle hints that this is a different type of place.

killerstar

Status killerstar Feb 27, 2022

Another thing I noticed now watching my girlfriend play is that the sky in the dream is full of starts, even when nearing the end of the universe. Another clue that it's not a physical place. Btw, she has discovered this other place but is convinced that is some sort of teleportation and hasn't realised that it's a virtual reality. …

Read more

Another thing I noticed now watching my girlfriend play is that the sky in the dream is full of starts, even when nearing the end of the universe. Another clue that it's not a physical place. Btw, she has discovered this other place but is convinced that is some sort of teleportation and hasn't realised that it's a virtual reality. So all the weird disappearing and appearing structures blow her mind. Is super fun seeing the game through another interpretation.

Read less
killerstar

Status killerstar Feb 20, 2022

My girlfriend is playing Echoes of the eye and I've just noticed that the windows of the stranger are not transparent windows but active screens, and that they flicker off and on when it "raises its sails". If you step very close you can even see the RGB "LEDs" (I guess the owl people also had three light sensitive cells …

Read more

My girlfriend is playing Echoes of the eye and I've just noticed that the windows of the stranger are not transparent windows but active screens, and that they flicker off and on when it "raises its sails". If you step very close you can even see the RGB "LEDs" (I guess the owl people also had three light sensitive cells in their eyes?). I always thought they were some one-way transparent material.

Read less
killerstar

Status killerstar Nov 28, 2021

I keep thinking about this game and realising small things that make it so awesome.

Like, how in the real ringworld you travel with the raft thing with (somewhat) full water and buoyancy physics and then when you go to the dream, rafts are literally on rails, like they would on a game.

killerstar

Status killerstar Nov 26, 2021

Ah, yes. I was wondering what was all that "reduces frights" thing. I'm now on the "spooky" part of the game and I have to say that it does not work at all. It's kind of anathema to the spirit of the game, but also it breaks down horribly with the rougelike aspect.

Scary monsters can be fun, but when …

Read more

Ah, yes. I was wondering what was all that "reduces frights" thing. I'm now on the "spooky" part of the game and I have to say that it does not work at all. It's kind of anathema to the spirit of the game, but also it breaks down horribly with the rougelike aspect.

Scary monsters can be fun, but when you have to play the same section many times and you already know where the spooks are going to be, it stops being frightning and starts being annoyoing.

Read less
killerstar

Status killerstar Nov 20, 2021

Wow, the devs are masters in guiding the player's eye to the fun stuff and delivering impacting vistas. My jaw almost hit the floor when I arrived at the new content.

BMO

Status BMO Oct 9, 2021

I’m still thinking about the Stranger and I miss it. I miss visiting it’s abandoned riverbanks, the rapids pulling me along through the River Lowlands to the Cinder Isles and past the Hidden Gorge. I also miss their parallel spaces on the other side, the Shrouded Woodlands, Starlit Cove and the Endless Canyon, all steeped in shadows. I even long …

Read more

I’m still thinking about the Stranger and I miss it. I miss visiting it’s abandoned riverbanks, the rapids pulling me along through the River Lowlands to the Cinder Isles and past the Hidden Gorge. I also miss their parallel spaces on the other side, the Shrouded Woodlands, Starlit Cove and the Endless Canyon, all steeped in shadows. I even long to run into one of the aliens, doing their best to thwart what they can only naively see as a threat to the stability of the galaxy. I know they only stalk me for fear of their own mortality, but they are long dead, their world long stripped of its resources and the Stranger long abandoned and forgotten. I mourn the aliens even as they desperately strive to send me away from the things they have hidden. I mourn yet I long to join them, over and over again once more in an eternal dance among the stars.

Read less
BMO

Status BMO Oct 1, 2021

It’s nice to be back on Timberearth and in the greater Outer Wilds. Currently floating on the outer rim of the system, watching the planets orbit the sun as I wait for something. I’m not yet sure what that something is, but I have a hunch.

BMO

Status BMO Oct 1, 2021

Oops, I forgot I need to put my space suit on before I leave my ship, lol.