Death's Door (2021)

Acid Nerve

Android · Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S · iOS

3.86 from 787 ratings

2825 members have it in their collection · 109 playing now · 1228 backlogged · 380 wish listed

How long? Main story 10h · with extras 13h · 100% 16h (from 75 logged playthroughs)

Death's Door is an action-adventure game developed by Acid Nerve and published by Devolver Digital. Released in 2021, it follows a crow reaper tasked with collecting souls in a mysterious, atmospheric world. The game features exploration, fast-paced combat, and puzzle-solving.
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Release dates

  • Jul 20, 2021 (Worldwide) PC (Microsoft Windows), Xbox One, Xbox Series X|S
  • Nov 23, 2021 (Worldwide) Nintendo Switch, PlayStation 4, PlayStation 5
  • Dec 04, 2023 (Worldwide) Android, iOS

Also available on

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Featured in lists

top tier indies by hoodle · 34 games · 0
Best Games (2021) by RehRomano · 10 games · 0
GOTY 2021 by LarsFrukt · 36 games · 0
Game Passed by Shot9292 · 165 games · 0
Action Adventure by rawson · 6 games · 0
Most Anticipated 2021 by BMO · 48 games · 0

Rating distribution

5 stars
190
4 stars
355
3 stars
192
2 stars
45
1 star
5
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Community All Reviews Statuses

BlitzMK

Review BlitzMK 5/5 · Jan 24, 2025

Death's Door Review

Stunning Visuals and wonderful stories and levels. This being an indie game and having this level of polish that it has is really amazing. I really love this little crow game :)

Normalcy1

Review Normalcy1 4/5 · Jun 9, 2024

Game #57/200 Death's Door is a Zelda-like, plain and simple. It really wears Zelda on not just its sleeve, but its whole tunic (🥁). The game's top-down action adventure gameplay contains puzzles and sword-based combat, a bow and arrow, health upgrades, a hookshot and bombs, etc. It's a more modern take for sure, but the gist of it is the …

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Game #57/200 Death's Door is a Zelda-like, plain and simple. It really wears Zelda on not just its sleeve, but its whole tunic (🥁). The game's top-down action adventure gameplay contains puzzles and sword-based combat, a bow and arrow, health upgrades, a hookshot and bombs, etc. It's a more modern take for sure, but the gist of it is the same. Even the gameplay loop, which involves solving puzzles within some semi-large dungeons and battling foes on the way to a boss, is pretty much the same. Some character designs are even reminiscent of Zelda's style, although the graphics are all its own (maybe comparable to the remake of Link's Awakening?). Where it deviates is the "souls-like" reputation, but as I think back on the mechanics, I don't even know where that is clearly present. Certainly not the extremely forgiving death mechanic, in which there is no penalty. Yes, there are bosses, but none of them are particularly hard. They're really more akin to Zelda bosses than Souls in my opinion. So maybe the connected world? But that's also present in Zelda (which I acknowledge is sort of the progenitor of Dark Souls in the first place). I don't REALLY see the apparent Ghibli influence either, although there is a witch and some magical Japanese inspired worlds. But I'm fine with the game's aesthetic being somewhat its own thing (in fact I prefer it). I tend to find that indie games like this one follow a general pattern: there is a unique idea, strong execution of that idea, and the gameplay is a blast, but the game is generally way too small of scale to be considered among the great titles in its genre. Yet surprisingly, I did not feel that way about Death's Door (although I did about Titan Souls, whose development preceded this game). The game is fairly packed with secret trinkets, alternative weapons, and health/magic upgrades. There is a nice amount of bosses and their lairs are packed with rooms. It never felt tiring nor was it bare bones. I think I completed the game in 8 or so hours, which is a decent length. I was actually pretty addicted to hunting the secrets, even though I like to use a guide, so I found most of them and defeated plenty of extra bosses. DD is remarkable because it relies on strong mechanics instead of innovation, which is the normal pathway for these types of games (like Moonlighter which has a simulation subgenre built in or the aforementioned Titan Souls which is a boss gauntlet). DD is simply a really fun title. You slash through enemies, dodge, solve (mostly easy) puzzles, upgrade your character, shoot your side weapons, and fight well designed bosses. It's extremely easy to recommend. And it makes me look forward to booting up Zelda ALTP once again, hopefully soon.

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Hoodathunktx

Review Hoodathunktx 3/5 · Apr 20, 2024

Good!

Everything about the game was good. Nothing great. Nothing bad. Level design, combat, story, progression hooks, all good.

isabelp_97

Review isabelp_97 3/5 · Dec 28, 2023

Overall I really enjoyed this game! The boss fights were pretty difficult as I am not the best at combat but there were nice attack patterns you could learn to aid in your ability to beat them. It is definitely extremely satisfying once you do beat any battle. I really liked the experience of exploring each area the most and …

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Overall I really enjoyed this game! The boss fights were pretty difficult as I am not the best at combat but there were nice attack patterns you could learn to aid in your ability to beat them. It is definitely extremely satisfying once you do beat any battle. I really liked the experience of exploring each area the most and the light puzzle aspects that were included as well. I’m glad I played it but if you are a newbie / less practiced with combat like me it can be difficult and feel very frustrating at times.

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agersant

Review agersant 3/5 · Sep 15, 2023

  • Isometric Action RPG with an emphasis on the Action part
  • Satisfying combat focused on dodge-roll but limited enemy and weapon variety
  • Good but not outstanding production value
  • Uninspired level design and forgettable story with inconsistent tone
oneweak7words

Review oneweak7words 4/5 · Sep 4, 2023

Challenge and Charm

I loved this game.

Combat is challenging from start to finish, occasionally breaching the threshold to frustration. Every mini-boss victory carried immense satisfaction.

The story, the art, the music, the characters, and the environment have a compelling charm. I felt for not only the main character but also the npcs and villains.

The designers waste nothing of the isometric view, …

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I loved this game.

Combat is challenging from start to finish, occasionally breaching the threshold to frustration. Every mini-boss victory carried immense satisfaction.

The story, the art, the music, the characters, and the environment have a compelling charm. I felt for not only the main character but also the npcs and villains.

The designers waste nothing of the isometric view, crafting intriguing maps with unexpected verticality, battlegrounds with destructible and shifting tools and hazards, secret passageways, and collectibles revealed through occasional 90-degree camera rotations.

I couldn't bring myself to go for the 100% ending, though I blame backlogs more than tedium.

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aokay

Review aokay 3/5 · Aug 22, 2023

the first door-type game

Death Dooring is a game where you beat the big bosses in 2 seconds but most of the time you die to the guys with the hammers and shields

fun game. i probably would've liked it a lot more if it leaned even more heavily into the theme of "everything has to end at some point so enjoy what you …

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Death Dooring is a game where you beat the big bosses in 2 seconds but most of the time you die to the guys with the hammers and shields

fun game. i probably would've liked it a lot more if it leaned even more heavily into the theme of "everything has to end at some point so enjoy what you have while it lasts" without the humor undercutting it all but that's probably just my personal taste showing. some really cool character / world designs too. and a banger soundtrack

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Taiyed311

Review Taiyed311 5/5 · Aug 16, 2023

Phenomenal

I had a ton of fun with this one. So much fun that, after 100%ing my first playthrough, I started a new game and did the umbrella run to get the platinum trophy. I'm not a trophy-chaser. I only go after platinums if I enjoy the effort to get them, and pursuing my final trophy in Death's Door (umbrella) was …

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I had a ton of fun with this one. So much fun that, after 100%ing my first playthrough, I started a new game and did the umbrella run to get the platinum trophy. I'm not a trophy-chaser. I only go after platinums if I enjoy the effort to get them, and pursuing my final trophy in Death's Door (umbrella) was challenging but so much fun.

The art and music are excellent. The music, especially, is a treat to the ears. In fact I'm going to search out the soundtrack it was so good.

It's not perfect; I'd give it a 4.5. It's deserving of a round-up, though, since grouvee only allows integer ratings.

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TsunaUwu

Review TsunaUwu 4/5 · May 27, 2023

Really fun but not that challenging

The history is good enough and the gameplay is fun.

It's an isometric light darksouls.

Has a lot of replayability since there are things that you can not do until you get a specific power, so you can go back after you get it.

I felt a little bit lost at times because it has puzzle like scenarios, so I …

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The history is good enough and the gameplay is fun.

It's an isometric light darksouls.

Has a lot of replayability since there are things that you can not do until you get a specific power, so you can go back after you get it.

I felt a little bit lost at times because it has puzzle like scenarios, so I guess it's expected, but so you know it :)

Overall really good and fun game. Would recommend :)

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DanMaul

Review DanMaul 4/5 · Mar 21, 2023

The surprisingly enjoyable place I found in Death's Door

Death’s Door is awesome. It's just awesome. It’s one of those games I decided to play on a whim just for the art style alone, since the way I mostly saw it described as - a cute-looking soulslike - wasn't exactly something that immediately drew me to a game.

I’m really glad I played it, tough. The attractive visuals really …

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Death’s Door is awesome. It's just awesome. It’s one of those games I decided to play on a whim just for the art style alone, since the way I mostly saw it described as - a cute-looking soulslike - wasn't exactly something that immediately drew me to a game.

I’m really glad I played it, tough. The attractive visuals really lived up to the hyped I had put on them, with a beautiful mix of looming greys and a vibrant, upbeat colour palette. In fact, almost everything in the artistic vein is of an impressive quality. The music is fantastic, at times reminiscent of the Witcher and, more rarely, Nier: Automata, and something I never once grew tired of, even after spending a ton of time in a particular hub. The levels are all visually and musically simple, yet different enough to make you feel like you’re in different places, exuding a strange allure and inciting a will for exploration (one of Death’s Door strongest aspects) that I don’t remember feeling all that much over the past few years.

But I also realised that Death’s Door is much more than its artistic prowess. Perhaps its main plus doesn’t even fall under the artistic umbrella. Gameplay in this game feels so good to experience firsthand. Combat and movement are simplistic but incredibly fluid and responsive, making almost every single interaction enjoyable (I probably spent more time grinding and blasting through respawning enemy waves than I’d care to admit). As a result, even those specific battles that can be a bit more frustrating to overcome feel satisfying. The mechanics that get gradually introduced - mainly in the form of ranged combat options with things like arrows, bombs or fireballs - are all useful in their own right and, once again, highly enjoyable to experiment with (the skyhook feels particularly great). And the way progress is handled - again, incredibly simple yet streamlined and practical - makes you feel like you’re never overly punished and you’re always taking a step further, even throughout countless deaths. These three aspects - gameplay, mechanics and progress - inform everything the game tries to do, and never did I feel anything in them was out of place.

But alongside them I also found a surprisingly memorable and endearing story, one that offers an original and compelling message on death and existence, allegorical as a lot of it was. The characters are fitting, purposeful, and bursting with charisma, and not one feels like aimless filler since they all intentionally add to the narrative threads one way or another. Boss fights were also pretty cool. I love when a game keeps to a smaller number of bosses that nevertheless feel distinct, instead of showering you with a bunch of unremarkable ones. Death’s Door does precisely that, with a handful of highly enjoyable, visually impactful encounters that take just the right amount of time to overcome (though the final dude really proved a bit of a challenge to my admittedly limited skillset).

Finally, level design. Here is where I initially had my most conflicting feelings, since it felt like I was required to do a lot of backtracking that I found annoying, especially since I believed there was no real level looping to speak of. Remembering every place I needed to go back to once I unlocked new abilities was a bit of a pain because I'm not exactly great at navigating without a map (even though Death's Door's levels aren’t at all massive). However, as I progressed, I started to realise the error in my judgement, as looping sections were there for sure. I just needed to unlock certain abilities in order to be able to explore them. Throughout the course of my 16-hour playthrough I did come to appreciate and get used to the philosophy behind level creation, but I would've still preferred to have seen it handled differently. Sometimes the game gave me a metroidvania vibe which I wasn’t necessarily looking for, and a hand-drawn map, for example, one that would register points of interest once you’ve discovered them, would've been great.

All told, Death’s Door left me with a really nice feeling in my gaming soul. It is charming and immersive, it boasts a world that is simply a joy to explore, its visuals and soundscape are incredible, and its gameplay never misses a beat. There were a couple of niggles (aside from what I mentioned above, I wish melee weapons could’ve been more differentiated in their use, and I encountered one annoying glitch in a boss battle that gave me an unfair disadvantage), but nothing that overshadowed what was, on the whole, a great experience. So much so that I'm now on a quest to find similar ones. 8.5/10

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maeday

Status maeday Feb 9, 2023

Alrighty, frog boss is down now. 1 boss to go before the final boss. Really plowing through this. Honestly, if you upgrade your attack strength fully in the very beginning, the game is kinda a cakewalk, even when using the umbrella.

maeday

Status maeday Feb 9, 2023

Alrighty. Urn Witch is down. 2 more bosses (not withstanding final bosses obviously) to go. At least I got a good head start on this today.

maeday

Status maeday Feb 8, 2023

Welp, 100% Soul Suspect last night, so now onto my Death's Door umbrella run to 100% this. Really committed to my cleanup job this year.

thenewguy729

Review thenewguy729 2/5 · Feb 1, 2023

Pretty To Look At, Pretty Repetitive

I don't have much to say here other than this wasn't that thrilling, wasn't that challenging, wasn't that exciting. Loved the art style.

The writing just wasn't my tempo, too cute and twee. The story was pretty boring for me. The combat was repetitive and not too challenging. The levels looked different, sure, but it was exactly the same process …

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I don't have much to say here other than this wasn't that thrilling, wasn't that challenging, wasn't that exciting. Loved the art style.

The writing just wasn't my tempo, too cute and twee. The story was pretty boring for me. The combat was repetitive and not too challenging. The levels looked different, sure, but it was exactly the same process x3.

I know this is a small indie team and I want to hold them up, but I think it's genuinely this is not the game for me.

I know there's a slew of post credits stuff, but I cannot be asked to stick around after to just do more grinding. Maybe I'm too old, but I typically don't get down with game plus stuff.

Anyways, it was beautiful and I had some fun.

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SailorV

Status SailorV Jan 14, 2023

I don't know how to look back on the experience of playing this game. On one hand, I did like it, but on the other hand, I felt more relieved than fulfilled upon finishing it. Last night I noticed that I am getting so tense and frutrated playing this game that I'm clenching my jaw and moving into a sitting …

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I don't know how to look back on the experience of playing this game. On one hand, I did like it, but on the other hand, I felt more relieved than fulfilled upon finishing it. Last night I noticed that I am getting so tense and frutrated playing this game that I'm clenching my jaw and moving into a sitting position that's hurting my neck. Considering all of that, I think I'm done with this genre of games for a long while.

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SailorV

Status SailorV Jan 9, 2023

I don't want to give up on this but everytime I think of picking this up again, I get demotivated. I'm tired of repeating the same run only to die at the same point every time and start again farely far from where I died. It's making me question how I managed to finish Hades.

SailorV

Status SailorV Jan 6, 2023

This is cute. Thought the main character was a raven but it's a crow. This kind of game is not very easy for me, and I just hope I could finish it. So far, the power ups are long to come by, and it doesn't feel like they change much.

BMO

Status BMO Nov 28, 2022

Plays beautifully on Steam Deck and now I have yet another game I want to replay before the end of the year. The list is growing long and I’m skeptical I can finish them all by 31 December.

BMO

Status BMO Nov 22, 2022

Great price for Death's Door as part of the Steam Autumn sale (50% off). Good time to grab this for anyone who's been eying it but hasn't yet taken the plunge. I am thinking of grabbing it which would make for the third time I've purchased it, lol. Really want to finally play this on a handheld.

maeday

Status maeday Oct 25, 2022

Welp, got every achievement except to beat the game using only the umbrella, which I'll do at a later date. Fantastic little title, super tight and concise without ever really glitching or becoming overly lengthy with a wonderful sense of humor to boot. Really really great, highly recommend.

maeday

Status maeday Oct 25, 2022

In Death's Door is it absolutely required to get all the stat upgrades? I'm ready to face the Lord of Doors and yet it would take almost 6k soul to get the remaining stat upgrades. There's no achievement tied to getting them all, nor do they appear to be required for 100% completion, so is it really all that necessary …

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In Death's Door is it absolutely required to get all the stat upgrades? I'm ready to face the Lord of Doors and yet it would take almost 6k soul to get the remaining stat upgrades. There's no achievement tied to getting them all, nor do they appear to be required for 100% completion, so is it really all that necessary or should I just beat the game? Cause that's...that's a hefty grind, man.

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maeday

Status maeday Oct 22, 2022

Alright, that's two of three bosses down. This has been one of the most enjoyable things I've played this year simply because it doesn't expect more from me than it gives. It's got a fantastic game meets gamers abilities melting point, and I appreciate that. It never gets overly difficult, but still provides a challenge, and nothing is obtuse to …

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Alright, that's two of three bosses down. This has been one of the most enjoyable things I've played this year simply because it doesn't expect more from me than it gives. It's got a fantastic game meets gamers abilities melting point, and I appreciate that. It never gets overly difficult, but still provides a challenge, and nothing is obtuse to the point of misunderstanding. Definitely a solid little title.

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maeday

Status maeday Oct 13, 2022

The game started real rough, like so rough it almost killed interest out the gate, but I stuck with it and after about 2 hours or so it really started to warm up. Now I'm past the first major boss and honestly I love it and can't recommend it enough. It's also got a surprising amount of humor, considering what …

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The game started real rough, like so rough it almost killed interest out the gate, but I stuck with it and after about 2 hours or so it really started to warm up. Now I'm past the first major boss and honestly I love it and can't recommend it enough. It's also got a surprising amount of humor, considering what the game's about lol

I'm happy for these Xbox sales cause it's nice to finally be able to play the stuff everyone else has played recently.

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maeday

Status maeday Oct 11, 2022

Wow, this game is really gonna make me work for any of the achievements. Been a while since I've had a title this closed off.

maeday

Status maeday Oct 11, 2022

I'm trying to stay positive, but so far this is....just...blah. There's nothing really bad about it, but it's just so...everything, ya know? I feel like I've played this a million times in a million other games that look almost identical and play almost identical. Gonna give it a fair shot, but not a great first impression.

EDIT: Okay, …

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I'm trying to stay positive, but so far this is....just...blah. There's nothing really bad about it, but it's just so...everything, ya know? I feel like I've played this a million times in a million other games that look almost identical and play almost identical. Gonna give it a fair shot, but not a great first impression.

EDIT: Okay, it's starting to grow on me a bit.

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ShadowCharlotte

Review ShadowCharlotte 4/5 · Jul 11, 2022

Like Tunic, but Different Enough

When I first started playing this, I would have called it a Tunic clone except that I know Death's Door came out first. The isometric map and wide map explorations with little to no explanation aside from the basic plot reminded me a lot of Tunic. And then I think it came into its own.

The fight style wasn't overly …

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When I first started playing this, I would have called it a Tunic clone except that I know Death's Door came out first. The isometric map and wide map explorations with little to no explanation aside from the basic plot reminded me a lot of Tunic. And then I think it came into its own.

The fight style wasn't overly complicated, but the game was just short enough that by the time I got tired of it, there wasn't much more of it. The levels were huge and colorful, and the gauntlet levels were really unexpected and very fun. Boss battles weren't terribly challenging but were clever and again, not too long.

I even found that I was having fun doing the post-game extra adventure. Except.

The one major complaint I have overall is that all the weapons are pretty much the same. You collect 5 over the course of the game that are all optional, but none of them are particularly distinct or good for different things. Another is the sewers, which LOOK like something you need to go back to later but no, you never get anything for them and it turns out you could explore them the whole time. Lastly, the VERY last thing you need to do for the true ending more or less requires going through the entire map again, and I just didn't want to do it.

But all in all, I really enjoyed this game.

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Grimug

Review Grimug 4/5 · Apr 3, 2022

CROW!

This game is great, not much to complain about personally. Top down zelda\souls like game. It's more forgiving since you keep your souls on death. The mechanics are solid, it's definitely shorter than I thought it would be, but that doesn't hurt the experience. Other than the main line stuff there's plenty of other stuff to explore and collect. Fun …

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This game is great, not much to complain about personally. Top down zelda\souls like game. It's more forgiving since you keep your souls on death. The mechanics are solid, it's definitely shorter than I thought it would be, but that doesn't hurt the experience. Other than the main line stuff there's plenty of other stuff to explore and collect. Fun and simple, I'd recommend it, not the hardest game, never felt stuck at any point and only two of the bosses in this game gave me a tough time.

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V1CGaming

Review V1CGaming 3/5 · Feb 9, 2022

A classic Zelda dungeon-delving game.

It is a decent Zelda + Dark Souls type game in an isometric perspective with some positives and some more negatives. The game feels very polished. It has a nice artstyle. It has some fun side characters. The minus though kind of disappointing. It's missing map/minimap. The combat gets kind of boring quickly, because there is no real progression when …

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It is a decent Zelda + Dark Souls type game in an isometric perspective with some positives and some more negatives. The game feels very polished. It has a nice artstyle. It has some fun side characters. The minus though kind of disappointing. It's missing map/minimap. The combat gets kind of boring quickly, because there is no real progression when it comes to combat abilities. There are 3 of 4 magic abilities that are pretty much the same. There is not enough enemy diversity; the usual grunt types of enemies were the same in every area, just with different hats. Also, buying upgrades feels like nothing changed at all.

The missing map is a terrible design decision, especially for players who want to finish the game 100%. There is a lot of back tracking to find stuff with new abilities, but it is an absolute chore to do that without a map. Also even progressing through new areas becomes a game out of going somewhere, realizing it's not where you wanted to go, and going back. Half of my time playing this game was getting lost because of no map. Back tracking not included here. Because of that flawed design I stopped playing the game after 2 major bosses. The game has lots of potential, but unfortunately it was wasted. But if you can live with getting lost constantly and with pretty much the same combat system from start to finish, then you're going to enjoy it.

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Oxygenard

Review Oxygenard 5/5 · Jul 24, 2021

What a delight!

I have to start by saying that I love these kind of games so I pretty much knew before I started that I would love this game. The feeling I had when playing this game was the same I get from a good Zelda game, the joy of exploring and being on an adventure. The combat is really good and …

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I have to start by saying that I love these kind of games so I pretty much knew before I started that I would love this game. The feeling I had when playing this game was the same I get from a good Zelda game, the joy of exploring and being on an adventure. The combat is really good and precise, you have your melee weapon, magic and dodge roll. I had some trouble with a few of the bosses but it was a good challenge and not frustrating at all. They do a really good job of balancing the difficulty of the puzzles and finding collectibles, it’s not hard enough for you to have to google stuff but not to easy either. When I reached 100% completion my first thought was to start the game over and I think that pretty much sums up my feelings for this game. If you’re in to Zelda-like adventure games this is a must buy!

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