Main game
3.67 average rating based on 67 ratings
After the methodical slow-paced rogue-like BLUE PRINCE I needed to change things up... so I went back and finished up the story mode of fast-paced rogue-like Mullet Mad Jack!
It is limited in that if you want to keep playing or do endless mode or whatnot the first level you play and the last one are not THAT different. So unless you are a better score or time chaser there is little reason to keep playing.
BUT, it was on GamePass and the aesthetic and visuals and even the goofy story were fun and kept me wanting to see at least the story mode to the end. It was pretty short too so it fit into my day off.
I'm still not a fan of procedurally-generated levels. This game is a good example of why that is. Repeated room layouts where I'm seeing rooms from level 1 all the way to the end of the game. The environments don't change much, so every level pretty much looks the same. Enemy placement isn't thoughtful. The game would place enemies that charge at you behind a lava pit, and they just run right in and die. Also, I just like to try a level I failed on again to see if I can do it better. I don't get that chance when the level changes every time I die. Other than that, this game is stylish, fast-paced fun. Nailing headshots at high speed and kicking enemies into fans feels really good. The writing and voice acting is pretty funny and over-the-top.
This is a roguelite-ish FPS that gives you only 10 seconds to live. You gain seconds by killing enemies and that makes this a very intense experience when you just react and don't have time to think. That's a good thing because the plot about robot billionaires and hyperconsumism makes no sense. You know I'm the first one to celebrate anticapitalist themes in video games, but this one just makes no sense.
I loved the '80s anime OVA aesthetics', fantastic music and overall vibes.
You can read my full review in spanish here.

It also gets very repetitive for such a short game.
As the first rouge-like I picked for myself I really enjoyed the pace, aesthetics, and gamplay. The aesthetics overall were really nice.
A boomer shooter with roguelike elements, Mullet Madjack, gives “dopamine rush” a whole new meaning as you are frantically shoved through tightly packed, enemy-filled hallways with mere seconds to blast your way to the end of the level. The game flawlessly combines frantically fast-paced gameplay with gorgeous visuals, a unique 1980s anime aesthetic, and clever critiques of internet culture, society, and even its own genre.
This was such a blast to play. It started to open up for me when the loading screen said it was more about rhythm than speed. Great, short game with room for revisiting.
Mullet Mad Jack might look like a classic boomer-shooter at first glance, but it's more akin to a trick-shooter like Bulletstorm. The game starts you off with a 10-second timer, and if it runs out, you're dead. The key to survival is taking out enemies creatively— the more inventive your kills, the more extra seconds you'll earn.

The game is packed with clever nods to late 80s and 90s movies and anime, including references to Akira, Bubblegum Crisis, and Terminator. However, the overall gameplay can feel chaotic.

Even though there's an "easy mode" without the timer, it doesn’t add much to the experience. Levels are more like corridors, and you only have a single gun with infinite ammo, which you can trade or upgrade between floors.
