Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S
3.76 from 37 ratings
288 members have it in their collection · 9 playing now · 160 backlogged · 56 wish listed
How long? · with extras 36h · 100% 20h (from 5 logged playthroughs)
Status HafizDamji Apr 4, 2025
Loved it, challenging with a great story and music
Status killerstar Feb 13, 2024
Thinking about this game again because I realised how the devs didn't integrate the bike tricks into resource gathering. Instead of shooting rocks and chests to get their contents, they should've make it automatic when you touch them, but position them in places which are challenging to get, so you need to do cool things with your bike to reach …
Read moreThinking about this game again because I realised how the devs didn't integrate the bike tricks into resource gathering. Instead of shooting rocks and chests to get their contents, they should've make it automatic when you touch them, but position them in places which are challenging to get, so you need to do cool things with your bike to reach them.
Read lessStatus killerstar Feb 11, 2024
I feel that the devs had a good idea with integrating bike tricks with the combat but main issue with the gameplay is related to that last point. Having to do backflips to reload is great. It forces you to look super cool during encounters. But it being the only way to reload means that if you need to shoot …
I feel that the devs had a good idea with integrating bike tricks with the combat but main issue with the gameplay is related to that last point. Having to do backflips to reload is great. It forces you to look super cool during encounters. But it being the only way to reload means that if you need to shoot at a door or at a resource to collect it and you're out of ammo, you then need to go around looking for some small ledge to backflip into just to then go back. There needs to be some kind of other reload mechanism. Either make it slow so it's useless outside of combat, or make you vulnerable during so you're still doing flips during combat, but you don't get this annoying backtracking for tricks.
It's a shame, because when it works, it feels great. Shooting birds in slow-mo in the air while ricochetting bullets, then flip to reload and kill the others. You feel like a badass. I thing this mechanic might lend itself more to a tight, linear game in which each encounter is almost like a puzzle; thinking ahead, deciding which enemies get a bullet first, when to reload, etc.
Status BMO Feb 11, 2024
I know this has been out for a while but I just tried the demo. Not what I expected at all. I like the idea but I’m not sure I love the moment to moment gameplay. It seems like a really novel take on a combination between a Metroidvanias and something like Kata Zero both layered on top of Excite …
Read moreI know this has been out for a while but I just tried the demo. Not what I expected at all. I like the idea but I’m not sure I love the moment to moment gameplay. It seems like a really novel take on a combination between a Metroidvanias and something like Kata Zero both layered on top of Excite Bike. I have to give it to the devs, a roguelite action platformer in a motorcycle seems pretty unique. I’m just not sure I’m in the mood. Maybe if I can grab it on a decent sale some time in the future I’ll give the full game a chance.
Read less