Marathon 2: Durandal box art

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Marathon 2: Durandal

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Marathon 2: Durandal

Nov 24, 1995

Main game

3.70 average rating based on 43 ratings

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Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels). The Xbox 360 version of the game presents a revised HUD and provides support for both 4-player split-screen play … More
Marathon 2: Durandal is the sequel to the first Marathon. Although the engine is similar to Doom in most respects (2.5D maps, bitmap sprites instead of polygons, etc.), Marathon 2 distinguishes itself with such features such as a rudimentary inventory system, ambient sound, multiple fire modes for each weapon, allies who aid the player, enemies belonging to different factions which will attack each other, a more developed plot (gradually narrated to the player at various computer terminals scattered throughout the levels). The Xbox 360 version of the game presents a revised HUD and provides support for both 4-player split-screen play on the same console and 8-player Xbox Live gameplay. This version also supports 16:9 screen resolutions, high-definition output at 60 frames per second (compared to the original 30) as well as upgraded models and graphics Less
Release Dates
Nov 24, 1995 Full Release (North_America)
Mac
Sep 06, 1996 Full Release (North_America)
PC (Microsoft Windows)
Aug 01, 2007 Full Release (Worldwide)
Xbox 360
Dec 15, 2011 Full Release (Worldwide)
iOS
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User Stats
141
In Collection
20
Wish Listed
3
Playing
50
Backlogged
How Long Is Marathon 2: Durandal?
No playthrough data yet
Mazinkaiser
Mazinkaiser gave Jul 17, 2019
Mazinkaiser gave Jul 17, 2019
Marathon 2: One Step Forward, Two Steps Back

Note: This refers to the single-player campaign, not the multiplayer.

Durandal has all the makings of a great sequel: improved graphics, a bangin' opening theme, a story richer than the first, and a notch up in difficulty from its predecessor. Where does it falter? Quite a bit, though not enough to ruin the whole experience.

As Durandal leads ex-colonists to the S'pht homeworld, you shoot your way through 28 levels, with twists and turns and psycho AI abound. It's engaging enough, even with a gigantic text dump for an ending. The homeworld looks far better than the first Marathon, with improved graphics and well-done ambient sounds.

However, there's no music. Atmosphere is pretty much boned by this, as there's a lot of empty space that gets boring pretty quickly. Level design is less puzzling and more open-ended, often involving searching for terminals or enemy kills or something - it's tedious and given Marathon's strict save points, backtracking and confusion are almost guaranteed. There are also chokepoints in the game where it just (drops you in a pit of lava) ups that tedium into sheer frustration. It's entirely unnecessary and forces repetition of way too many segments without bumping the difficulty …

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Note: This refers to the single-player campaign, not the multiplayer.

Durandal has all the makings of a great sequel: improved graphics, a bangin' opening theme, a story richer than the first, and a notch up in difficulty from its predecessor. Where does it falter? Quite a bit, though not enough to ruin the whole experience.

As Durandal leads ex-colonists to the S'pht homeworld, you shoot your way through 28 levels, with twists and turns and psycho AI abound. It's engaging enough, even with a gigantic text dump for an ending. The homeworld looks far better than the first Marathon, with improved graphics and well-done ambient sounds.

However, there's no music. Atmosphere is pretty much boned by this, as there's a lot of empty space that gets boring pretty quickly. Level design is less puzzling and more open-ended, often involving searching for terminals or enemy kills or something - it's tedious and given Marathon's strict save points, backtracking and confusion are almost guaranteed. There are also chokepoints in the game where it just (drops you in a pit of lava) ups that tedium into sheer frustration. It's entirely unnecessary and forces repetition of way too many segments without bumping the difficulty down.

That said, it's still a fun ride in places. The scenes where BOBs and even a lost S'pht clan will aid you during battle, which can come in handy when there's not a lot of ammo to be found. Guns can easily be missed in earlier levels, but eventually you'll get what you need.

Marathon 2: Durandal takes some troubling steps back in its single-player level design, but has the makings of a good shooter. Perhaps it's better well-spent in multiplayer after all.

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rasenberry
rasenberry gave Jun 10, 2025
rasenberry gave Jun 10, 2025
Needs better save points
This review is for the PC (Microsoft Windows) version

After having a great time with Marathon and excited to move on to it's sequel I was disappointed and dropped it after the first few levels. The world is dark, game is slow for this era of FPS but the big issues is save locations.

Saving your progress are at set locations as a terminal on the wall. They are easy to miss and a lot of my time was wasted looking for one after decent progress. This includes progress between levels.

After the 5th time of dying in a level only to load a save from the level before, I lost the desire to continue the game.