Main game
3.70 average rating based on 43 ratings
Note: This refers to the single-player campaign, not the multiplayer.
Durandal has all the makings of a great sequel: improved graphics, a bangin' opening theme, a story richer than the first, and a notch up in difficulty from its predecessor. Where does it falter? Quite a bit, though not enough to ruin the whole experience.
As Durandal leads ex-colonists to the S'pht homeworld, you shoot your way through 28 levels, with twists and turns and psycho AI abound. It's engaging enough, even with a gigantic text dump for an ending. The homeworld looks far better than the first Marathon, with improved graphics and well-done ambient sounds.
However, there's no music. Atmosphere is pretty much boned by this, as there's a lot of empty space that gets boring pretty quickly. Level design is less puzzling and more open-ended, often involving searching for terminals or enemy kills or something - it's tedious and given Marathon's strict save points, backtracking and confusion are almost guaranteed. There are also chokepoints in the game where it just (drops you in a pit of lava) ups that tedium into sheer frustration. It's entirely unnecessary and forces repetition of way too many segments without bumping the difficulty …
Note: This refers to the single-player campaign, not the multiplayer.
Durandal has all the makings of a great sequel: improved graphics, a bangin' opening theme, a story richer than the first, and a notch up in difficulty from its predecessor. Where does it falter? Quite a bit, though not enough to ruin the whole experience.
As Durandal leads ex-colonists to the S'pht homeworld, you shoot your way through 28 levels, with twists and turns and psycho AI abound. It's engaging enough, even with a gigantic text dump for an ending. The homeworld looks far better than the first Marathon, with improved graphics and well-done ambient sounds.
However, there's no music. Atmosphere is pretty much boned by this, as there's a lot of empty space that gets boring pretty quickly. Level design is less puzzling and more open-ended, often involving searching for terminals or enemy kills or something - it's tedious and given Marathon's strict save points, backtracking and confusion are almost guaranteed. There are also chokepoints in the game where it just (drops you in a pit of lava) ups that tedium into sheer frustration. It's entirely unnecessary and forces repetition of way too many segments without bumping the difficulty down.
That said, it's still a fun ride in places. The scenes where BOBs and even a lost S'pht clan will aid you during battle, which can come in handy when there's not a lot of ammo to be found. Guns can easily be missed in earlier levels, but eventually you'll get what you need.
Marathon 2: Durandal takes some troubling steps back in its single-player level design, but has the makings of a good shooter. Perhaps it's better well-spent in multiplayer after all.
After having a great time with Marathon and excited to move on to it's sequel I was disappointed and dropped it after the first few levels. The world is dark, game is slow for this era of FPS but the big issues is save locations.
Saving your progress are at set locations as a terminal on the wall. They are easy to miss and a lot of my time was wasted looking for one after decent progress. This includes progress between levels.
After the 5th time of dying in a level only to load a save from the level before, I lost the desire to continue the game.