Pop'n TwinBee box art

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Pop'n TwinBee

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Pop'n TwinBee

Mar 26, 1993

Main game

3.53 average rating based on 38 ratings

5
3
4
19
3
12
2
3
1
1
A cute shoot 'em up from Konami.
Developers
Konami
Publishers
Konami, Palcom
Franchises
TwinBee
Series
TwinBee
Platforms
Nintendo Switch, Super Famicom, Super Nintendo Entertainment System, Wii U
Genres
Shooter
Themes
Action
Release Dates
Mar 26, 1993 (Japan)
Super Famicom
Nov 1993 (Europe)
Super Nintendo Entertainment System
Oct 07, 2014 (Europe)
Wii U
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User Stats
137
In Collection
19
Wish Listed
2
Playing
45
Backlogged
How Long Is Pop'n TwinBee?
No playthrough data yet
Related Content
scoopings
scoopings gave Jun 18, 2025
scoopings gave Jun 18, 2025
Beautiful And Catchy Tunes, Tho I Likely Will Watch Playthroughs Rather Than Replay Past Level 1
This review is for the Super Nintendo Entertainment System version

Preliminary: Hmmm for the most part I have lost interest in the shmup vibe, but this one seems particularly good control-wise and Look-wise. I really like the way the background looks, and for once it's easier to tell what's on the ground vs in the air so I can use the appropriate weapon. It also helps I am used to this series so I know how the Bells/power-ups work etc. We shall see if it holds my interest enough to warrant a 3 star or higher, as the first shmup in a long while to hold my interest.

Day 1 Wow yea the music continues to be good and the gameplay tight as I finished the first boss. I will probly only do like 2-3 bosses at most, but that still a sign of a solid shmup for me. It has the things I look for in a shmup: ability to shoot away most enemy projectiles, reasonable "easing in" to the difficulty, good graphics and tunes, tight controls, lots of power-ups that are easy to understand.

Welll, as per usual with the Twin Bee series and cute em ups in general, the 2nd level is already too hard for me …

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Preliminary: Hmmm for the most part I have lost interest in the shmup vibe, but this one seems particularly good control-wise and Look-wise. I really like the way the background looks, and for once it's easier to tell what's on the ground vs in the air so I can use the appropriate weapon. It also helps I am used to this series so I know how the Bells/power-ups work etc. We shall see if it holds my interest enough to warrant a 3 star or higher, as the first shmup in a long while to hold my interest.

Day 1 Wow yea the music continues to be good and the gameplay tight as I finished the first boss. I will probly only do like 2-3 bosses at most, but that still a sign of a solid shmup for me. It has the things I look for in a shmup: ability to shoot away most enemy projectiles, reasonable "easing in" to the difficulty, good graphics and tunes, tight controls, lots of power-ups that are easy to understand.

Welll, as per usual with the Twin Bee series and cute em ups in general, the 2nd level is already too hard for me lol. But I love the song for it and the underwater cities in the background, so depending on how these ratings go it may somehow still be a 4 star. But most likely a 3 star and recognition as the best shmup in a while imo

Look: 9/10 Love the colors and those backgrounds and the cute little touches like the way some of the enemies died. I wound up peeking through a playthrough video to see the other levels.

Sound: 8.5/10

Play: 7.5/10

Feel: 8/10

Attachment: 7/10 I just don't see myself returning to shmups that often. At first they were exciting in the early game era, but I am reverting back to my roots of primarily being a platformer and RPG guy. I thought this chronology project would change that for me, and get me more into first-person and strategy and shmup games, but so it goes. We all have our tastes I guess :-p

Overall: 8/10

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Chovus
Chovus updated their status Apr 1, 2019
Chovus updated their status Apr 1, 2019

Beat on difficulty 5. The gameplay, colorful graphics and excellent music make this seem like a Squaresoft game. I particularly enjoyed how you have one button for normal attack, and a different button to launch bombs at ground targets, and how you can shoot bells to determine which powerup you get. It was very engaging to balance dodging projectiles, attacking both aerial and ground targets, juggle bells to change their color, NOT shoot the bells of the color you want, and avoiding the bells you do not want. I used the spread shot and tried to go for bells that restored my shields, options and ultimates.

Reset_Tears
Reset_Tears updated their status Jan 13, 2019
Reset_Tears updated their status Jan 13, 2019

16-bit shmups for the most part seemed most at home on the Genesis, but here's a SNES classic for you. TwinBee is what is sometimes called a "cute-em-up" franchise, in that you're a ship shooting down lots of adorable enemies. (Who is the true monster here?) I rather like the game mechanic of shooting clouds to make bells fly out, and how shooting the bells will change what power-up you receive when you finally get the bell. (Yeah... it's pretty freaking random.) The enemies are amusing (cute fruits and veggies, cute animals, cute little robots), and the game thankfully allows for different levels of difficulty. This game gets ridiculously tough at higher levels. All in all though, it's just this really colorful and vibrant title well-worth playing through. Try it co-op with a friend, if you can!