Review Roach 4/5 · Oct 8, 2025
The Duality of Vibes
I have a love/hate relationship with this game. It's easily one of my favorites both as a solo and multiplayer experience (it is much easier playing with a friend) but it is a flawed title that can lead to situations of failure that feel preventable.
Kingdom: Two Crowns is the third entry in the Kingdom series but really it's basically …
I have a love/hate relationship with this game. It's easily one of my favorites both as a solo and multiplayer experience (it is much easier playing with a friend) but it is a flawed title that can lead to situations of failure that feel preventable.
Kingdom: Two Crowns is the third entry in the Kingdom series but really it's basically a beefed up two-player version of the first two so you can start here especially since it's the only version that's still receiving content updates of which there are several, mostly in the form of paid DLC.
You play as a king or queen. The game used to assign a random character sprite but the developers have updated it so you can now choose which sprite you'd like to play as with additional sprites being added pretty regularly. Gameplay consists of conquering the land during the day while surviving hordes of violent creatures known as the Greed during the night (unless you piss them off during the day). The goal is to clear the island of the Greed while earning money, employing workers for various job roles, and building your base outward while strengthening it when new technology is unlocked.
At heart this is a tower defense game but the vibes are incredibly cozy. The pixel art is lovely and features beautiful side-scrolling landscapes, quiet rivers, and seasonal changes. The music varies between upbeat and peaceful tunes. These cozy moments can quickly change to fear and stress and death. The duality of vibes makes for an interesting experience, for sure.
I would recommend this game to those looking for a cozy but strategic co-op experience. Just be prepared to learn via game overs.