I'm not really a Simpsons fan. Don't get me wrong; I have no animus toward it. I just haven't really watched very much of it, besides an episode here or there, and the feature film. And of course many rides on the Universal Studios theme park ride.
After spending around 12 hours and beating The Simpsons Hit & Run on the Nintendo GameCube, I'm still not sure I understand the show very well. Kind of a disappointment for me, in that regards, because I was playing through the game partly to try to enjoy The Simpsons a little bit more than I had in the past. But Hit & Run, probably wisely, assumes that you're already all-in on The Simpsons, so its presentation doesn't really do anything to help bring anyone into the fold. I was expecting a game that might feel a little bit like playing through a few episodes of the show, but the thin plot and sparse cutscenes don’t really have this effect. Instead, it's more like playing the home version of an arcade game -- story was never the goal here, its existence more perfunctory than anything.
I'd heard that this game was "Like a Simpsons universe GTA", but I don't think I'd ever describe it in such a fashion after beating it. It's more like Simpsons Driver, or, more apropos since it feels like an arcade game, Simpsons Crazy Taxi (where you can get out of the cab). The reason I don't find this to be remotely similar to GTA is that there is almost nothing to do outside of cars. You can run, you can jump, and you can kick, and that's it. There are a couple of different collectibles to find outside your car, and a shockingly small number of actual "enemies", which go down in literally two kicks and, as far as I can tell, cannot do any sort of damage or affect you in any way (if they can, I never saw because they never hit me, not even once). I think there was a mission of the 49 main story missions that directly had you do something "on-foot". This really is NOT Simpsons GTA, which to my mind would have had a lot more varied "activities", and would have included more opportunities for "directed exploration". The design of the activities provided don't really encourage you to learn and explore the areas in a general sense.
Learning and exploring the levels (I don't say "city" because each level of game is separate and distinct, with no continuity between them) is also made more difficult by the lack of any in-game map. True, you do have a "radar" mini-map in the corner, but this map shows, oh, maybe a 50 foot radius around you at any time. Certainly not enough to, say, plan a route. Understanding the levels is also hampered by the truly insane road design. I think I would have been okay with the artistic choice of the mad spaghetti road layouts if I could have seen a full map, but as it was it was irritating to always feel disoriented. Without a full map view, I think the game would have benefitted from a more "reasonable" city layout.
There are all these missteps so far; fortunately, the driving is actually pretty fun. It certainly appeals to my taste for a more simplified, arcadey style of driving, without veering all the way into "Kart Racer" territory. Different cars have a different feel and handling, and you will be required by the game to actually execute on some high-end driving skills. Boy, will you be required to execute. I'm not sure that I've played a game made after 1999 with such a wildly fluctuating difficulty curve. Even different runs of the exact same mission can range from ridiculously easy to punishingly difficult, due the random nature of the traffic in this game. I think this was something that offended me the most about this game, other than the lack of subtitles, because I'm not sure that I should have needed to do some of these missions as many times as I did, given that this is a licensed The Simpsons game.
Ultimately, what The Simpsons Hit & Run feels like is a 10 to 12 hour extension of the Universal Studios Simpsons theme park ride, and not the show. I watched a random episode of the show on Disney+ after having finished the game (the episode where Lady Gaga's train stops in Springfield to cheer Lisa up), and I found it to be witty and heartfelt in a way that the game basically never was. Given all this, it doesn't really surprise me that the final 3 missions of the game are literal copies of each other. I'm sure the developers knew that any further effort was never going to take this game beyond a "liked it" rating.
It's rare for me to beat a game if I don't at least like it, which to me is three stars. But it's a low 3; if I gave half stars, this would be a two and a half star rating.
Postscript observations:
The school bus driver from The Simpsons sounds just like the Hormone Monster from Big Mouth.
Why was the last level of the game Halloween themed, while none of the other levels have such radical shifts in their setting and tone?