5th Game Completed in 2024
I really have to hand it to Embracer Group. For the third year in a row, they have managed to deliver an outstanding horror game in Alone In The Dark (the others being 2022's The Chant and 2023's Scars Above), and this one may well be the best of the lot.
Alone in the Dark (2024) is the fourth series reboot (you read that right!) of a 1992 survival horror game that really set the stage for survival horror as we know it. And in true reverence of that legacy, it's the true survival horror experience AAA gaming has all but given up on.
Derceto Manor is an interesting place. It shifts, it has doors to other places, it has people roaming about, out of your character's view. What immediately struck me about this game is just how active it is. In a bit of a subversion of the, "big old building with a bunch of locked doors" formula, doors will become locked again later in the story, after you've opened them. Items will be left in rooms by boarders and staff, some areas may be temporarily blocked off by someone you don't especially feel like arguing with, and veins of rot progressively change spaces that become familiar. Derceto is a dynamic space that constant changes along with the people and cultural influences on its grounds, and that's a theme that's strongly referred to in the game's lore.
Everything about this game is thoroughly disorienting - in a good way. The people are strange and off-kilter, switching between lucid and detached affects unpredictably. Reality will shift before your eyes, in both stark and subtle way. Nothing is ever static. The game actively fights the sense of safety and familiarity of a game like Resident Evil by changing the very geometry of spaces, and removing access to corridors on a whim.
This, of course, is really driven home with some truly exceptional writing and acting. It's always extremely suspect when a game casts celebrities, but both Jodie Comer and David Harbour deliver excellent renditions of fairly normal people in a disorienting situation - reacting with genuine confusion and distrust in very organic ways. The expanded cast, including voiced readings of documents, do an outstanding job too. The writing can't be understated either, as the game is often downright poetic in its descriptions of the unknown and otherworldly. Minor mid game spoiler: ||One particular character, The Dark Man, has literally no lines of dialogue, but still manages to be one of the single most oppressive and intimidating antagonists I've ever experienced in gaming.||
The game does struggle a bit in some areas though. The combat in this game... Kinda sucks. But that's also kind of always been the MO for the survival horror genre. Your aiming is awkward, your reload animations take forever, and recovering from a hit leaves you stunned for a good 5 seconds while enemies can continue to combo you. It was tolerable on Normal, but I could definitely see it being infuriating on Hard. As a minor note though, I found the aim sensitivity was WAY too high on default settings for PS5, so be ready to change that ASAP.
Surprisingly, and contrary to a lot of reviews, I really didn't experience much in the way of technical problems on PS5. I would occasionally get stuck on scenery, but in all but one instance, I was able to either walk or dodge out of the obstacle. That one instance was in an area that seems particularly buggy - an icy level very late in the game. Not only did I get permanently stuck, forcing a reset, but there was a very strange instance during a boss fight where after being hit exactly once, I dropped to 0 health, the game's audio cut out, and no buttons aside from movement worked at all. Had to close out the game and restart. Given the number of delays, I am kind of disappointed these weren't ironed out, but this is also the developer's first game on this scale, and what it achieves on a technical level is downright jaw-dropping.
Speaking of technical highlights, this game looks absolutely gorgeous. Visually, it's one of the best-looking games I've played... Well, ever. Much of that comes from the art direction, but the ways it can seamlessly change reality in an instant, with no load times, really sell the illusion of what this game is offering.
Overall, Alone In The Dark is a phenomenal achievement from a team who's never really done anything on this scale before. And for a first attempt, I think they knocked this one out of the friggin park. Embracer is absolutely drowning in some top-tier AA talent, especially when it comes to horror games, and I hope they continue to invest in this end of their business rather than the AAA stuff. This game is really something special, delivering a thoroughly unique survival horror experience that deeply reveres the past while also subverting and iterating upon it.
If you're into survival horror, this is truly a must-buy. It's outstanding. If you're more into the action horror stuff like Resident Evil 4-6 though, you may find the combat too obtuse to enjoy. But for someone who can overlook mid gameplay and enjoy a game for its ambiance, story, and world (myself included), I think this game's a masterpiece, and I'm really, strongly, deeply hoping it sells well enough to get a sequel. 🙏
Note: Spent around 9.5 hours on the Carnby playthrough, and will be returning to complete the Hartwood playthrough. Similar to RE2, these two characters have moderately different campaigns, so it's worth noting what I base my review upon. ;D