(Edit: Oops, I forgot the mini review lol)
8.5/10
Mini review:
The dad/daughter relationship works wonderfully. Though the plot itself isn't much, the characterization and dynamics between Diana and Hugh made for emotional storytelling. And props to Capcom for trying something new with the hacking mechanics. I understand this is a personal thing, but by the end of it the novelty of it was wearing off, but I still appreciate it as a one-off thing. Very cool. Subtle soundtrack, very gamey with lots of challenges and the like.
Full review:
To elaborate a bit on some of my points:
I have two main criticisms that keep this from a 9/10: the hacking loses its luster, and the plot itself. They do try to keep hacking compelling by introducing different elements as you progress through the game, but I'd be lying if I said that I was always engaged. Sometimes I just wanted to shoot something normally. However, that's on me. I don't blame the game for that because as I reflect, they did enough to keep it interesting for most people.
The plot is pretty basic, meaning the minute to minute storytelling is thin. Even once everything is revealed, it feels rather slight and visited many times before, often better. It's fine but not noteworthy. Now, with that said, this doesn't apply to Diana and Hugh, because there is genuine heart in there that has understandably garnered a lot of the attention. Within 20 minutes I wanted to protect Diana, and I looked forward to every picture she drew, every quip she made, every question she asked. And that saves the plot, honestly, because I just wanted to watch them succeed and interact. But hell, this might not even bother people. It bothers me a bit because when you have a game that focuses so much on the characters, you should also have a compelling, thrilling plot, and this pulls a solid 7/10 in that regard.
So acknowledging that, there are people who won't care because it's a very gamey game. That's fair because there's a lot of game here. Not hour-wise, per se, but with the many challenges and collectables. Honestly, I care less about that stuff nowadays so I only did light exploration and some of the trials, so there were a lot of things I didn't get, but it's never a bad thing for that stuff to be there.
And the gameplay itself is great. Like I said earlier, I dug the hacking more than I thought I would at first. And even though I got a little tired of it for the last maybe hour or two, that doesn't change the rest of it. And there is a decent variety of enemies, guns and strategies, plus it does a good job of introducing other stuff as you go. Everything feels good, looks good.
Pragmata isn't my favourite game of the year or anything, but as of now it's in the Top 5.