Pragmata (2026)

Capcom

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

4.08 from 154 ratings

427 members have it in their collection · 52 playing now · 109 backlogged · 387 wish listed

How long? Main story 12h · with extras 18h · 100% 28h (from 23 logged playthroughs)

Pragmata is a sci-fi action-adventure game set in the near future. The story follows Hugh and his android companion Diana as they navigate a Lunar research station. Gameplay incorporates action elements alongside mechanics involving interaction with systems within the environment.
Remove Ads with Grouvee Gold

Related

Bundled in

Remove Ads with Grouvee Gold

Featured in lists

26 Storyline by Schtick01 · 55 games · 1
Want to Play by WildJaycee · 26 games · 1
drop by maksunchik · 21 games · 0
watched by maksunchik · 86 games · 0
Games to Finish by universe1701 · 28 games · 0

Rating distribution

5 stars
48
4 stars
78
3 stars
23
2 stars
3
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Kenchiin

Status Kenchiin Jun 17, 2026

So, update time! Playing this one very slowly with bf, about 3 or 4 hours in.

I think the game suffers a little bit of "menu sickeness" and asks a lot of stuff for no reason every 5 minutes (like, why do you have to decide your weapons before leaving the base? and why does it ask you if are …

Read more

So, update time! Playing this one very slowly with bf, about 3 or 4 hours in.

I think the game suffers a little bit of "menu sickeness" and asks a lot of stuff for no reason every 5 minutes (like, why do you have to decide your weapons before leaving the base? and why does it ask you if are you sure after you already chose them? my goodness, stop!), but apart from that it is very fun to play!

Diana is really lovely and I love the chemestry between the characters. The little dialogues added when you go to the base were very clever.

Read less
ButtermilkButterbean

Status ButtermilkButterbean Jun 3, 2026

I think that there is a good game in here somewhere, and the mix of puzzle and shooter mesh well. Sadly I can’t seem to care even the slightest about the world characters or aesthetics. It all feels so hollow.

Kenchiin

Status Kenchiin May 23, 2026

Playing this one with my boyfriend nwn

(We basically adopted the child five minutes after she appeared)

Sir_Laguna

Status Sir_Laguna May 3, 2026

Lunatic difficulty (the one you unlock after finishing the game once) is not fucking around. I was stuck for hours against the third boss until I finally found a build and strategy that worked. The simple combo of "hacking and shooting" doesn't work anymore, you really have to think about what weapons and hacking mods are you using in every …

Read more

Lunatic difficulty (the one you unlock after finishing the game once) is not fucking around. I was stuck for hours against the third boss until I finally found a build and strategy that worked. The simple combo of "hacking and shooting" doesn't work anymore, you really have to think about what weapons and hacking mods are you using in every situation.

I dread to think how difficult the final boss will be... or if I'm even able to get to it.

Read less
BMO

Status BMO Apr 27, 2026

Played the demo. My thoughts based on that:

  • Gameplay has potential and I can see why people are likely to speedrun this game.
  • The kid is kind of annoying, and neither English nor Japanese VO are really a better option. For some reason she keeps grunting and I don’t know who decided that’s a thing children do. Pragmata might be …
Read more

Played the demo. My thoughts based on that:

  • Gameplay has potential and I can see why people are likely to speedrun this game.
  • The kid is kind of annoying, and neither English nor Japanese VO are really a better option. For some reason she keeps grunting and I don’t know who decided that’s a thing children do. Pragmata might be the Super Mario World 2 of Capcom games in terms of annoying sidekicks that spend all their time hanging off your back.
  • The kid is also functionally irrelevant and could have been replaced by a hacking tool with a voice. In essence she’s the magic bracelet from Forespoken, a device to enable and explain a main character who narrates their exploration.
  • Hugh is a wet blanket in English. Personally I find much more appealing in the Japanese VO. The same goes for the VO for the station systems and AI. The Japanese voice acting really sells the rogue sci-fi setting in a way the English VO doesn’t. It’s not a matter of language, but of the intonation and performative style that better communicates the drone of artificial personalities.
  • Platforming is surprisingly alright.
  • I think I’d consider giving this a chance once it’s nice and cheap. The demo was fun enough to feel like it’s something I’d play. However, Is also not fun enough to justify paying full price. It’s got some interesting ideas, but it doesn’t feel it always delivers on those ideas in ways that really make the resulting gameplay compelling enough to feel like I need to run out and buy this today.
Read less
deepdoop

Status deepdoop Apr 27, 2026

Finally been playing Pragmata. Wasn't sure how I would feel about the hacking aspect but I enjoy it quite a bit. It's not something I would want adopted by more action games but its fun here. And I messaged my friend when I first started it and said "I've only played Pragmata for 20 minutes so far and I would …

Read more

Finally been playing Pragmata. Wasn't sure how I would feel about the hacking aspect but I enjoy it quite a bit. It's not something I would want adopted by more action games but its fun here. And I messaged my friend when I first started it and said "I've only played Pragmata for 20 minutes so far and I would die for this kid."

Read less
DucksOnQuack

Status DucksOnQuack Apr 23, 2026

As someone who grew to love Resident Evil very recently, this game's combat fits me like a glove. A little bit of RE, a little bit of Platinum Games. The power weapons being of limited use so I pick and choose who I shoot. The primary weapon having a brief cooldown to incentivize me to hack instead. If I want …

Read more

As someone who grew to love Resident Evil very recently, this game's combat fits me like a glove. A little bit of RE, a little bit of Platinum Games. The power weapons being of limited use so I pick and choose who I shoot. The primary weapon having a brief cooldown to incentivize me to hack instead. If I want to use my nodes to debuff now, but those are of limited use. The matter of spacing to execute hacking as a bit of risk vs reward. And I also love how the game keeps reinforces hacking mechanics outside of combat to help you get better at it during combat.

Read less
Sir_Laguna

Status Sir_Laguna Apr 22, 2026

I wrote a kinda long article trying to tie together all we learn about Delphi, the pragmata androids, lunafilament, dead filament and the themes of the game.

If you notice something wrong or have a different interpretation of what happens, please let me know.

The lore and themes of Pragmata explained (article in spanish, you can use the browser translation …

Read more

I wrote a kinda long article trying to tie together all we learn about Delphi, the pragmata androids, lunafilament, dead filament and the themes of the game.

If you notice something wrong or have a different interpretation of what happens, please let me know.

The lore and themes of Pragmata explained (article in spanish, you can use the browser translation tool to read it).

Of course, it has a lot of spoilers. Don't read if you haven't finished the game.

Read less
BMO

Status BMO Apr 17, 2026

Good review from Yussef Cole:

A New ‘Sad Dad’ Game Fails to Make Its Ancestors Proud

Pragmata employs the dramatic tools of the genre at their basest and most blunt. Hugh is a grizzled soldier type. We learn very little about him, save for vague allusions about loving travel and adventure (watch out, ladies!). We never learn if he wants …

Read more

Good review from Yussef Cole:

A New ‘Sad Dad’ Game Fails to Make Its Ancestors Proud

Pragmata employs the dramatic tools of the genre at their basest and most blunt. Hugh is a grizzled soldier type. We learn very little about him, save for vague allusions about loving travel and adventure (watch out, ladies!). We never learn if he wants a family, or if he ever had one. All we get is a little blond child and the assumption that he will drop everything to protect her.

The narrative never rises above this reductive calculation. It pales in comparison to The Last of Us, with its story of a man overcoming the trauma of one lost child with another, ignoring the world in the process. Next to The Walking Dead, whose main character is forced to handle the responsibilities of fatherhood while learning how to survive the zombie apocalypse, Pragmata feels rote and inconsequential.

It does little more than drop this child onto Hugh’s lap (or rather, the convenient footholds on the back of his spacesuit) and expect a narrative about reluctant fatherhood to unfold. What emerges instead is an awkward and inhuman story in which a grown man adopts a robot child — a bizarre relationship at best and a questionable one at worst.

Pragmata invites natural comparisons to “M3gan,” a camp horror film about a robot doll child who starts murdering the neighbors. The doll is developed to provide companionship for a lonely young girl, but she becomes overprotective, her base programming creating an instinct closer to something animalistic and maternally protective.

Every detail about Diana — her frantic blue eyes, the rictus of her grin — seems to set up Pragmata’s story for a similar subversion. But where “M3gan” seeks to undermine its aesthetic, showing us how intelligence and self-awareness inevitably produce agency, Pragmata falls into the sexist and patriarchal assumption that women and children are objects, ready to serve, as long as you love and look out for them.

The player is expected to find something magical in this cute little robot child. But I look at her porcelain cheeks, the elongated lashes on her rolling eyes that blink realistically, and find nothing. Diana and Pragmata are both utterly devoid of life.

Read less
Gamer_at_Law

Status Gamer_at_Law Mar 5, 2026

Played through the demo this morning with zero expectations and had a lot of fun! Combat feels great and the juggling of two different systems (hacking and gunplay) works well, although I’m curious to see how it evolves to stay fresh over the course of a whole game. Story hints were few and seemed pretty basic but I’ll give them …

Read more

Played through the demo this morning with zero expectations and had a lot of fun! Combat feels great and the juggling of two different systems (hacking and gunplay) works well, although I’m curious to see how it evolves to stay fresh over the course of a whole game. Story hints were few and seemed pretty basic but I’ll give them the benefit of the doubt until it’s out. Not a day one purchase for me, but a game I’ll be tracking as the reviews come out.

Read less
Bluespade

Status Bluespade Feb 5, 2026

I played through the demo and its got a pretty fun little combat system going on. Reminded me of The World Ends with You a little, juggling two different mechanics simultaneously, tho a lot simpler at the beginning. I can see a lot of potential with the mechanics hinted at by the demo and the boss fight, while easy, did …

Read more

I played through the demo and its got a pretty fun little combat system going on. Reminded me of The World Ends with You a little, juggling two different mechanics simultaneously, tho a lot simpler at the beginning. I can see a lot of potential with the mechanics hinted at by the demo and the boss fight, while easy, did get me into a heart pounding sense of action. I feel a lot less positive about the writing showcased in the demo. Its obviously just a little tutorial area meant to showcase the game and not actually trying to tell a story so I'm unsure how representative it is, but it seemed pretty bland and generic. Also not super digging the voice acting, I'll have to try out the Japanese dub. Overall tho it seems like a neat game.

Read less