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3.67 average rating based on 67 ratings
I feel that I am definitely the target audience for this game. I like the 2600 aesthetic in games a lot, as it was my first console, and find it iconic and distinct in its idiosyncrasies. (As an aside, what is it about the nature of old computers that are so haunting and creepy? Is it just me or does a stack of old CRTs resemble a corpse pile or an electronic graveyard?)
This was surprisingly well written really, like this is pretty deep and took some thought and does an unusually good job at exposition in the form of various letters strewn about. This combined with the 8 bit voices, sound and music make this a unique presentation of movie that feels partly like a game, partly like a movie and partly like a book. The art is good as well. The minimalism works really well for this medium too and just makes it feel spooky (Reminded me of some of the backgrounds from Lakeview Cabin Collection Episode 2.) The game is artistic and a really cool idea for a game, but unfortunately there are several flaws:
Due to the retro-nature of the medium... The game is rather flat …
I feel that I am definitely the target audience for this game. I like the 2600 aesthetic in games a lot, as it was my first console, and find it iconic and distinct in its idiosyncrasies. (As an aside, what is it about the nature of old computers that are so haunting and creepy? Is it just me or does a stack of old CRTs resemble a corpse pile or an electronic graveyard?)
This was surprisingly well written really, like this is pretty deep and took some thought and does an unusually good job at exposition in the form of various letters strewn about. This combined with the 8 bit voices, sound and music make this a unique presentation of movie that feels partly like a game, partly like a movie and partly like a book. The art is good as well. The minimalism works really well for this medium too and just makes it feel spooky (Reminded me of some of the backgrounds from Lakeview Cabin Collection Episode 2.) The game is artistic and a really cool idea for a game, but unfortunately there are several flaws:
Due to the retro-nature of the medium... The game is rather flat in span and scope by being railroaded into such limitations resembling that of an older game. (Some games such as Tormenture, went with the root idea here, included the rotoscoped cutscenes but expanded the spectrum of play via meta, puzzles and a variety of more elements within the game, as well as quality of life improvements while retaining the 2600 style) This game does features SOME quality of life improvements but it's sparse (they seem to REALLY be trying to go for authenticity for the most part.) This ultimately results in the game not always being fun to play and a bit sloggy in the later half of the game (lets of repeated failed attempts upon death)
The above results in much of the gameplay to be atrociously painful. Just like in many old titles that hinge upon trial-and-error... You move extremely slow on the screen compared to everything else that may greet you upon it, and your ability to 'target' enemies or objects is severely limited by the controls and makes combat wonky (these seem likely to be self-imposed limitations that mirror a 2600 game... usually enemies were faster than you, and usually you couldn't really lock onto them well)
There are some save points but not enough to bypass lots of do-overs. And a lot of the combat is a bit at length or multi-phased.
Ugh, essentially the game has great elements marred by painful aged-badly components of older generation of games, making it (at least in my opinion) more tedious to play and deliberately harder by design that need actually be. It seems that the designers of subsequent releases (Tormenture) took note of the cool rotoscope videos, and general creep-factor of this kind of medium and improved on the basic formula by modernizing the less accessible bits (That game was still plenty hard! Just not in the ways that this one is!) I hope we see more of these as the medium is excellent for horror, and the abstractness of low-res presentation leaves the imagination a lot of room to fill in gaps with our own personal fear, but i feel that THIS game is actually best experienced as a let's play (I highly recommend a no commentary all endings walkthrough... as well as the video i link to that features analytic commentary... Some of these secret endings are insane!) or to watch someone else play it rather than slog through it yourself. (I managed to poke my way through the first episode, and tackled some of the second episode, but found myself being annoyed with do-overs enough at some point just to take the YouTube route instead for this title)
"You may start noticing shadowy figures in the corners of rooms, or experiencing feelings of lost time while holding sharp objects. Ancient symbols written in blood will materialize on the floor and walls of your home. Animals will no longer trust you. You may emit a foul odor that will cause former loved ones to avoid you. These are just a few of the marvelous blessings that await you in this new stage of life.... Gary Loves You."
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This game is brimming with enthusiasm and sadistic creativity. While the portrayal of the Occult is certainly cartoonish and taking satire with sincerity, it's exceptionally well done. Showing a high degree of knowledge and faith, pun intended, from the creator. I recently watched Long Legs and found it to be pretty hollow in contrast. The Christian Lore it pulls from is exclusively high level and shallow. Things you would learn in bible study in grade school or in pop culture media. Faith pulls on obscure and esoteric elements of Christian belief/mythos adding an arcane depth to the whole narrative and lore.
You see, Satanism does exist as a "church," but what most layman don't seem to realize is that …
"You may start noticing shadowy figures in the corners of rooms, or experiencing feelings of lost time while holding sharp objects. Ancient symbols written in blood will materialize on the floor and walls of your home. Animals will no longer trust you. You may emit a foul odor that will cause former loved ones to avoid you. These are just a few of the marvelous blessings that await you in this new stage of life.... Gary Loves You."
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This game is brimming with enthusiasm and sadistic creativity. While the portrayal of the Occult is certainly cartoonish and taking satire with sincerity, it's exceptionally well done. Showing a high degree of knowledge and faith, pun intended, from the creator. I recently watched Long Legs and found it to be pretty hollow in contrast. The Christian Lore it pulls from is exclusively high level and shallow. Things you would learn in bible study in grade school or in pop culture media. Faith pulls on obscure and esoteric elements of Christian belief/mythos adding an arcane depth to the whole narrative and lore.
You see, Satanism does exist as a "church," but what most layman don't seem to realize is that it's basically a troll religion. Most Satanist are actually Atheists who don't actually believe in Satan or God. They instead make fun of Christians by pretending to worship Satan to subvert their entire belief system. When they say "hail Satan," it's actually meant to be a cartoonish joke. What's hilarious about all of that is how often the clear satire is taken as something sincere and disturbing. Thus a lot of portrayals of Satanism draw heavily on a bunch of trolls intentionally fucking with them and trying to make them uncomfortable with a cartoonish joke.
Faith has some elements of this, but elevates everything with it's own lore built upon esoteric Christian teachings. Making it feel authentic even if the cult is far too evil to be believable. Most people who join cults do so because they feel spiritually lost. Cults, particularly in America, are primarily Christian based. I'm not saying they are truly Christian or represent their actual values, but they masquerader as Christian. All the most successful cults in America have done this. Waco, Jim Jones, a certain more contemporary example. The core to a cult being successful is by promising salvation and moral superiority to the victims of the cult. Even the depraved NXIVM constantly preached about being ethical when it clearly wasn't. People always want to view themselves as good, and that's how cults prey on victims. By appealing to that desire to be righteous. While promising immortality and salvation. Nothing about the cult in this game does this remotely if the quote at the top of my review wasn't a clear enough indicator. Gary is gleefully evil and depraved. Which often times results in funny and campy moments throughout the experience. It made the whole thing feel like a very twisted Tales From The Crypt episode which I found very appealing.
All that baggage out of the way, this game does a tremendous amount with such a rudimentary graphics style and control schema. It's honestly impressive. The entire game is done by moving around and pressing an action button. That's it. Most of the gameplay will effectively be a walking simulator in an 8-bit engine with jarring spikes in difficulty. You see, most of the time you will just slowly walk around and exorcise random objects for notes. There are some enemies, but most are dealt with very quickly by holding out your cross. So not really challenging at all. Yet as the game progresses, difficulty and death becomes a far more prevalent element.
The first boss fight feels unfair because the game doesn't at all prepare you for a giant spike in difficulty. You die in one hit and the boss is aggressive and takes a decent amount of punishment. Once you get over that initial hurdle it stops feeling as unfair. Episode 2 is far more combat focused (still a lot of slowly walking around and exorcising random objects) and after adjusting to the intended difficulty I didn't mind it. Just as a fair warning the first boss will 100% kill you and possibly frustrate you. The game is sorta "balanced" around this by giving you generous checkpoints within the first boss fight. But honestly this is more of a bandaid to the issue. Instead the game should have presented more combat scenarios to teach you the boss mechanics procedurally until the actual boss fight where each mechanic is then stacked on-top of each other. To be fair, this is an extremely low budget game so jank is to be expected. After completing this first episode, the difficulty of the game no longer felt unfair. I just expected it to be brutal lol.
Combat is surprising engaging in spite of being so rudimentary. It never goes beyond moving and pushing/holding the action button. But dying in one hit and needing to constantly move out of the way of monsters barreling towards you always engages you. That said, the game introduces a ton of varied mechanics that amplify the tension and horror of the game. Most revolve around limiting your field of view, but they introduce this mechanic in different ways to make it feel fresh.
Then to elevate all of this further is the wonderful art direction and music. Airdorf uses a combination of footage/rotoscoping with 8-bit graphics and it's awesome. Very expressive. And exudes this grunge that fills the entire game with a squalid and oppressive atmosphere. Everything is rotting and morally bankrupt. The limited color pallet also elevates contrast. Most of the time the game will be primarily mono/tri-chrome. Airdorf cleverly uses this to highlight objects of interest. Where he'll suddenly give a certain object multiple colors that really causes it to pop out. This, in my opinion, helps place you in the mind of John Ward. Seeing the world through his perspective. The music itself is a combination of church hymns and classical music all done through an 8-bit sound making it feel cursed and distorted like the game. There's also voice acting that all sounds robotic and distorted which works effectively.
The game is certainly deeply disturbing. For example (read at your own risk):
If you couldn't tell I highly recommend this game. It's very unique and artistic. Certainly disturbing but equally creative. It won't be for everyone. If you hate horror you will hate this game 100%. I'll definitely check out more games by Airdorf. While I wouldn't complain about a follow-up to this game, I hope he does something completely different. Mostly because I would be curious where it takes his imagination unhindered.
I am a huge fan of the airdorf game made for the first dread x collection, summer night. Talking about it is spoiling it, but is extremely impressive how much dread and atmosphere the game builds with such rudimentary graphics and gameplay.
FAITH is a different ballpark. While Summer Night told its story wordlessly and with haunting visuals, FAITH tells you through written exposition. SN had challenging but snappy (admittedly repetitive) gameplay; FAITH has the player move at a snails pace with extremely cumbersome combat.
I really love the rotoscoped cutscene animation in FAITH- easily the best part. The game exudes class and tastefulness. But I just couldn’t get into the actual game-ness. I would way prefer it as a short animation or something.
I am very in the minority, as its steam page has thousands of overwhelming positive reviews. But I valiantly tried to click with it and failed- even as a prior fan.
Game 10 of Spooktober 2025 Complete!
I had heard good things about this but didn't really know what to expect beyond the retro feel to it. While I didn't love the game, it is pretty nifty how engaging I found it given how simplistic the gameplay and controls were.
Played chapter 1 during my lunch break. Im amazed how much ambiance and horror the game can create with the graphics it goes with. The rotoscope cut scenes are amazing. The music is good. The distorted voices fit perfectly.
The gameplay itself is simple, and I don't know if I like it.
I am going to give Ch 2 and 3 a playthrough, because the chapters are quite short and I am curious.
Here's a small indie horror game with a unique voice I just played and really enjoyed. Makes really good use of the exorcism tropes it works with, and there's plenty more strangeness (relative to a short-experience game like this). Really cool use of rotoscoping.
Download the game on itch.io for free, throw the dev some money if you can and ended up enjoying it. A sequel was just released. https://airdorf.itch.io/faith