Main game
3.35 average rating based on 1225 ratings
Come one, come all, I'll show you the byproduct of when I transform our MMO into a third person action game!
To your left you'll see many sights, underbaked writing with a bogstandard setting wrapped around the most Fable rip-off narrative of "the fate of the world is entirely up to you!" To your right, waltz by Warcraft-like models and tedious boring sidequests with spam click and dodge combat that is both slow, time consuming, and also bereft of much depth other than its card system.
As a bonus, I'll even toss in some base fantasy music and really sleepworthy aesthetics. Sound good? Nice. (5/10)
[Side note: Damn i'm really getting the weak games out of the way in the past week huh]

Oh, what a tale I have to tell you. It involves intrigue, suspense, excitement, and the rise of a relative unknown to the spotlight, then the meteoric crash back down to Earth. It’s a wild ride, and one you need to hear about. What? No! I’m not talking about Kingdoms of Amalur Reckoning. I’m talking about their developer, 38 Studios. It’s an absolutely insane story that, for better or worse, will overshadow this game forever. It’s a shame really, because I have heard many good things about KOR:R, and it would be terrible for a good game to go unnoticed because of external factors.
For those unaware, here’s a brief recount of what exactly happened with 38 Studios. The studio was founded by formal Major League Baseball player (and potential Hall-of-Famer) Curt Schilling. He of the bloody sock, who played in World Series’ for three different teams, winning 3 titles along the way. Before the end of his career he launched a video game company called Green Monster Games. Unbelievably, he claims the company was not named after Fenway Park’s famous left-field- wall. It was eventually re-named 38 Studios. The studio launched one game and was deep in development of …

Oh, what a tale I have to tell you. It involves intrigue, suspense, excitement, and the rise of a relative unknown to the spotlight, then the meteoric crash back down to Earth. It’s a wild ride, and one you need to hear about. What? No! I’m not talking about Kingdoms of Amalur Reckoning. I’m talking about their developer, 38 Studios. It’s an absolutely insane story that, for better or worse, will overshadow this game forever. It’s a shame really, because I have heard many good things about KOR:R, and it would be terrible for a good game to go unnoticed because of external factors.
For those unaware, here’s a brief recount of what exactly happened with 38 Studios. The studio was founded by formal Major League Baseball player (and potential Hall-of-Famer) Curt Schilling. He of the bloody sock, who played in World Series’ for three different teams, winning 3 titles along the way. Before the end of his career he launched a video game company called Green Monster Games. Unbelievably, he claims the company was not named after Fenway Park’s famous left-field- wall. It was eventually re-named 38 Studios. The studio launched one game and was deep in development of an MMO, but poor financial management and other factors led to the eventual bankruptcy of the company with very little to show for itself. Now there are lawsuits pending by the state of Rhode Island, which invested a great deal of money in the development of the company. Oh by the way, that one game they released? It was Kingdoms of Amalur: Reckoning.
All this for the low, low price of $75 million, bankruptcy, and horrible lawsuits.
Not to lay it on too thick, but Kingdoms of Amalur: Reckoning was made by a developer called Big Huge Games, which 38 Studios acquired from THQ, so even this game can’t technically be fully credited to Schilling and Company. Despite all the external circumstance, this game was pretty well received. The most common praise and criticism I heard were the same argument, it’s basically single player World of Warcraft. Well you know what? I played WoW for years, and did so mostly solo, so this sounded perfect for me. After playing it four about 14 hours and reaching the end of the main story I really wish I could tell you I liked it. I really wish I could, but I can’t.
I’ve thought long and hard about why I didn’t really like this game, but at the end it can basically be boiled down to the fact that it wasn’t fun to play. I had to intersperse the playing of KOR:R with other games because I couldn’t handle playing it for extended periods of time. I kept finding myself wanting breaks. One of the big selling points of the game is the huge amount of side quests available, and I tried really heard to engage with them, but that just brought the entire experience to an excruciatingly slow pace. I begrudgingly decided to just mainline the story and ignore most of the side stuff, and I still found it tedious, tiresome, and slow.
The part of the combat that is supposed to feel the coolest is a button-mashing quicktime event.
I started out as a stealth class. I usually like that style of play and thought it suited me the best. In fact I was quite surprised it was even an option, since it didn’t really look like a stealth-style game. As it turns out, it totally isn’t. I wasn’t able to creep up any closer than about 30 feet from anything without it immediately noticing me and alerting every enemy in the area. Maybe it got better later, but I wasn’t about to wait around to find out. Instead I respecced a mage class, and that went…….okay. It’s neat that even the mage class has some melee capabilities, and I really do think the spell and weapon effects looked really good, but it just….I don’t even know how to describe it. Boring. That’s the first word that comes to mind. Any challenge the game presents isn’t really challenging so much as it’s frustrating. It just wasn’t fun or engaging, and neither was the story for that matter.
I’m usually a sucker for a good story in games. I love deep universes and I soak up as much lore as I can when it’s well thought out and presented. One thing that I absolutely NEVER do is skip dialogue and cut-scenes. In this case, I just couldn’t help it. Damn near every word that came out of the mouth of every character was not interesting to me in the slightest, and that’s the main questline. I routinely skimmed through dialogue as long as I was getting the general idea of what was going on. Basically, you start the game off dead and are immediately brought back to life. When you come back to life you are now the only person in the whole world whose fate is not pre-determined. This means you have the power to influence the fates of everyone you come into contact with. This may be commonplace in our world, but in this world it blows people’s minds.
I am in control of my own fate, and I CHOOSE not to play this game anymore.
There are redeeming qualities to be sure. Some of the environments looked great, the ability trees are pretty well realized, and certain elements of the combat do make you feel pretty badass. It’s just not worth it though. The auto-saving is inconcsistent, which caused me to save the game after every encounter in the final area for fear of losing all my progress if I died. Certain combinations of enemies are unbelievably frustrating (multiple spell casters are almost impossible to dodge, and their spells easily lock you into a stagger loop until you die).
I’m glad this game has managed to survive all the turmoil surrounding its parent company. I’m also glad there are many people out there who enjoy this game. If you enjoy it, there’s certainly a lot to love, with probably well over 50 hours of gameplay. I just can’t shake the truth, which is that when I finished Kingdoms of Amalur: Reckoning my immediate reaction was “Oh good, I’m done!”
The fact that they didn't even bother to enhance and improve the graphics and the only thing they did is to add a color filter just shows how lazy they were. I was expecting at least some graphics enhancement here and there. It's still buggy as it was eight years ago and there are a good amount of performance issues. The game itself is really clunky. There are really weird voice overs and sounds again. As I said, it really feels like they didn't bother to do anything to make the game better.
The positives are the game does open this jar of nostalgia and it did put a smile on my face as I am a fan of the original game. The gameplay is really fun and everything about this game from switching classes to combining them to crafting and everything else is just pure fun.
In conclusion, I don't have a lot to say about the game because we are talking about an eight year old game so everything has been already said about it. The game is really outdated for newcomers so I'm guessing that they made this remaster for the OG fans although they didn't update …
The fact that they didn't even bother to enhance and improve the graphics and the only thing they did is to add a color filter just shows how lazy they were. I was expecting at least some graphics enhancement here and there. It's still buggy as it was eight years ago and there are a good amount of performance issues. The game itself is really clunky. There are really weird voice overs and sounds again. As I said, it really feels like they didn't bother to do anything to make the game better.
The positives are the game does open this jar of nostalgia and it did put a smile on my face as I am a fan of the original game. The gameplay is really fun and everything about this game from switching classes to combining them to crafting and everything else is just pure fun.
In conclusion, I don't have a lot to say about the game because we are talking about an eight year old game so everything has been already said about it. The game is really outdated for newcomers so I'm guessing that they made this remaster for the OG fans although they didn't update the graphics or, even better, remake it. It really is a fun throwback to more simpler times.
Incredibly generic. Felt like I was playing a free mobile game or something like that.
I was initially surprised I have never heard about this game until it was announced it would be one of the PS plus game of this month. I mean, a western medieval fantasy RPG? I love those! After playing it, I can understand why I never heard about it. It is not bad, it's just... incredibly generic. It is not the kind of game that will receive a lot of praise or critique.
Gameplay-wise the combat and skill systems are well-balanced, they work as they should, and I don't have any complaints. The combat can be quite fun and fast paced, the weapon animations are really detailed and varied, there is a great number of ways the player can mix the abilities and equipment of the three "classes". Nothing I have never seen before, but its fine.
The story on the other hand... well... I honestly cannot talk much about the story since it was so bland I gave-up on keeping track. I guess the same can be said about the dialogue, I stopped reading the dialogue since most NPCs do not seem to tell you anything important. Or, if they do, I would not know since all NPCs have …
I was initially surprised I have never heard about this game until it was announced it would be one of the PS plus game of this month. I mean, a western medieval fantasy RPG? I love those! After playing it, I can understand why I never heard about it. It is not bad, it's just... incredibly generic. It is not the kind of game that will receive a lot of praise or critique.
Gameplay-wise the combat and skill systems are well-balanced, they work as they should, and I don't have any complaints. The combat can be quite fun and fast paced, the weapon animations are really detailed and varied, there is a great number of ways the player can mix the abilities and equipment of the three "classes". Nothing I have never seen before, but its fine.
The story on the other hand... well... I honestly cannot talk much about the story since it was so bland I gave-up on keeping track. I guess the same can be said about the dialogue, I stopped reading the dialogue since most NPCs do not seem to tell you anything important. Or, if they do, I would not know since all NPCs have a dozen dialogue options and most of them are just their personal opinion about the world they live in, the ongoing war and other major topics. It is nice that the developers wanted to give NPCs more dialogue, but that works against the game when they are always about the same subjects and none of it is relevant to the player. Non-important NPCs did not need to have so many dialogue options and this comes with a cost: time-wasted in the development of this game that could be better spent improving the dialogue for important NPCs.
The game world and environment is also unimpressive. More than once I thought I was walking in circles in a forest but no, it was just a sparse map with repeating structures and environment. That is not to say the environment is bad, its just very unimaginative, very bland, and it looks like they did not spend too much time in the world design.
I only played the game for about 6 or 7 hours, and I know its a very long game, but other than the combat there's nothing that this game does that is worth coming back to. Story is uninteresting, sidequests are as bland as in most MMORPGs, world-design could be done by a random-map generator and the music... exists. In summary, it is a by the numbers western RPG with nothing to call its own. Its the most "okay" game I have played this year.
When I was an older child and young man in the late 1980s and early 1990s, I was a particular fan of a whole series of novels set in “D&D” universes like Dragonlance, Greyhawk, and the Forgotten Realms. Lo and behold, one of the premier authors of those books, R.A. Salvatore, gets involved in creating a high fantasy, open world, role playing game and I’m interested.
One thing that I’ve found as my tastes have matured is just how silly, formulaic, shallow, trite, and poorly written those books were. Right away, it was clear that this game borrows heavily from them. From the “Chosen One” protagonist, the broken economics of a a preindustrial world where monsters control 80% of the land, the black and white/good vs evil war that seems to have no purpose other than “evil wants to do evil”, and the absurd origin story of the hero, this game is as trite as they come. NPCs exist to give quests or sell necessary items to the hero. Waves of enemies are cut down by the spinning hero he fights with a talent no living human has ever had. The conflict is solved in a grand showdown with the …
When I was an older child and young man in the late 1980s and early 1990s, I was a particular fan of a whole series of novels set in “D&D” universes like Dragonlance, Greyhawk, and the Forgotten Realms. Lo and behold, one of the premier authors of those books, R.A. Salvatore, gets involved in creating a high fantasy, open world, role playing game and I’m interested.
One thing that I’ve found as my tastes have matured is just how silly, formulaic, shallow, trite, and poorly written those books were. Right away, it was clear that this game borrows heavily from them. From the “Chosen One” protagonist, the broken economics of a a preindustrial world where monsters control 80% of the land, the black and white/good vs evil war that seems to have no purpose other than “evil wants to do evil”, and the absurd origin story of the hero, this game is as trite as they come. NPCs exist to give quests or sell necessary items to the hero. Waves of enemies are cut down by the spinning hero he fights with a talent no living human has ever had. The conflict is solved in a grand showdown with the BBEG. Etc.
The thing is, I loved those books and they still hold a nostalgic place in my heart. Sometimes, a game, book, or movie that is nothing but formulaic rehashed drivel hits just right and this game did that. I wouldn’t call it a great time with a great game that I ever see myself playing again in the future but it was fun. I enjoyed acrobatic spin attacks with weapons that only work in fantasy games. I liked the characters enough not to skip the cutscenes. I cared about the world enough to complete the main quest. It’s no masterpiece by any stretch of the imagination but I’m glad I played it.
I got the Switch remastered edition and it was fine. Maybe the bigger console versions look better but honestly, do you really need that for this game?
I was expecting some generic fantasy crap, but this one has quite a few original ideas and the game is surprisingly entertaining!
It plays like an mmo without the stupid online stuff and, you know, other people.
I think I like it much more than Skyrim. Skyrum got old pretty fast. This is a game that you can drop for a few weeks and get back to when you feel like it, then you can just follow the quest markers until you remember what the story was. It's probably too casual for some, but if your gaming time is limited that is perfect.
Let me be frank, despite my positive rating, I don’t think this is an objectively good game. The story is dull, the characters are bland, and the combat is ultimately tedious. However this scratches a particular kind of RPG itch very well. If you genuinely enjoy seeing a quest log filled to the belly-brim with little quests that will give you tiny bits of experience and maybe a cool sword, then this game will satisfy you and then some. I did a large number of sidequests but almost certainly missed tons and yet felt completely content when I got to the end. Will I play it again? Probably not. But it was a nice way to spend a few lazy Sundays.
Experienced over 70 hours of role-playing heaven while playing Kingdoms of Amalur: Reckoning, along with 'Teeth of Naros' and 'The Legend of Dead Kel' DLCs! This game represents a majority of the things that future role-playing games need to incorporate. It has a huge (and I mean huge) and vibrant world, an extremely rich lore, side-quests with major consequences, perks for exploring the game world, a fluid combat system and it never feels grindy. Moreover, re-specializing is cheap and accessible, allowing you to experiment as much as you please. Due to the implementation of the salvaging system, even picking up junk items can pay off. Though it offers the RPG experience at a level much higher than Bethesda has done since Morrowind, it lost to Skyrim, which is unfortunate. (Fuck you, brand loyalty!)
Actual Score: 4/5
3.5 hours in and I think I get the gist. It's alright, I guess, but can't imagine wanting to spend 100+ hours to actually finish it!
"Kingdoms of Amalur: Re-Reckoning studio working on a ‘high profile THQ Nordic IP’
Some redditors believe that a sequel to this will follow through.
The news headline seems really catchy except, the developers went bankrupt and almost bankrupted the State of Rhode Island after the former defaulted its loan taken from the latter. THQ Nordic bought the IP but never really patched the game of its bugs and glitches and seems unable to go through the code and make the effort. Whoever that studio is, it hasnt really done anything to back-up or create a portfolio on Kingdoms of Amalur.
Dropped after 25 hours. I did my best to enjoy it yet it's too boring.
Gave up for the second time, this one with the remaster. The combat is just bad. It's a single-player WOW.
As much as the writer of this game is hyped up, this is definitely the most boring fantasy drivel I’ve seen in a game. Generic names, everyone worships the protagonist to an annoying degree, and dear Zeus the constant life stories the quest NPCs dump on you unprompted.
I hate the art style too.
Good thing the gameplay is fun and I’m not missing much scanning dialogue and skipping.
(Re-Reckoning)
Storyline was not interesting at all, and the rest of the game did not help. Parts of it were pretty.
KoA:R essentially feels like a single-player MMORPG. Same viewpoint, same skills (combat and otherwise) same running around (quite pretty) 3D environment peppered with enemies and quests. Same cliche story with a slight twist and a giant "raid" bosses. Same equipment inflation.
It's pretty simple and straight forward, but I liked it. Too bad the world never got the sequels that were planned.