Might and Magic II: Gates to Another World (1988)

Iguana Entertainment, New World Computing

Amiga · Apple II · Commodore C64/128/MAX · DOS · MSX · Mac · PC-8800 Series · Sega Mega Drive/Genesis · Sharp X1 · Sharp X68000 · Super Famicom · Super Nintendo Entertainment System

3.25 from 32 ratings

163 members have it in their collection · 1 playing now · 94 backlogged · 21 wish listed

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, … Read more
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging. Read less
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Release dates

  • Dec 01, 1988 (Japan) PC-8800 Series
  • 1988 (North_America) Apple II, DOS
  • Feb 1989 (Japan) Sharp X1
  • Mar 17, 1989 (Japan) Sharp X68000
  • 1989 (North_America) Commodore C64/128/MAX
  • 1989 (Japan) MSX
  • 1990 (North_America) Amiga, Mac
  • 1991 (Europe) Sega Mega Drive/Genesis
  • 1991 (North_America) Sega Mega Drive/Genesis
  • Jan 22, 1993 (Full Release) (Japan) Super Famicom
  • Nov 01, 1993 (Full Release) (Europe) Super Nintendo Entertainment System

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Featured in lists

DRPGs by krelyan · 9 games · 0

Rating distribution

5 stars
5
4 stars
9
3 stars
8
2 stars
9
1 star
1
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Community All Reviews Statuses

8BitHero

Status 8BitHero Jan 14, 2024

Downloaded dosbox and have been enjoying this nostalgia trip!

I forgot how unforgiving a lot of the game play is. Pick a lock, door is booby trapped and kills members of my party.....eventhough my thief has a 70% success rate in picking locks and finding traps.

Some monsters are op and one hit kill you.

Resource management is a challenge …

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Downloaded dosbox and have been enjoying this nostalgia trip!

I forgot how unforgiving a lot of the game play is. Pick a lock, door is booby trapped and kills members of my party.....eventhough my thief has a 70% success rate in picking locks and finding traps.

Some monsters are op and one hit kill you.

Resource management is a challenge but can usually save gold for training, buying better weapons, and food.

This was one of the first games my 6 year old self played. I've always loved this game! A remaster with slightly better graphics would make me so happy!

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Chovus

Review Chovus 2/5 · Jan 9, 2020

Like playing pen and paper D&D with a monkey as DM

Might and Magic 2, for SNES

Rating: 5.5/10; Average

Played 2019

Not recommended for anyone other than old school rpg enthusiasts. Even then, a walkthrough is strongly recommended and maybe not the SNES version.

Might and Magic 2 is an old school hardcore western rpg which is very heavily inspired by games like the Wizardry series and pen …

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Might and Magic 2, for SNES

Rating: 5.5/10; Average

Played 2019

Not recommended for anyone other than old school rpg enthusiasts. Even then, a walkthrough is strongly recommended and maybe not the SNES version.

Might and Magic 2 is an old school hardcore western rpg which is very heavily inspired by games like the Wizardry series and pen and paper Dungeons and Dragons. Gameplay centers around an inn full of adventurers who you can switch back and forth between an active party of 6 + 2 hirelings (who are premade, must be found and cost money per day). There is a premade team and you are able to create your own characters, even beyond just 6. There is nothing stopping you from making 1 character of each class plus seconds if you really want that kind of huge party with back benchers. After choosing your party you are thrust into the first town with a short message about what you are supposed to do, which basically amounts to: explore the world, fight bad guys, save the world and have fun. That pitiful excuse for a story/hook continues throughout the game with cryptic and even encoded messages seeming randomly strewn about the towns, dungeons and overworld. You are expected to wander around aimlessly, fully explore every labyrinthine dungeon and jot down these messages. Better off using a walkthrough.

The world is viewed from a 1st person perspective and is set up as a grid of squares. You are able to move forward or backwards and turn direction. The world is very limited graphically, with little to no variety in your surroundings and anything of interest shows up as a text message when you step on it. Of course this means the game is tedious to navigate and the only thing to help on the screen is a compass. There are necessary aids that prevent getting around from being an exercise in tedious frustration but rather than being built into the interface they are offered as spells and a skill. 2 sorcerer spells grant a mini map that offers no special information (such as secret doors) and is essential for staying sane. The game has a fountain very close to where the game starts that grants both of these spells until the next rest, as if the developers knew the game was nearly unplayable without them. Another spell reveals the current map and shows your coordinates but the in game map already does this making the spell useless. More uselessness comes from light magic and items, which seem to serve no purpose. In the first game they were needed to auto map dark places but not in this game. Makes me wonder if these were changed for the SNES version. In order to do ANY automapping to see where you have been you need a character with the cartography skill. Thankfully sorcerers start off with this and the skill is sold cheaply in the first town. These are ways in which the game is too bogged down by its roots in pen and paper and old school games, which required drawing your own maps, to the detriment of user friendliness.

Another problem with lack of user friendliness is the menu system, which is used for party and inventory management, and battle. The menus feature long lists of options, often with sub menus, and are operated using only "up", "down" and 2 buttons for select and cancel. The kind of menu found in Windows and best operated using a mouse and keyboard shortcuts, neither of which are on a console. Thus simple tasks take much longer to perform than necessary. Highly repeatable tasks, like healing, trade item, attack, cast spell and thievery bear the brunt of this system and the game really should have contextual shortcuts to use these with a single button press. There were 2 commands that I found far too easy to perform by accident; destroying items in the inventory and blocking in battle (pretty much skip turn), neither of which had a prompt to confirm if you actually wanted to do it. Not that I think they need a prompt, but they should be more difficult to perform than the more useful commands.

Battle occurs when you step on a tile which has been assigned to have a fight there. If there are any Final Fantasy style random encounters I did not notice; I believe they are all fixed. What you have to fight is usually random, except for certain special fights. The types of enemies that can be present is determined by the location (so no worry about fighting end game enemies in the first town) but the actual composition and numbers are random. In the 1st game battles were set up in rows, usually with only the 1st 2 characters able to melee attack and take melee hits. Back characters could use ranged weapons or magic to target both front and back row enemies. This lead to interesting tactics where you wanted to ensure your archer, robber, cleric and sorcerer had ranged weapons and melee weapons for the chance of a battle where your front line is larger. It was also important to be able to target back row enemies that had nasty spells or abilities that they could use from the back and that the front line characters could not target without mowing down the enemy front line first. This game has no such convention. All characters are always in the front row and there is no distinction between melee and ranged attacks. In fact there is no point for a character to have more than 1 weapon. Only the 1st 10 enemies in a battle can participate in the fight; all those in reserve replace slain enemies and are not directly targetable (though area magic can hit them). The game likes to throw ridiculous numbers of enemies at you and it follows a very predictable pattern; the 1st 10 enemies are random, but every enemy beyond that is a copy of the 10th enemy, all the way up to 255. It seems like the more you level up the more enemies are in battles. In the beginning the battles are very difficult. While they rarely go above 10 enemies, a party of level 1 characters can barely manage a few of the weakest enemies. Later on these battles are mind numbingly tedious to the point where you will groan at the fights rather than be excited. Epic battles are an interesting feature of the game but they severely overstay their welcome.

Characters that drop to 0 health (regardless of how much damage they actually took) are just unconscious and will not die unless hit by an area attack. Any healing or resting will get them back on their feet. This is a great feature, especially when considering the cost and penalties of using resurrect. However there are multiple very poor features that make battles extremely deadly, frustrating and tedious. The most prominent are enemies that can perform special attacks, like dragon breath. In the first town can be found sludge beasts that are not too much trouble for a level 1 party to defeat. Unless they use their acid spray, which does 40 damage per hit, for several hits spread randomly to the party, including those who were dropped to 0 hp by a previous hit. Now a level 1 knight only has 10 hp, so a single use of that acid spray can very easily cause a party wipe for even a much higher level party. At best, you might only have a FEW deaths. In fact these types of enemies are so ridiculously overpowered that they make the game unplayable without save state scumming and I can only believe it is a massive bug (unique to the SNES version?). Another ridiculous concept is immunity to physical attacks by gender. These types of enemies are strewn throughout the entire game and make battles even more tedious by pretty much rendering half your party useless against them (assuming you do not massively screw yourself over by choosing mostly a single gender party). Zombies and woodsmen are some early examples; I say again, ridiculous. I could see the concept working on specific rare monsters, such as nymphs and succubus for men, and something childlike for women. I could also see certain monsters being resistant or immune to non magic weapons or specific physical damage types but there are only immunities to magic elements like fire. Some enemies destroy your resources; food, gold, gems and very rarely items. This can be incredibly annoying and often makes no sense that you cannot get the stuff back after killing the enemy.

After slogging through a fight you must specifically search to find any loot. Regardless of how many enemies there were you will never get more than a single item plus gold and gems, and there will always be a chest which may have a trap. Items are random and can come with magic +s that improve the stats of the item. However, once you go beyond +3 or 5 there is a high chance the item will be arbitrarily restricted by alignment to only be equipable by characters sharing that alignment. The only way to find out which alignment is through trial and error because nowhere is this info displayed. This is another ridiculous and user unfriendly feature that puts a massive drag on the excitement of finding sweet loot. The world has temporary and permanent power ups as well as conveniently placed spots to easily gain gold, gems and especially xp. It is almost like the game is more about being a puzzle to find the optimal way to achieve God like power than an actual adventure.

Pro

  • Characters are difficult to kill because they will fall unconscious to 0 hp regardless of damage taken
  • Thievery can be used to hide to avoid combat
  • Fleeing from combat is usually successful but returns you to the start of the area
  • Good variety of enemies with careful tactics required to win

Con

  • Random rolling for stats at character creation (though it is quick and generous)
  • Huge epic battles that are massively overused
  • Training in later towns grants more hp and is not retroactive
  • Item + is not shown in the inventory
  • Have to pay a shop to see basic item stats
  • Some enemies are immune to physical damage from male or female party members
  • Character hp is not shown in the cast spell menu, making healing up more tedious
  • Awkward menu interface without useful shortcuts for use with a controller
  • Too easy to accidentally destroy inventory items and block (wasting a turn) in combat
  • Clerics and sorcerers are not able to use any ranged weapons, including the sling
  • Checking the map is awkward, requiring multiple button presses of different buttons
  • Wizard eye and eagle eye spells grant a mini map, which should have been part of the basic interface because the game is nearly unplayable without it
  • Cartography skill required for automapping
  • Light and location magic and items serve no purpose
  • Some enemies are massively overpowered with high damage multi hit attacks. High chance of party wipe, extreme chance of at least 1 death
  • Map does not show things like stairs, portals, shops, etc
  • Some enemies steal/destroy gold, gems, food or items and you can never get it back
  • Traps, hazards (and other points of interest) are not shown until you step on them and see a text message
  • Some traps and hazards are difficult to get past without suffering. Jump and levitate magic does not always help
  • World does not change, with fixed battles, loot and power ups that respawn
  • Which leads to easily farming specific loot and fights that have ridiculous rewards for in effect infinite gold, gems and xp
  • Silly stacking bonuses, like multiple thief tools or rings of AC
  • Magic items can have arbitrary alignment restrictions which are not displayed
  • Cannot remove skills from hirelings
  • Hirelings do not level up
  • No descriptions for spells
  • Bug where I lost 2 hirelings and 2 characters became hirelings
  • Turn undead no longer seems to work at high level?
  • Enemies that frenzy fall over dead without doing any damage
  • Lack of story and direction
  • Cryptography puzzles, especially the one at the end
  • Time travel mechanic has a lot of useless filler
  • Can only save at the inn
  • No tactical difference between melee and ranged weapons. No front or back rows
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Chovus

Status Chovus Dec 2, 2019

Managed to beat the game though there were times when I felt like skipping ahead or abandoning it altogether. I started by making 1 character of every class and did not spend too much time rolling stats because I found the rolls very generous. The star of my team was the female elf ninja, Valcaria, who had max speed and …

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Managed to beat the game though there were times when I felt like skipping ahead or abandoning it altogether. I started by making 1 character of every class and did not spend too much time rolling stats because I found the rolls very generous. The star of my team was the female elf ninja, Valcaria, who had max speed and accuracy. She went first every battle and more often than not killed something every turn. Next was Crystal the elf cleric who had the 2nd highest speed. Then Golden the female elf knight on the front line, Aevariel the male elf archer, Endora the human sorceress and last the slow poke me as the elf paladin.

I bought a couple of basic magic items; a staff, blowpipe and crossbow. Then I grinded to level 5 in the starting town (with much difficulty) and completed the dungeon, though I had to use the level 1 robber to open the door. I later found I could stack thief tools to get the ninja's thieving high enough. The enemies that do area damage are ridiculously overpowered because they can hit the same people more than once for massive total damage and even killing people that go to 0 hp. Damn sludge beasts, jugglers etc. My entire strategy centered around never letting any of those enemies get off a single area attack whatever it took; my own area spells, save state scumming and changing what my characters do to change the random seed and fleeing or avoiding the battle.

I went from town to town via the portals and poked around to see what I could do without leveling up any more. I did the earth town dungeon and but could not get past the traps without a death. I later came back with teleport and trained the ninja's thieving as high as I could. Got wrecked by the snow beast in the air town and decided to skip dungeons and go to the last town for the best training. There I got 2 hirelings from the jail there; a gnome cleric and evil female elf archer. I later kicked out the cleric for a level 6 dwarf ninja, who surprisingly kept up with the party damage wise.

Did the water town dungeon, then the air town dungeon. Found a fight with leprechauns that dropped 100k gold. Did it twice and ended up with 200k but could not get more than that. Infinite source of gold though, so I went and bought the best gear I could find and a teleport orb. Went past the snow beasts to get a ring with +15 AC. Went in again and got another. Repeated a dozen times or so until everyone was rocking AC in the 50s to 70s. Broke the game again.

Then I finished up the towns and started exploring the overworld and other dungeons. Did not take long to find a well that gives extreme stats for 1 fight with some conveniently placed extreme difficulty fights nearby. Infinite xp, broke the game again. My team went from about level 9 to 19 and I explored most of the map and dungeons. I then got bored trying to figure out what to do and started using a walkthrough.

I did many of the quests, finally got walk on water and lloyd's beacon and used the boosters to get everyone's stats into the 50s. Then I found the cuisinart and very quickly got everyone to level 76; a single cast of disintegrate was enough to win the fight. I found a massive bug which kind of prevented me from progressing with the story. I had only done the knight and archer class quests and needed to bring the hireling son to the king in order to use the time machine. But every time I went to the inn my 2 hirelings vanished and my archer and sorceress became hirelings, complete with their fee per day being the amount of gold they had. I was kind of bummed by that and it is the reason I got them to such a high level. I decided to make 2 new characters and deleted the barbarian. Xalveris the human ninja and Celestria the elf knight. While I had the party split I sent my knight alone to advance the story, did the cleric, paladin, ninja and knight (again for the newbie) quests, boosted up the new comers and then power leveled them on the cuisinarts with only the archer and sorceress as hirelings to help.

Now with everyone the same level I finished the game. Got owned by the mega dragon, disintegrated the 4 elemental lords and the final boss (seriously OP spell). Tried the final puzzle a few times before giving up despite the walkthrough telling me how to do it and watcher what passes for the ending on YouTube. I really have no interest in cryptography because I play video games to do things that I can’t do in real life, like delving into a dark and forbidden dungeon to fight fantastical creatures and find wondrous magic items. I would solve this puzzle by having the sorceress roll an intelligence check.

My overall experience with this game was mixed. I like the pen and paper D&D feel and the world, but so much of the game is mind numbingly tedious, poorly designed or outright broken. The worst part of the game was definitely the overpowered area attack enemies, which I can only assume is a bug, followed by the excessive overuse of battles vs large numbers of enemies. So many of those latter fights caused me to sigh and roll my eyes as I mash the attack button and say "wake me up when the battle is done", or load the state and avoid the battle. I tried the optional fight vs the 66 devil lords but there were over 200 of them! I also hated how powerful items had alignment restrictions that you had no way of knowing until you try to equip them. It really ruined the rush of finding a sweet item when there was probably only a 30% chance that the character could even use it, and I did not want to fool around with changing alignment. I suspect the SNES version is worse than the others.

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8BitHero

Status 8BitHero Jun 7, 2018

For some reason I had to have a Sega Genesis 3, maybe because it's mini-esque. Either way it's cool. The real reason I bought it is because of Might and Magic 2: Gates to Another World (the Genesis version is just Might and Magic: Gates to Another World) I played this game a long time ago when it was more …

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For some reason I had to have a Sega Genesis 3, maybe because it's mini-esque. Either way it's cool. The real reason I bought it is because of Might and Magic 2: Gates to Another World (the Genesis version is just Might and Magic: Gates to Another World) I played this game a long time ago when it was more or less current (90's). It was by far my favorite computer game for a long time. Command and Conquer Generals Zero Hour eventually beat it out, but MM2 was amazing for so long. The combat was awesome, items were amazing, epic battles were...epic.

I always loved the feeling when a Cusinart would frenzy, wipe out most of my party and leave one warrior to collect all the XP.

I tried out this version a bit. Graphics are better, music is roughly 1,000,000 times better. It was a whole nother world listening to the sound track, something my parents IBM couldn't seem to do very well.

When I walked into my favorite retro game store the other day I checked out this game sitting in the case and knew I had to have it.

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Just look at that bar maid ready to serve you a nice little Old Fashioned, very old fashioned. Imagine The Witcher 3 but with primitive graphics. Aside from Cusinarts freaking out, duplicating a magic mirror was one of my favorite memories.

If you don't have an amazing store like my favorite then you can emulate with DOS Box for PC, or Raspberry Pi for Genesis.

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8BitHero

Review 8BitHero 5/5 · Mar 5, 2018

Surprisingly Complex RPG

It might just be nostalgia talking, this was one of the first video games I played, but this game felt like a mixture of Dungeons and Dragons, board games, and just all around awesome fantasy.

It is mostly nostalgia talking because I went back to play this game a couple years ago via DOSbox and didn't feel the same magic. …

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It might just be nostalgia talking, this was one of the first video games I played, but this game felt like a mixture of Dungeons and Dragons, board games, and just all around awesome fantasy.

It is mostly nostalgia talking because I went back to play this game a couple years ago via DOSbox and didn't feel the same magic. I couldn't recreate using a special item for the first time, or having my party nearly wiped out with one lone survivor after a Cuisinart frenzied and then subsequently killed himself. The battered survivor collected all the experience points and leveled up ten times.

I couldn't relive training a knight in mountaineering to trek over steep cliffs, allowing my party of adventurers access to previously unexplored terrain.

Does this change my score? I would say no. If you haven't tried this game and don't mind graphics from 1988 then prepare to open gates to another world. A world of text based commands, first person role playing, and larger than life enemies.

Would this hold up today? Perhaps, but maybe it was just special for a time period. I'm sure subsequent Might and Magic games improved the formula quite a bit with updated visuals.

But for an eight year old kid, this was as good as it gets. When I didn't have a lot of games and didn't know any better than eight bit graphics, this was my go to. I still have dreams of sitting at the family computer, pushing 'y' to pay for training to level my wizard, learning about my weapons at the black smith shop, and fighting the same barbarians over and over again.

This was my initiation into role playing games.

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