Main game
3.44 average rating based on 32 ratings
Chaos Gate: Daemonhunters makes good use of the IP and ensures that the Grey Knights feel as powerful as they should, but I don't think it's strategy is compelling enough to last the 20+ hours it expects out of you.
Might be worth considering on a steeper discount or if it hits a service like Game Pass.
I LOVE Xcom and I LOVE the 40k Lore, so I thought this would be a great melding of interests. But it just didn't land.
I was shocked by how interesting the story was, particularly the way it develops the conflicts between the NPCs.
However, the gameplay itself was dull. Xcom is filled with tense choices, picking which things will hurt your progress the least, and careful development of elite squad members. Chaos Gate tries to convince you that is what is happening, but your choices are simpler and shallower.
The character progression has more options, and I am sure in late game makes a great deal of difference, but in early game the classes feel exactly alike. To the point where I kept mixing up who was who.
The interesting pre-battle choices just aren't there, and the missions themselves get super repetitive, while also being easy.
I thought maybe it was a game that needed more time to cook, so I logged about 9 hours into it. It got a bit more interesting, characters unlock some more abilities. But overall, it just felt like a flashier, but overall less interesting take on Xcom.
This was a big miss for …
I LOVE Xcom and I LOVE the 40k Lore, so I thought this would be a great melding of interests. But it just didn't land.
I was shocked by how interesting the story was, particularly the way it develops the conflicts between the NPCs.
However, the gameplay itself was dull. Xcom is filled with tense choices, picking which things will hurt your progress the least, and careful development of elite squad members. Chaos Gate tries to convince you that is what is happening, but your choices are simpler and shallower.
The character progression has more options, and I am sure in late game makes a great deal of difference, but in early game the classes feel exactly alike. To the point where I kept mixing up who was who.
The interesting pre-battle choices just aren't there, and the missions themselves get super repetitive, while also being easy.
I thought maybe it was a game that needed more time to cook, so I logged about 9 hours into it. It got a bit more interesting, characters unlock some more abilities. But overall, it just felt like a flashier, but overall less interesting take on Xcom.
This was a big miss for me.
I love Xcom, and enjoy Warhammer 40k lore, so I thought this would be a good blending.
So far the production value is great, and I'm surprised how solid the story is, but the missions have felt extremely stale. I've done 6-7 missions and every single one has felt exactly the same, run forward, find the bloom, get attacked by 2-4 insane cultists, sometimes 2 chaos marines. Rinse, repeat.
I'm about 8 hours in, and going to give it a little bit longer to see if it warms up more. I want to like this, but keep finding myself just wishing I was playing Xcom 2.