This game is......... alright. I remember it being a minor sensation when it came out back in 2009 on Xbox Live Arcade, but I didn't have a console to play it at the time.
Looking at a list of features, it should be a great game. I think it does a good job of copying what was fun about classics …
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This game is......... alright. I remember it being a minor sensation when it came out back in 2009 on Xbox Live Arcade, but I didn't have a console to play it at the time.
Looking at a list of features, it should be a great game. I think it does a good job of copying what was fun about classics like Super Metroid and Symphony of the Night. The addition of right-stick-aim shooting is smart! Taking advantage of the 3D engine to give the world depth despite the 2D gameplay is also smart! Unfortunately, there's a lot of jank to be seen in how protagonist Jason decides whether he's aiming along the 2D plane or somewhere in the fore- or background, and as much jank in expressing that to the player. This planar confusion has led to some awkward moments where a context-sensitive melee takedown will snap me into the background to punch a faceless goon and then snap me back to the gameplay plane. Similarly, the animations are usually pretty smooth and enemies ragdoll satisfyingly, but Jason can be unresponsive during certain animations in a way that, while maybe realistic, is jarring in an action platformer.
The plot, as most reviews will mention, is silly and pretty thin. You're an average joe who also has special forces training from your dad, I guess? And you stumble into the titular complex, where Cobra or Hydra or whoever (they're called "The Restoration" here, but it's all the same) is planning to "liberate" San Francisco. (Let them have it, I say. It can't be any worse in their hands than in the clutches of the big tech oligarchy. But I digress) So you have to own them all with your mighty guns, both in the sense of firearms and also regular arms. You get an Iron Man suit along the way. It's neat.
I wish developer Chair had taken more time in remastering this game to polish it a bit, sand off some of that jank. Maybe this was the level of craft expected of an Xbox Live Arcade back in 2009, but I think with a bit of work this could be a solid 4-star game that would have a dedicated audience clamoring for a sequel. As it is, it's a cool little historical footnote in the transition of the metroidvania genre from relic of the past to the standard format for indie platformers.
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