Cosmic Star Heroine box art

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Cosmic Star Heroine

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Cosmic Star Heroine

Apr 11, 2017

Main game

3.38 average rating based on 89 ratings

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"3 exotic planets to explore. Aliens. Robots. Magic. Forbidden technology. Ruined Worlds. Ghosts. Long-lost secrets. Conspiracies. A galactic threat. And one brave heroine to make things right. Cosmic Star Heroine is an exciting new RPG from the creators of Cthulhu Saves the World."
Release Dates
Apr 11, 2017 (Worldwide)
PC (Microsoft Windows)
Apr 11, 2017 (North_America)
PlayStation 4
Apr 18, 2017 (Europe)
PlayStation 4
Apr 18, 2017 (Australia)
PlayStation 4
Apr 24, 2018 (North_America)
PlayStation Vita
Aug 14, 2018 (North_America)
Nintendo Switch
Aug 31, 2018 (Worldwide)
Nintendo Switch
2018 (Worldwide)
Xbox One
Apr 01, 2021 (Worldwide)
Google Stadia
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User Stats
658
In Collection
81
Wish Listed
15
Playing
402
Backlogged
How Long Is Cosmic Star Heroine?
Main story: 18.3 hours
Main + extras: 14.0 hours
100% completion: 24.5 hours
Total completions: 10
yyninja
yyninja gave Dec 21, 2023
yyninja gave Dec 21, 2023
A Vanilla 16-bit JRPG Nostalgia Trip
This review is for the PC (Microsoft Windows) version

Cosmic Star Heroine is a sci-fi themed, old school JRPG, heavily inspired by Chrono Trigger. On paper, the game is a goldmine of brilliant ideas, but in practice it lacks that je ne sais quoi, that ooph, that pizazz that makes a game special. The characters and story are forgettable. The game is hampered by minor, but annoying bugs (allies not following at the same pace causing battles to be delayed, side quests not triggering properly, etc). And to be frank, the game is simply not that fun to play after the first two hours.

You play as Alyssa L'Salle, a star agent of the Agency of Peace & Intelligence (API). After thwarting an attempt to blow up an office tower, Alyssa is tasked with investigating a terrorist organization named Astrea on the planet Rhomu. While roaming on the planet, she discovers a lab that is researching a mind control device. She takes it with her and to her surprise the head of the API, snatches the device with a desire to use it to bring peace to the galaxy. Alyssa and her friends rebel against the API and join Astrea in hopes of finding a way to counter the …

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Cosmic Star Heroine is a sci-fi themed, old school JRPG, heavily inspired by Chrono Trigger. On paper, the game is a goldmine of brilliant ideas, but in practice it lacks that je ne sais quoi, that ooph, that pizazz that makes a game special. The characters and story are forgettable. The game is hampered by minor, but annoying bugs (allies not following at the same pace causing battles to be delayed, side quests not triggering properly, etc). And to be frank, the game is simply not that fun to play after the first two hours.

You play as Alyssa L'Salle, a star agent of the Agency of Peace & Intelligence (API). After thwarting an attempt to blow up an office tower, Alyssa is tasked with investigating a terrorist organization named Astrea on the planet Rhomu. While roaming on the planet, she discovers a lab that is researching a mind control device. She takes it with her and to her surprise the head of the API, snatches the device with a desire to use it to bring peace to the galaxy. Alyssa and her friends rebel against the API and join Astrea in hopes of finding a way to counter the mind control device’s effects.

The best thing I can praise about Cosmic Star Heroine is that the developers at Zeboyd Games know how to craft a solid turn based battle system. Combat is strategic and not about spamming the most powerful moves. Most abilities can be used once and are refreshed after defending. There is a Hyper Mode which lets a character do double damage once every two to four turns. There is also a Style mechanic which encourages players to build up their Style to deal more damage or use a Burst ability which trades all of a character’s Style for an extra powerful ability. The battles have a nice ebb and flow, where the general strategy is to build up Style until a character’s Hyper Mode and then unleash Abilities to deal massive damage.

Inventory is smartly designed. Both weapons and armor grant passive effects, such as dealing more damage to robot enemies or improving the success rate of a stun effect. The armor known as Shields in Cosmic Star Heroine, also grants Programs which are one-time use special abilities. In fact, I found some early-game Shields so useful that I had them equipped for some late-game battles at the risk of getting easily KO'ed. There are also Items, which are shared amongst the party and function similarly to Programs.

The game respects the player's time and avoids common JRPG filler pitfalls. There are no random encounters. All characters are fully healed after battle. All treasure chests are useful, with most of them providing unique equipment and items. In fact, the chests will explain who the new equipment is for and its passive abilities. All characters receive the same amount of experience, regardless of who is in the active party or if they are felled in combat. The difficulty can be adjusted at any time in the menu. There are no special save points and the game can be saved at any time.

There are 12 playable characters including Alyssa, each with their own unique abilities and range from a Disco Robot to a Spectral Detective. Unfortunately these characters are recruited at such a rapid pace that there is barely enough time to be acquainted with one character’s abilities before another character is recruited. Other than Alyssa, there is no character development. The only way to learn more about, let’s say the Disco Robot, is to trigger an optional quest by talking with him at a specific time. The problem is that the game never makes it very clear when these optional quests are available.

Cosmic Star Heroine lost my interest quickly. The writing is witty, but the jokes get old fast. The story starts off strong, but then the plot becomes a wild goose chase and forgets about the main villain until the final act of the game. Even the excellent battle system gets stale as regular enemies start taking longer and longer to defeat. Cosmic Star Heroine is like a well done hamburger without any sides or condiments. It’s perfectly edible, but gets boring to eat after a few bites.

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WeeabooThugs
WeeabooThugs gave Jul 3, 2023
WeeabooThugs gave Jul 3, 2023
Cosmic Star Heroine Review Podcast | "An Old School JRPG Experience" | VGBC #28 (REMASTERED)
This review is for the PlayStation 4 version

Cosmic Star Heroine Review Podcast | "An Old School JRPG Experience" | VGBC #28 (REMASTERED)

My Final Verdict/Rating:

Cosmic Star Heroine is a solid all around JRPG, and pays homage to old school JRPG games like Wild Arms, Chrono Trigger, and Bugs Life the video game. I enjoyed the time I spent with it, loved their in-depth/streamlined approach to combat… but at the same time I felt the game played it pretty safe. It had the old-school JRPG formula down to the t, but it just didn’t really do anything major to set it apart from other games of the same genre. The story was about what you would expect too. The character variety was great though, never thought I would ever team up with a psychic ant - or a disco dancing robot. Which is completely fine to be honest, not every game needs to reinvent the wheel - I had a good time, and if you like JRPGs I am sure you will have a good time too.

Which is why I am giving Starship Lords a 7.5 out of 10.

vagando
vagando gave Dec 17, 2017
vagando gave Dec 17, 2017
A surprisingly polished indie RPG.

I feel like I should be lenient with my criticism because this game was made by such a small team. It really is quite an impressive game, with that perspective. That said, I've decided to share my honest thoughts. Or try to, at least.

Like many other reviews have said, the battle system is unique and interesting. It doesn't play like Magic: The Gathering, but it felt like it. To me, at least. I ended up spending many of my turns in battle managing, setting up and comboing skills. It was fun for a while, but eventually became troublesome. (I played on Heroine difficulty from start to finish. I can't speak for the other difficulty settings.)

CSH's story is paced like a summary. It seemed like Zeboyd Games was afraid of letting any single scene settle in. I would have liked to see some character drama. The story didn't draw me in. I couldn't bring myself to care about what was going on. And, the characters didn't seem to care either. The witty dialog was often funny, but that's all there was. Well, that and some brief heavy handed plot explanations. After clocking in 17 hours, I'm surprised at how …

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I feel like I should be lenient with my criticism because this game was made by such a small team. It really is quite an impressive game, with that perspective. That said, I've decided to share my honest thoughts. Or try to, at least.

Like many other reviews have said, the battle system is unique and interesting. It doesn't play like Magic: The Gathering, but it felt like it. To me, at least. I ended up spending many of my turns in battle managing, setting up and comboing skills. It was fun for a while, but eventually became troublesome. (I played on Heroine difficulty from start to finish. I can't speak for the other difficulty settings.)

CSH's story is paced like a summary. It seemed like Zeboyd Games was afraid of letting any single scene settle in. I would have liked to see some character drama. The story didn't draw me in. I couldn't bring myself to care about what was going on. And, the characters didn't seem to care either. The witty dialog was often funny, but that's all there was. Well, that and some brief heavy handed plot explanations. After clocking in 17 hours, I'm surprised at how empty the game's characters and story are. The setting was interesting, and all of the characters had a lot of potential. It's too bad more effort wasn't put into writing a more extensive script and adding some human themes to the game. CSH's story needed something to make it meaningful rather than just a placeholder. That said, I don't think they were going for anything serious or emotional. But, to me, melodrama is at the heart of JRPGs.

The pixel art looked fantastic and the character portaits (with all the different emotions) were great. I really liked the animated sequences. It's one of the best looking indie RPGs I've seen. Again, it's a shame there wasn't any emotional punch backing any of it up. HyperDuck SoundWorks did a great job on the music. It isn't really my style, but I can't deny it's really good stuff. It fit the game well. In fact, I'm listening to the OST as I'm writing this review. Laura Shigihara's contribution was a nice touch.

Overall, CSH showed me how hard it must be to make an indie RPG, and perhaps an indie JRPG in particular. I'm glad I played CSH, but I'm not sure I'll play it again. I wish Zeboyd Games a successful future in the indie games industry. It's clear they put in a lot of work into this game.

I almost didn't have any problems with bugs. There were a handful of graphical glitches that were no big deal. And, I did have to reset the game once toward the end, but because of the save anywhere feature it wasn't a problem at all.

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Dallen
Dallen gave Jul 25, 2017
Dallen gave Jul 25, 2017
*shrugs*

It's fine...The presentation was nice, the combat had some interesting quirks. It's really well polished (when I played it the bugs were largely fixed) but nothing about it made me cry out for more. If you catch on sale it could be a fun dozen or so hours.

deepdoop
deepdoop gave Apr 17, 2017
deepdoop gave Apr 17, 2017
deepdoop's review of Cosmic Star Heroine

Rating: 5.5/10

I'm glad I wasn't waiting years for this one like some people. It only came into my life early this year and I just added it to my Wish List on Steam and forgot about it. I actually think it sounded really cool, and should have been up my alley considering I grew up with the RPGs that influenced it the most and consider that era a golden era.

I'm having a hard time getting into it. Just know that it's not an outright bad game, and I am giving it a minor recommendation with a bunch of caveats. If you can handle bugs or something less substantial than some of the other games that have already come out this year, and you need to kill some time... sure, go ahead, play 'er.

The biggest point of contention in the reviews I've seen is regarding the battle system, so that's where I'll start. People either think it's cool and does neat things with the turn-based formula, or they believe that it makes combat unnecessarily long. I'm in the latter camp, but when I was first started playing I was more middle ground; I could see why it would …

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Rating: 5.5/10

I'm glad I wasn't waiting years for this one like some people. It only came into my life early this year and I just added it to my Wish List on Steam and forgot about it. I actually think it sounded really cool, and should have been up my alley considering I grew up with the RPGs that influenced it the most and consider that era a golden era.

I'm having a hard time getting into it. Just know that it's not an outright bad game, and I am giving it a minor recommendation with a bunch of caveats. If you can handle bugs or something less substantial than some of the other games that have already come out this year, and you need to kill some time... sure, go ahead, play 'er.

The biggest point of contention in the reviews I've seen is regarding the battle system, so that's where I'll start. People either think it's cool and does neat things with the turn-based formula, or they believe that it makes combat unnecessarily long. I'm in the latter camp, but when I was first started playing I was more middle ground; I could see why it would be an issue but I wasn't bothered yet. When I got to the point that I dreaded fighting I realized I needed to check out. I haven't completed the game for this reason, but I won't be going back (so keep that in mind because they may introduce some cool mechanics later that I have missed out on, though I doubt it).

For those who don't know, in an effort to keep the game from being a boring grind in battle, magic points don't exist, instead being replaced by skills that can get used once before they have to be recharged. Some characters have a standard attack that you can spam, but others don't, and that's really annoying. In order to recharge your skills you choose another skill that ends your turn and gives you all your abilities back next turn. So, the defend mechanic that you never used in older RPGs is now central to the experience, basically. There are also combos later on, which are fine but not really needed. One thing I do like is how Dave has a technique that changes depending on the environment. Hell, I think the abilities are varied enough to be interesting but one character is ridiculously so.

I appreciate the effort but when I'm just running around I don't want to have to carefully pick my skills each time. It just adds to the play time, but not in a good way. Others won't feel that way and they will respect that it's more inclusive, though I disagree and think it's detrimental as a whole.

I won't harp on too much about it but I don't like the music. There's a general problem I have with this game where it doesn't pop. I find the soundtrack incredibly generic and leagues below the greats that influenced it. None of it pumped me up or set a good mood; the battle theme is okay but it isn't exciting as something like, say, Chrono Trigger. Mind you, CT had one of the best video game composers in history, but still.

There's also a lack of polish all around. Enemies randomly dying, it being difficult to talk to NPCs (though I feel the outrage is overblown on this one), things getting stuck, not being notified of certain things that other RPGs would notify you of because it only makes sense, etc.

The visuals are good enough. I'm not especially enamored by them, but they're fine. That's about all I can muster for that, except I don't think the map designs are very good. They're simplistic and uninspired.

Same goes for the plot. It's a tale of conspiracy, but it goes exactly as you would think. I won't spoil any of it, but it's pretty basic. It would be satisfactory if the pacing wasn't so fast. I understand that the game "respects your time," and in ways I really respect that; namely when you open the game and it goes straight to the menu, no bullshit. However, you go somewhere, do something real quick, the game doesn't let you digest it and then it moves on. Within the first few hours you have done so much, but there's no reason to care because it takes no time to elaborate on anything. It's quick and dirty.

I couldn't help but compare the opening scene to some of the games in the era that this takes all its lessons from. Older RPGs were varied but regardless of how they began, they all shared one thing in common: it beautifully set the scene and displayed excellent pacing and a narrative that made you care. Cosmic Star Heroine throws you into the action but there's no oomph.

I don't usually say this but the game feels like nostalgia for nostalgia's sake. From the description of the game to how it handles, it hearkens back to the good old years but doesn't add much. As I said earlier, the game doesn't pop in any meaningful way, and while the references were intentional, it almost goes too far.

I'm aware that most of my review has been negative but I still gave it a 5.5. Truth be told, I considered changing it and scaling it back to a 4.5, but I think others will be less hard on it.

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JetForceLupus
JetForceLupus gave Jan 26, 2022
JetForceLupus gave Jan 26, 2022
A heartfelt throwback to classic JRPGs.
This review is for the Nintendo Switch version

I started Cosmic Star Heroine because I wanted something small and bite-sized to play. The relatively short length was a benefit, especially when you have a busy schedule and can't dedicated 60+ hours to a game. It felt like playing the old-school JRPGs I grew up with. Although the story was fun, it wasn't the most intriguing -- it was a very tropey. That said, I enjoyed the combat and the cast of characters enough to continue playing regardless. I didn't do sidequests, although I probably will go back and check those out. If you need something quick, fun, and inexpensive to play, this is a great choice.

SuperFieroStatus
SuperFieroStatus gave Jan 28, 2018
SuperFieroStatus gave Jan 28, 2018
Scratched the Itch

If you want to play a JRPG with solid combat, acceptable story, likable characters, tons of creativity, and some modern conveniences then please pick this game up. It looks like Chrono Trigger. It plays (sort of) like Chrono Trigger (enemies are shown on the map and you fight on the map, a la Chrono Trigger). However it's a lot more than a Chrono Trigger clone. For me it very much filled the hole I was looking to fill. I hadn't played a JRPG in a while and I wanted to play one that wasn't so cumbersome and clunky like many modern ones are. This did the trick.

First, Some Negative Points

At some point in the game the enemies HP totals seem to spike up. They do not get more difficult, but battles take longer. This just leads to many battles feeling a bit boring, like a slog.

Story is bland and not super memorable.

There is a “style” system that makes you more powerful as you play through a battle. I found the system to be a little unnecessary. It was another number to look at, yet rarely seemed to make an impact.

I wish there was a way …

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If you want to play a JRPG with solid combat, acceptable story, likable characters, tons of creativity, and some modern conveniences then please pick this game up. It looks like Chrono Trigger. It plays (sort of) like Chrono Trigger (enemies are shown on the map and you fight on the map, a la Chrono Trigger). However it's a lot more than a Chrono Trigger clone. For me it very much filled the hole I was looking to fill. I hadn't played a JRPG in a while and I wanted to play one that wasn't so cumbersome and clunky like many modern ones are. This did the trick.

First, Some Negative Points

At some point in the game the enemies HP totals seem to spike up. They do not get more difficult, but battles take longer. This just leads to many battles feeling a bit boring, like a slog.

Story is bland and not super memorable.

There is a “style” system that makes you more powerful as you play through a battle. I found the system to be a little unnecessary. It was another number to look at, yet rarely seemed to make an impact.

I wish there was a way to compare equipped items to ones in the shops.

AoE moves sometimes have ambiguous ranges. Some will look like they should hit everything and only hit 2 guys, others the opposite.

The “animations” are a little amateur looking.

Modern Conveniences and Things I Liked

“Save anywhere” feature which is very much welcomed. No longer will you die on a dungeon boss and have to redo ½ a dungeon. You can really save anywhere.

Turn order chart. Yes, I know some games like Final Fantasy X had this, but many do not. I find this one of my favorite things. You can plan your turns out, buff the right allies, and see when the enemies get their turn. Also universal HP indicators are nice, as it lets you further plan your turn.

On-the-fly difficulty swap. Cosmic Star Heroine leans to the “easy” spectrum. There are 4 difficulties. The first two are so easy that I never came remotely close to dying ever. The third was also easy, but required some planning on certain bosses. I never tried the fourth difficulty. I only gamed over once the entire play-through. It's nice to change it and see what makes the most fun for you.

On-the-fly party member swap. With few exceptions for story reasons at times, you can swap any allies in and out of your party at any time. See a robotic enemy on the screen that you're about to encounter? Swap in Dave, he's great at killing those! Then swap back when you see something else.

Instant healing between fights. Really takes the edge off when in a dungeon. This can be a negative for some, though, as it will drive down the excitement. However, it will drive up the experimentation, as you aren't a hair away from dying all the time. Swap members in and out, try new abilities, whatever you want.

Items are NOT consumed upon use, but can only be used once in battle. You get one potion. It can be used an infinite number of times, but only one time per battle. I'm an item-hoarder, so this was great for me. I used my items and experimented and wasn't afraid to “waste” them.

Price tag/time commitment. The game was $15 on the PSN store, and clocked in at about 15 hours for me (this could be inflated because a couple times I put my controller down and sat idle for a long while). Honestly I didn't have room in my life for a 60 hour RPG right now. It was very nice to get in and out, and feel like I got my $15 worth. $1/hr? Sounds good to me.

The story isn't memorable, but everything else in flavor and the wit are spot on. It's kind of funny at moments and very charming. The creativity of it is great, from cybernetic cockroach people, to ghost aliens that live in exo-suits, to a suave robot that explodes and kills himself to do damage. The game does not take itself too seriously.

Without going into too much detail, the combat in general was unique to me. There's a lot of things at play I've never seen. It still manages to be a solid, recognizable JRPG formula with these other twists thrown in.

I always like sci-fi better than fantasy.

Wrap-up

There's a lot I like about this game. As I said in the opening it really hit that JRPG button without overstaying its welcome. It's like having a craving for pizza, but not wanting to eat too much. Then someone offers you one slice. It fills the need, without being overkill. For $15 I think it's an easy sell for JRPG fans.

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RPeterG
RPeterG updated their status Nov 2, 2022
RPeterG updated their status Nov 2, 2022

This is one of the first games I ever downloaded on my switch. Just now starting it like 3 years later.

gedrickdelfuego
gedrickdelfuego updated their status Jul 22, 2021
gedrickdelfuego updated their status Jul 22, 2021

Does anyone else feel like it'd be easier to get someone to a) change religions, b) change their diet, and c) change their car insurance company all at the same time than to get them to listen to a song you recommend?

I'd sooner be successful in asking a complete stranger to kiss me on the mouth during a global pandemic than getting my friend Jim to listen to a really sweet track. (WARNING: 30 MINUTES OF ULTIMATE MASTERY OF GUITAR AND SHREDDING FOUND WITHIN)

Uhh, yeah, gaming related let's see here...

Cosmic Star Heroin! Loving this so far. The combat is really neat and I like the idea of the abilities only being able to be used once (for most abilities), and then have to time out a "rest" turn. It can get pretty sketchy sometimes if you put off the rest turn too often.

One thing that's tricky is remembering all the moves you have. I'm 3 hours in and my four teammates all have a pile of moves; remembering what the heck you have can be quite tricky, as well as accidentally confusing people. I'm playing on a lower difficulty though because I despise repeating battles, …

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Does anyone else feel like it'd be easier to get someone to a) change religions, b) change their diet, and c) change their car insurance company all at the same time than to get them to listen to a song you recommend?

I'd sooner be successful in asking a complete stranger to kiss me on the mouth during a global pandemic than getting my friend Jim to listen to a really sweet track. (WARNING: 30 MINUTES OF ULTIMATE MASTERY OF GUITAR AND SHREDDING FOUND WITHIN)

Uhh, yeah, gaming related let's see here...

Cosmic Star Heroin! Loving this so far. The combat is really neat and I like the idea of the abilities only being able to be used once (for most abilities), and then have to time out a "rest" turn. It can get pretty sketchy sometimes if you put off the rest turn too often.

One thing that's tricky is remembering all the moves you have. I'm 3 hours in and my four teammates all have a pile of moves; remembering what the heck you have can be quite tricky, as well as accidentally confusing people. I'm playing on a lower difficulty though because I despise repeating battles, so it hasn't been a problem so far.

One thing that I'm in love with is the soundtrack! It feels a lot like the ambient tracks of the original Starcraft, very 90s-PC gaming feel which I really dig as it takes me back.

So far, I'd say I recommend Cosmic Star Heroin.

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gedrickdelfuego
gedrickdelfuego updated their status Jul 20, 2021
gedrickdelfuego updated their status Jul 20, 2021

I've got a decent collection of Playstation Vita games that I never got around to playing. Rather than buy anything new (until Metroid: Dread, that is), I'm going to address this problem!

First up is: Cosmic Star Heroine! I grabbed a physical copy of this one because I loved the idea of a shorter JRPG in a handheld, and I've been craving something just like it. Fired up the Vita for the first time in a year and it still has 50% battery - unbelievable. It still feels incredible in the hands too.

Looking forward to this one!

Dallen
Dallen updated their status May 1, 2017
Dallen updated their status May 1, 2017

It's fine...The presentation was nice, the combat had some interesting quirks. It's really well polished (when I played it the bugs were largely fixed) but nothing about it made me cry out for more. If you catch on sale it could be a fun dozen or so hours.

Dallen
Dallen updated their status Apr 27, 2017
Dallen updated their status Apr 27, 2017

This is really great so far XD

Ryker
Ryker updated their status Apr 11, 2017
Ryker updated their status Apr 11, 2017

I had no idea this game was coming out today. It was totally off my radar since i hadn't heard anything about it in months, but damn I couldn't help myself and I ended up buying it(thanks Grouvee for the new releases list). It's 20% off for a week if anyone is interested.

I've played Zeboyd's other games like Breath of Death VII, Cthulhu Saves the World (personal favorite), and the last two Penny Arcade games and all of them were filled with quirky humor, lots of satire, and nostalgic/entertaining gameplay/customization options.

This game looks to be a bit more on the epic side, and its combat looks very similar to Chrono Trigger, which is probably one of my favorite battle systems in any RPG ever. I always wanted to see what Zeboyd could do with an attempt a game with a more serious game, but who am I kidding, it's probably a cheese-fest with tons of fourth wall breaking moments and over the top behavior.

Between Persona 5, Trails in the Sky 3, and Fire Emblem Echoes, I don't know when I'll actually get to sit down and play it, but i had to support Zeboyd. This game looks …

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I had no idea this game was coming out today. It was totally off my radar since i hadn't heard anything about it in months, but damn I couldn't help myself and I ended up buying it(thanks Grouvee for the new releases list). It's 20% off for a week if anyone is interested.

I've played Zeboyd's other games like Breath of Death VII, Cthulhu Saves the World (personal favorite), and the last two Penny Arcade games and all of them were filled with quirky humor, lots of satire, and nostalgic/entertaining gameplay/customization options.

This game looks to be a bit more on the epic side, and its combat looks very similar to Chrono Trigger, which is probably one of my favorite battle systems in any RPG ever. I always wanted to see what Zeboyd could do with an attempt a game with a more serious game, but who am I kidding, it's probably a cheese-fest with tons of fourth wall breaking moments and over the top behavior.

Between Persona 5, Trails in the Sky 3, and Fire Emblem Echoes, I don't know when I'll actually get to sit down and play it, but i had to support Zeboyd. This game looks awesome!

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BMO
BMO updated their status Jun 2, 2016
BMO updated their status Jun 2, 2016

This looks phenomenal: