Main game
3.00 average rating based on 13 ratings
I picked up the Last Train Home because it looked similar to some of the other games I had previously enjoyed, a mix of Xcom and RTS, yes, please!
Last Train Home absolutely delivered on these expectations.
For quick thoughts, the gameplay is solid with a mixture of approaches on maps, and a variety of mission objectives. Map-based choices feel tense, but with plenty of chances to learn and build up your crew to survive the harsh winter of Siberia. And the art style/production is amazing.
Right, onto more in-depth thoughts:
Gameplay
I think this is probably the most important feature for most strategy fans. I was a bit hesitant to embrace this melding of RTS and turn-based strategies. Perma-death along side soldiers that level up, and real time strategy, doesn't seem to work. But it does here.
The themes and styles of the map frequently encourage a cautious and slow advancement through the scenario. This way you use fewer resources, and keep your squad healthy. I'm sure you can brute force your way through, but if you do you will probably be taking casualties, and definitely expending a ton of ammo.
The pause feature is great to survey the …
I picked up the Last Train Home because it looked similar to some of the other games I had previously enjoyed, a mix of Xcom and RTS, yes, please!
Last Train Home absolutely delivered on these expectations.
For quick thoughts, the gameplay is solid with a mixture of approaches on maps, and a variety of mission objectives. Map-based choices feel tense, but with plenty of chances to learn and build up your crew to survive the harsh winter of Siberia. And the art style/production is amazing.
Right, onto more in-depth thoughts:
Gameplay
I think this is probably the most important feature for most strategy fans. I was a bit hesitant to embrace this melding of RTS and turn-based strategies. Perma-death along side soldiers that level up, and real time strategy, doesn't seem to work. But it does here.
The themes and styles of the map frequently encourage a cautious and slow advancement through the scenario. This way you use fewer resources, and keep your squad healthy. I'm sure you can brute force your way through, but if you do you will probably be taking casualties, and definitely expending a ton of ammo.
The pause feature is great to survey the terrain quickly.
I loved the pacing of firefights. Usually, it starts with one side stumbling onto the other, and both sides confusedly open fire. Then, the side the grabs cover, and quickly starts grabbing flanking positions will often win these engagements. It means combats are quick, brutal, but incredibly strategic. As soldiers level up, things like sniper kill shots, bayonet charges, and grenades let you get an edge in combat.
Particularly effective is the way the game handles things like entrenched heavy weapons and armored vehicles, they can easily destroy your whole squad if not approached correctly, which feels realistic but also rewarding when you finally win.
On the map end of things, I really loved how many non-combat roles and abilities there were. It meant even my non-fighters developed, advanced in skills, and were useful.
Some of the combat missions can feel a little repetitive. Sneaking up on unsuspecting soldiers, stealth killing, slowly advancing forward, and repeat. However, these were broken up enough by missions to hold against waves of enemies, protect villagers, save prisoners, etc. that I never was too bothered.
Story/Production The story of the game is extremely effective. The way you manage resources and cross Siberia all tie together to create a vibrant and horrific picture of the civil strife happening in Russia.
The game looks fantastic, with amazing visuals in between chapters, and great narration during the game. Most of the dialogue in the missions is not voiced, but the scripts are solid and interesting.
Anyone who likes learning a bit about a period of history will probably find something to like here, though the game does hit some historical fiction-style story telling.
Overall, Last Train Home was a fantastic game, and I'm surprised more of my strategy game friends didn't play it!
I am still early into this game, but really impressed so far!
I was worried it was real-time combat, as it felt like it was deep enough to need turn-based. However, the combat clashes are a bit slower, and the hud is really well designed to let you see what is happening during multiple conflicts at once if needed.
The game nails the desperate balance of risking soldiers for more resources, balancing resources to get strategic bonuses, and building a crack team of squaddies.
If the game can keep up the pacing and tension, while vamping up the difficulty I think this will be an amazing game.