Engine Software, Grasshopper Manufacture
Nintendo GameCube · PC (Microsoft Windows) · PlayStation 2
3.98 from 332 ratings
1258 members have it in their collection · 31 playing now · 599 backlogged · 305 wish listed
How long? Main story 14h · with extras 16h · 100% 20h (from 13 logged playthroughs)
Status killerstar Oct 26, 2024
Opened up Steam to a killer7 update. What could they be updating in this 20 year-old game? Quite a lot, turns out. Some control changes, bugfixes, high resolution cutscenes... interesting.
Went to the store page and.. uh oh, what's going on?

Apparently the high resolution cutscenes are upscaled versions of the original gamecube cutscenes and they look rough.


Opened up Steam to a killer7 update. What could they be updating in this 20 year-old game? Quite a lot, turns out. Some control changes, bugfixes, high resolution cutscenes... interesting.
Went to the store page and.. uh oh, what's going on?

Apparently the high resolution cutscenes are upscaled versions of the original gamecube cutscenes and they look rough.


Status killerstar Sep 22, 2024
I'm a bit conflicted about this game. On the one hand, I'd like to celebrarte its weirdness and uniqueness. On the other hand, the gameplay and general design is complete dogshit.
The gameplay itself is kind of boring and one note, encounters are either piss-easy or unfair (like enemies that get you even before you physically have time to start …
I'm a bit conflicted about this game. On the one hand, I'd like to celebrarte its weirdness and uniqueness. On the other hand, the gameplay and general design is complete dogshit.
The gameplay itself is kind of boring and one note, encounters are either piss-easy or unfair (like enemies that get you even before you physically have time to start aiming and finish scanning) and the puzzles are basically "I bet you cannot figure out the code for this safe, which is 1234 and by the way, here's a weird guy holding a wrestling mask that will tell you that you need to put a combination to open a safe".
I've just finished the third mission and I feel that the game has blown its load in terms of weirdness and now all that was once strange is now mundane. "Oh, here's the disembodied head that will talk some nonsense and then give me a ring", "Ah, there you are, translucent dude in a red gimp suit, it's been a while". And now all that's left is the gameplay which, as I said, is dogshit.
I think I'll give it one more mission to grab me.
Status killerstar Sep 18, 2024
Decided to pick this up to fill in my K game for the Alphabet Backlog Challenge.
To say it's weird would be an understatement. It's positively ininteligible.
Status SIGINT Jan 24, 2022
I remember loads of coverage of this back in the day when I was still mostly on E-rated titles, and wanted to try it for a while as a fan of Suda51's later, more conventional game Shadows of the Damned. There are interesting things about Killer7, as covered in the reviews here. Unfortunately, its clunky-feeling experimental control scheme …
Read moreI remember loads of coverage of this back in the day when I was still mostly on E-rated titles, and wanted to try it for a while as a fan of Suda51's later, more conventional game Shadows of the Damned. There are interesting things about Killer7, as covered in the reviews here. Unfortunately, its clunky-feeling experimental control scheme for combat and traversal, combined with some frustrating enemies and mechanics, killed my interest in the game before it got far off the ground. I would recommend staying away unless you have the patience to acquire a pretty unusual, awkward taste.
Read lessStatus GigaDeathNullGolem Oct 9, 2020
one of the neatest artwork/posters for a game i've seen in awhile. reminds me of Watchmen (saw this on HLTB)
Status GigaDeathNullGolem May 27, 2018
i saw on twitter PC remake of this in the worx. Any thoughts? This seems like an awesome GCN game (and i liked the style of Killer is Dead) and i'm wanting to add in some more GCN titles under my belt so I'm a bit hesitant to just opt for PC. Will reevaluate this later.