Conquests of the Longbow: The Legend of Robin Hood (1991)

Sierra On-Line

Amiga · DOS

3.86 from 28 ratings

75 members have it in their collection · 2 playing now · 27 backlogged · 11 wish listed

Conquests of the Longbow is an adventure game and a follow-up to Conquests of Camelot. It uses an icon-based interface common to most contemporary Sierra adventures. Like its spiritual predecessor, it differs from most other games in the genre by reducing traditional inventory-based puzzles in favor of exploration and varied tasks dictated by the situation at hand. These include talking … Read more
Conquests of the Longbow is an adventure game and a follow-up to Conquests of Camelot. It uses an icon-based interface common to most contemporary Sierra adventures. Like its spiritual predecessor, it differs from most other games in the genre by reducing traditional inventory-based puzzles in favor of exploration and varied tasks dictated by the situation at hand. These include talking to characters, gathering information, making decisions, solving riddles, or participating in mini-games such as combat, archery contest, and Nine Men's Morris (with adjustable difficulty). Read less
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Details

Developers
Sierra On-Line
Publishers
Sierra On-Line
Genres
Adventure, Point-and-click, Puzzle
Themes
Fantasy, Historical
Series
Conquests

Release dates

  • 1991 (Worldwide) DOS
  • 1992 (Worldwide) Amiga
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Featured in lists

Rating distribution

5 stars
5
4 stars
16
3 stars
5
2 stars
2
1 star
0
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Community All Reviews Statuses

Laukku

Review Laukku 4/5 · May 5, 2017

One of Sierra's most underrated gems

Sierra On-Line is known for their long-spanning adventure game series made of very many installments, but the second and final installment in the Conquests series proves that quality trumps quantity.

It's striking just how well-designed the game is and still holds up today. The game had true multiple solutions with a quality that has rarely been matched since. Robin Hood …

Read more

Sierra On-Line is known for their long-spanning adventure game series made of very many installments, but the second and final installment in the Conquests series proves that quality trumps quantity.

It's striking just how well-designed the game is and still holds up today. The game had true multiple solutions with a quality that has rarely been matched since. Robin Hood can often deal with a situation with various levels of success/benevolence and must deal with the consequences. Play as a saint to gain the best ending, or as an irresponsible fool to see how you're rewarded! The game is a little on the short side too, so replaying isn't that painful. There aren't even that many genuine dead ends, because most of the time you can just continue despite failing.

The only design gimmick that holds the game down is the reliance of copy protection masquerading as puzzles - you have to look up trivia from the manual from time to time. The game does include some minor arcade sequences, but adventure purists can sigh in relief as they have an adjustable difficulty.

You could say that the story isn't anything special. Yes, it's rather standard Robin Hood fare - and has even some cheesy True Love tropes - but it's told expertly with enjoyable characters and great pacing. There is a great sense of adventure and mystical mood. Plus there are some unique aspects, such as the characterisation of Maid Marian as a pagan priestess, that set this apart from other Robin Hood interpretations. A great deal of historical research has been woven into the narrative and it really enhances the level of immersion.

This game has aged better than almost any other, better-known adventure game of its era, and deserves more fame.

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