"What the shit is that? Dude is like a lust machine!"
"Bullshit! I saw you prancing around! You enjoy being dumb! And I'm gonna beat the shit outta you!"
"No! Your majesty queen ayu-sama! Your demeanor was truly regal, and your behavior the height of haughty scornfulness! You were utterly magnificent!"
There really isn't another franchise like Yakuza and I'm happy this franchise exists. It's so schizophrenic and nonsensical in the best ways possible. Seamlessly meshing together a histrionic plot with utter absurdism and comedy gold. It works surprisingly well having almost all of the side quests be so insane and hilarious but keeping everything with the main plot sincere and grave. The main plot is ridiculous but it does have legit great moments and character development (excluding Majima). The map of the game may look small but it's shockingly dense with so much to do and discover. I clocked in about 90 hours and most of that was spent on side content. Completely optional and wholly entertaining. Not every side quest was good or memorable, but the hit rate on them is impressive. It's profoundly more than what you see in most open world games of copy and pasted game play loops. Effort was put firmly into side content and it's amazing for it.
Here's just a simple outline of some of the absurd side quests:
Cult quest making fun of the absurdity of cults with weird lingo and a clear push for taking money.
Toilet talk leading to you getting jumped but revealing the lady was real. Clever subversion.
Teaching a dominatrix how to be better at her job.
Mr. Libido as a recurring character. First introduced as a man thrusting in whitey tighteys in the corner of a cabaret club.
The entire pocket racer side quest is awesome. Getting wrapped up in the drama of something so important but being taken so gravely is hilarious.
Helping the kid get the new video game and resulting in a chain of robberies ending with the kids own dad mugging a mugger to give his kid the game they wanted.
Delivering a "Pizza" for the immigrant worker.
Even on the more heart felt side you have the restaurant quest where a worker isn't trusted to cook food but grows into a talented chef and getting the toys from the crane machine quest lines for the kid who feels alone. Both characters end up having interesting character arcs that were engaging to complete.
What makes all the side content more brilliant is the inclusion of the radio show where you send in your side quest stories. it's a fun way to reminisce on what you've already done in the game and I kinda wished you could have sent in more cards after completing the quest to recall all the side content you've done.
The Cabaret club mini game was extremely engaging and fun. I did find the mentoring minigame to be kinda cringey but the general concept of a cabaret club is cringe to be fair so that's to be expected. It is well written. What I like about the cabaret club are the outrageous confrontations with the competing cabaret club owners. It always manages to have that zany Yakuza flair to make it funny. The real estate minigame in contrast was more of a slog to get through. You are time locked from progression by needing to wait real time to collect money. Then you need to run around town like a jackass clicking on every building to discover which properties you can actually buy. Everything that the business management mini-game in Like A Dragon changes is a massive improvement over what is here. I still competed the real estate game, mostly because I found the confrontations to be mostly entertaining with the other billionaires.
The Out Run minigame to beat Electronic King was brutally hard. I had to train for awhile until I could reach his high score (took probably at least 10-15 tries) then I had to reset a bunch, fighting his goons and spamming through his chat every time until I got both lucky and good enough to beat him. Compared to Leisure king where I beat him on my first go since karaoke is WAY easier. At least Out Run has a great sound track. Though it's one song. The media king was also pretty rough since you had to beat him at the dance minigame and there was high variation in the scores he could get. I got 3 stars (max score) multiple times but still lost by like 1000 points which was insane.
Even the sincere main plot, while convoluted, still has dramatic pay off. My only real gripe with the plot, which is an issue with most prequels, is how they make Majima a really captivating character then on a dime who goes full "I'm the Joker baby!" mode because that's the character already established by the franchise... it's disappointing because I thought Majima was a good character who is completely ruined by going Joker mode for no good reason. It feels like a nose dive in the quality of writing. I get that's who Majima is within the Yakuza world, but what they wrote for most of the game was just a far more compelling character. I still like the ending of the game.
I think the overall plot of Yakuza zero is stronger than Like A Dragon (my first Yakuza game), but the characters in Like A Dragon are by far more likeable. Kiryu is way more badass than Ichi, but Ichi is just such an endearing dingus with a heart of gold that he is far easier to love. Majima I found to be busted in a good way. His combat felt way stronger than Kiryu and his fighting styles were more entertaining. Break dancing, fighting with a bat then the fast and useless speedy fighting style I never bothered with. Combat is simple but satisfying. Playing out like the classic beat em up brawlers like Double Dragon and it's ilk with light RPG elements. After playing Yakuza Zero, Like A Dragon really does feel like a naturally extension for the franchise. You already had basically random encounters like in Like a Dragon. And so much of the Yakuza franchise takes plenty of nods and influence from classic JRPGS. It's more surprising they didn't make a JRPG Yakuza game sooner to be honest.
Yakuza Zero is a fun and zany ride. There is a ton to do and its mostly optional. I found myself intrigued and entertained enough to explore most side content. But I didn't need to. I WANTED to which is an important distinction. Yakuza isn't designed to waste your time. It's designed to give you a ton to do and it's all varied. No system in this game is deep, but it's certainly greater than the sum of its parts.