Notes so far (a few hours in, just started chapter two):
Glad that the first twist ("aw this dude totally set me up") is played through in the first hour or so of the game, and while it's still playing out in the story I'm glad we're not hanging on an obvious reveal. Kiryu seems aware and a little more in control of his destiny, as compared to a GTAV Michael or a Final Fantasyman.
Hey this game's real pretty
I love that there's one currency so far and it's Yen. Yen for food. Yen for plot progression. Yen for.. stat.. boosts. Not even, like, paying for training or armor, just, being a more effective fighter by buying the More Effective Fighter trait. Ties in with the overarching theme of 80's materialism, and doesn't waste the time or code lampshading it. Fun move.
Good lord this is a pretty game. Those cutscenes. Not even just the detail or the many large pores on the faces of the Yakuza lieutenants, but the artistry. The conscious decision to have characters semi-freeze in these memories, playing out in the game's present time, just, I think these folks know what they're doing.
Lots of hand holding so far, but there's a lot to learn. Excited to see this game open up, see the inside of more of these shops, buy some of these shops (always a favorite Open World pastime), and get into some of these gambling halls.
I thought I was really going to feel those loading times, especially since I held off on getting an SSD, but compared to Everybody Golf and Fifa 18, Y0's been blazing through those mean streets. Maybe 5 seconds to get outside or into the next scene? Very palatable.
Also I tried listening on headphones via the controller for the first time. Certainly one of those technologies that makes you go "Why haven't we been doing this for the past ten years this is brilliant"