Remake of Yakuza
3.97 average rating based on 1473 ratings
Yakuza Kiwami was my first entry into the series. I do wish I started with Yakuza 0 to understand the story more since there are characters and references I missed. I had the time of my life playing through this game and spent around 30 hours on it.
Kiryu is a character that I didn't expect to have a less hostile side towards him and he did some badass things throughout the game. I really have a lot of respect towards this character and if it keeps up I could see him becoming one of my favorites in gaming.
I LOVE the minigames and side quest which were things I didn't expect and I still can dive more into them in the future. Learning to play Majong and also Shogi was really neat and I must say that the karaoke was great as well, especially when you bring someone along.
The combat was pretty good and I liked the number of finishers and being able to switch fighting styles, although some of the bosses, later on, felt a little cheap. I felt like Rush and Brawler became more important towards the end of the game since a lot of the …
Yakuza Kiwami was my first entry into the series. I do wish I started with Yakuza 0 to understand the story more since there are characters and references I missed. I had the time of my life playing through this game and spent around 30 hours on it.
Kiryu is a character that I didn't expect to have a less hostile side towards him and he did some badass things throughout the game. I really have a lot of respect towards this character and if it keeps up I could see him becoming one of my favorites in gaming.
I LOVE the minigames and side quest which were things I didn't expect and I still can dive more into them in the future. Learning to play Majong and also Shogi was really neat and I must say that the karaoke was great as well, especially when you bring someone along.
The combat was pretty good and I liked the number of finishers and being able to switch fighting styles, although some of the bosses, later on, felt a little cheap. I felt like Rush and Brawler became more important towards the end of the game since a lot of the attacks in beast mode were too slow. I loved the story, characters, and semi-open world environment. Just going around the city and having random stuff happen really felt like how an open-world game should be. There was always something you would come across and the missions could range from thoughtful to outright funny.
I will probably go back and play the prequel in a few months and see how it improved the series since the Kiwami 1 games took a lot of the original source material and added more to it. The Yakuza games are something I've been sleeping on for a couple of years now, but I am happy that I took the plunge to get into it.
9.6/10 ~ There is a little something for everyone.

Story 5/5Gameplay 5/5Exploration 5/5
This is my first time playing a yakuza and now I am a fan of this series. I'll definitely play all the other games of this series. The combat is the strongest part of this game which they nailed it. Kiriyu's movesets were good and really enjoyable. Majima is probably the best character of this game. I hope I can see him in the future games. I completed it nearly 50% but I never feel any lack of exploration the side stories were nice. The minigames were also fan. The map was small but it was full of so many things that you will never get bored. Overall great game. Definitely worth playing.
Playing this directly after Yakuza 0 probably made it feel worse than it is, for the most part it improved on all the mechanics of Yakuza 0 making it feel better to play but the high emotions I had from Yakuza 0 made the start of the game incredibly bland - you're seeing all these characters you just spent 40 hours with in Yakuza 0 and they're different and jarring, then it just never reaches the same highs.
It was still decent fun, so I am looking forward to the next, but I might wait a week to start so I don't burn myself out on the series
I had such a blast with this game. I finished the story on Tuesday night (2/7), but I do intend to go back and work on some of the substories and other side stuff. Doubt that I'm going to do everything, but there's definitely more that I want to delve into before tackling the next game.
Kiryu is easily one of my favorite protagonists of a video game ever. Man has been through some shit and can also beat the shit out of anyone, but what a heart of gold. I loved his relationships with the people supporting/working with him (like Date) and he is absolutely precious with
The combat was a little frustrating sometimes--namely the boss/Majima fights when they'd start healing. The
The story itself is pretty short, but it's a solid tale of redemption, revenge, love, and friendship. There are some heavy …
I had such a blast with this game. I finished the story on Tuesday night (2/7), but I do intend to go back and work on some of the substories and other side stuff. Doubt that I'm going to do everything, but there's definitely more that I want to delve into before tackling the next game.
Kiryu is easily one of my favorite protagonists of a video game ever. Man has been through some shit and can also beat the shit out of anyone, but what a heart of gold. I loved his relationships with the people supporting/working with him (like Date) and he is absolutely precious with
The combat was a little frustrating sometimes--namely the boss/Majima fights when they'd start healing. The
The story itself is pretty short, but it's a solid tale of redemption, revenge, love, and friendship. There are some heavy themes and scenes and it doesn't really pull any punches when it comes to killing off characters and putting you in your feels. But the game also made me laugh a lot! I enjoyed it quite a bit.
Despite my middle of the road score, I had a lot of fun with this. If I had gone straight from Yakuza 0 to this, I think it would've been a lot more disappointing but after a couple month break from the series, it felt nice to return to the world and see the characters again. The minigames and substories are again the best part and are consistently funny and wholesome.
Where the game really shows its age is in the writing department, with the main story being melodramatic and overly complicated. The main villain of the story is absent from it most of the time and there are several ancillary characters that bloat and weigh the story down. The combat in particular is a straight downgrade from 0, with boss fights being a combination of boring or frustrating. Nowhere is this more apparent than in the Majima Everywhere system. While Majima and Kiryu's interactions are a highlight of the game, the 50+ boss fights get old quickly when you realize that the enemies will spam armor, heal themselves constantly, and make you use the same few moves if you want any hope of the fight ending in a reasonable …
Despite my middle of the road score, I had a lot of fun with this. If I had gone straight from Yakuza 0 to this, I think it would've been a lot more disappointing but after a couple month break from the series, it felt nice to return to the world and see the characters again. The minigames and substories are again the best part and are consistently funny and wholesome.
Where the game really shows its age is in the writing department, with the main story being melodramatic and overly complicated. The main villain of the story is absent from it most of the time and there are several ancillary characters that bloat and weigh the story down. The combat in particular is a straight downgrade from 0, with boss fights being a combination of boring or frustrating. Nowhere is this more apparent than in the Majima Everywhere system. While Majima and Kiryu's interactions are a highlight of the game, the 50+ boss fights get old quickly when you realize that the enemies will spam armor, heal themselves constantly, and make you use the same few moves if you want any hope of the fight ending in a reasonable time. There are times when the near constant interruption of thug fights while you're trying to navigate across the map becomes a detriment as well.
Taken on its own merits, Yakuza Kiwami is a solid and interesting game, albeit a frustrating one. There's a lot of fun to be had if you can put up with some strange design choices and a sometimes grating combat system.
I love how pure the main character is. How well the blend of super-serious crime drama and really goofy wacky antics go together.
There is so much to do and see and why the fighting took a really long time to "get" it is fun enough because of how BIG and oddly violent it is.
The cast is also great and does a great job when there is VO. I wish it were ALL VO but I guess time and budget cannot be helped.
This is not for everyone but I feel like it is so... special that it should at least be tried. I have played Zero and now one and am just working my way through the series. On to the next!
Coming off Yazuka 0 it is impossible not to compare it to this game being its chronological sequel. However, the game still holds it own on certain aspects. The gameplay is fun and quite difficult at time! But, while the characters are entertaining and very likable I found the story not to be up to par with the previous entry. The story was still good for sure, but at times very convoluted and confusing. Despite that it managed to get me invested and get excited at where things were going next. One thing that caught me off guard was how they did not hold back with character deaths at all, quite unexpected. Lastly, apparently being a female character in this game meant you had to be slapped constantly for no reason, even the poor little girl. Overall, great game, but nowhere near how addictive and huge Yakuza 0 was, despite that I am very into the series and hope to see where things go from here.

PROS
CONS
Having previously played Yakuza 3, 4, 5, 0 and Judgment, I have to say I'm a bit disappointed with this entry. It's still a lot of fun, but the formula is clearly getting stale for me, specially in the old engine, which was clearly dated by the point this game came out in 2017, with visuals that look only marginally better than the entries that had come out on the PS3.
Combat is still simplistic but enjoyable thanks to the flashy and brutal heat actions. Its main downside are those cheap healing animations that all the bosses have. Hope the one that came out with that idea got fired, because it's incredibly frustrating and stupid. Combat styles and movesets are, again, very unbalanced. The Dragon style is utterly useless until you get the ultimate skills, specially the Tiger Drop, and then it becomes broken. Maybe it was designed as some kind of late game reward, but I don't think it works well that way.
The story is a bit convoluted, as usual in these games, and is quite melodramatic as well, which was the case with the earlier entries. Minigames can be fun, but it's disappointing …
Having previously played Yakuza 3, 4, 5, 0 and Judgment, I have to say I'm a bit disappointed with this entry. It's still a lot of fun, but the formula is clearly getting stale for me, specially in the old engine, which was clearly dated by the point this game came out in 2017, with visuals that look only marginally better than the entries that had come out on the PS3.
Combat is still simplistic but enjoyable thanks to the flashy and brutal heat actions. Its main downside are those cheap healing animations that all the bosses have. Hope the one that came out with that idea got fired, because it's incredibly frustrating and stupid. Combat styles and movesets are, again, very unbalanced. The Dragon style is utterly useless until you get the ultimate skills, specially the Tiger Drop, and then it becomes broken. Maybe it was designed as some kind of late game reward, but I don't think it works well that way.
The story is a bit convoluted, as usual in these games, and is quite melodramatic as well, which was the case with the earlier entries. Minigames can be fun, but it's disappointing that there are no new ones, and in fact it has way fewer than the previously released Yakuza 0. What could be considered "new content", Majima Everywhere and Haruka's requests, are the worst type of padding a game can have, with repetitive fetch quests and encounters that become boring after just a couple of instances. Because of how much of a slog they are, I don't recommend people to 100% this game, even if I think it's one of the easiest and quickest entries to do so.
All in all, it's nice to have the earlier entries accessible in modern consoles and PC, but I found this remake to be a bit lazy. With the same old engine as previous entries, no new minigames, lots of reused content and some frustrating new mechanics, its strengths are the same as in other Ryu Ga Gotoku Studio's games, with no real identity of its own and bringing nothing new of value to the table.
After digging Yakuza 0 so much that I actually returned to play through a bunch of sidequests, I decided I should probably play this title next… and I'm really glad I did!
I went in with modest expectations. Yakuza Kiwami is a remake of the 2005 original, so while its story follows that of Yakuza 0, I knew it wouldn't have the same scope. I also knew it might lack whatever series refinements that may have benefited its prequel.
I ended up being pleasantly surprised. So much of what I loved about Yakuza 0 is present and fully-formed in Kiwami. There is something really special about exploring Kamurocho and seeing how it's evolved from 1988 to 2005. I also found the game's characters and story resonated that much more deeply based on my experience with its prequel. And while the game's length, characters and environments are smaller, I found its comparative straightforwardness (while still being stuffed with quirky sidequests and optional challenges) quite charming.
If I had to do it over again, I'd still play Yakuza 0 first. But Kiwami makes a terrific follow-up that justifies the franchise's staying power.
Also: There's a wonderful fan-made "making of" documentary …
After digging Yakuza 0 so much that I actually returned to play through a bunch of sidequests, I decided I should probably play this title next… and I'm really glad I did!
I went in with modest expectations. Yakuza Kiwami is a remake of the 2005 original, so while its story follows that of Yakuza 0, I knew it wouldn't have the same scope. I also knew it might lack whatever series refinements that may have benefited its prequel.
I ended up being pleasantly surprised. So much of what I loved about Yakuza 0 is present and fully-formed in Kiwami. There is something really special about exploring Kamurocho and seeing how it's evolved from 1988 to 2005. I also found the game's characters and story resonated that much more deeply based on my experience with its prequel. And while the game's length, characters and environments are smaller, I found its comparative straightforwardness (while still being stuffed with quirky sidequests and optional challenges) quite charming.
If I had to do it over again, I'd still play Yakuza 0 first. But Kiwami makes a terrific follow-up that justifies the franchise's staying power.
Also: There's a wonderful fan-made "making of" documentary on YouTube called Forging the Dragon I'd highly recommend (after finishing the game, of course):
Game #28/200 spoilers, including character deaths, ahead I played this game hot off the heels (is that an expression or did I just make that up?) of Yakuza 0 -- finding that Y0 was one of my new favorite games -- and Kiwami certainly improves upon some aspects of it but doesn't nearly reach its epic heights. Let me start by saying that, chronologically, Y0 comes first and, in terms of release order, it also comes first, but Kiwami is based on the first Yakuza game which was released on PS2 way back when (2005?). It incorporates some lore aspects that were introduced in Y0 which is cool because you'll notice the continuity between the titles, especially if you completed various side content. But as far as how Kiwami builds on 0, it does a nice job of improving upon the combat system (initially anyway). The combat is undeniably more fluid and the clunky money system is discarded. Rush style, which truly sucked in Y0, is now quite strong and useful in various situations. I found myself alternating between the 4 styles much more and experimenting with different abilities in different situations. Beyond that, the leveling system and skill tree …
Read MoreGame #28/200 spoilers, including character deaths, ahead I played this game hot off the heels (is that an expression or did I just make that up?) of Yakuza 0 -- finding that Y0 was one of my new favorite games -- and Kiwami certainly improves upon some aspects of it but doesn't nearly reach its epic heights. Let me start by saying that, chronologically, Y0 comes first and, in terms of release order, it also comes first, but Kiwami is based on the first Yakuza game which was released on PS2 way back when (2005?). It incorporates some lore aspects that were introduced in Y0 which is cool because you'll notice the continuity between the titles, especially if you completed various side content. But as far as how Kiwami builds on 0, it does a nice job of improving upon the combat system (initially anyway). The combat is undeniably more fluid and the clunky money system is discarded. Rush style, which truly sucked in Y0, is now quite strong and useful in various situations. I found myself alternating between the 4 styles much more and experimenting with different abilities in different situations. Beyond that, the leveling system and skill tree was fun and gave the player some choice over how to power up Kiryu. I really enjoyed how you had to gradually improve your "Dragon" style as opposed to pumping ability points in it, even if the "Majima Everywhere" got very repetitive. As a person who played Maple Story as a kid, I have a high tolerance for mind numbingly grinding the same activity for an absurd period of time, but even I was getting sick of constantly fighting Majima. There is so much excellent humor surrounding Majima's encounters (and just in general throughout the game), that the gameplay feature really does not become stale until later in the game, but the battle system, which is improved mechanically as I've mentioned, is a bit wasted because of the enemy AI. It will constantly block you (or sometimes dodge you), knock you down leading to a lengthy get-up animation, and the stacked HP bars are just frustrating after a while. The other faults of Kiwami are in its story, which is by no means bad -- in fact it's nearly excellent if compared to the average video game -- but so much shorter, worse paced, less intense, and less emotional than Y0's story. The story actually builds up quite nicely for 10 or so chapters, but the end of the game hits the player so fast with several twists (good ones) and character deaths (that I was ambivalent about) that I actually started wondering if I was not paying attention well because some things were losing me. I really enjoyed the new characters in this game, particularly Haruka, but as in Y0, Kiryu, Nishikiyama, and Majima shine majorly too. I loved the writing and merely wish the plot moved slower toward the late-middle point and that there was more exposition and less character death. Some characters like Sera and Kazama seem so wasted? Not to mention that way that Kazama died was so sudden. There was a hugely missed opportunity for that scene to carry more emotional weight. Just in general, the character deaths, like Shinji's too, could have been handled far better. I found that disappointing. Also, the minigames and substories were way weaker in this game. There are a very small handful of new minigames, some of which (like Mesuking) are reskins of minigames removed from Y0. Some of the best mini games from Y0 were taken out, like fishing, cabaret club, disco, and all arcade games (Kiwami teases you with Virtua Fighter 2 but it's not playable). Notably, they did improve the batting cages and some other games, but so much is missing. There are also some excellent substories, but only some. While Y0 was packed with funny, interesting, outlandish, and perverse substories, so many in Kiwami are dull and short: minor conflict on street --> beat up bad guy -- > get reward. Some are still very good, but the standard is much lower. I see online that Kiwami is one of the weaker titles in the series, which is reassuring because I still liked it a lot! But I do hope a future title will match Y0's stellar story while also continuing to improve on the gameplay and add a seemingly unlimited number of wacky substories and fun minigames.
Read LessTiene una excelente historia si vienes después del 0 tiene una variedad de movimientos y se siente bastante ágil la historia.
El único pero que pondré es que ese maldito estilo dragón al final te es necesario o si no la pasas muy mal xD
If you haven't played yakuza do it now, If you are a fan of anime, Kung Fu movies, gangster movies, or anything remotely Japanese You need to play this game
Great pacing, thrilling story and very interesting approach to the story through Haruka. Pairing up an ex - Yakuza with some kid leads to very silly situations and really cool dynamics. All in all a great game!!
I'm just here to complain about the trash car chase sequence with that rocket launcher dude on a semi. F all of that. Ruins a perfectly good game.
(Now that I've whined about it here, I can beat it on my next attempt -- as is tradition with me on Grouvee.)
I'm in the final chapter, but still have a looooot of side stuff to do, despite how much time I've sunk into it already. I don't plan to do it all because I'm not trophy hunting that hard, and I can't be bothered with some of it, but I do want to do more of the substories and such. I just don't care too much about taking on the host girl completion points or acing the batting cages/pocket car/darts minigames. (But I might change my mind, haha.)
I'm probably just going to finish up the story tonight and then continue the rest in Premium Adventure. I've already got all of my abilities aside from Dragon Style maxed, so I'm ready to see the conclusion and then goof off for a while before I set this one down.
Good game, repetitive af toward the end but the story makes up for it
I'm in Chapter...5, I think. I've been having a really good time just prowling the streets looking for locker keys and beating up goons and hooligans with traffic cones and shop signs. I'm not a very defensive player (in general), so I've been forcing myself to be better about blocking. It's not really dire, but it helps. I really like Rush Mode. Speedy Punch Boi.
The story has been interesting so far. I haven't seen a whoooole lot of it yet because I've been taking my time exploring the new things that opened up after major events in the first couple of chapters. But I'm really intrigued about where it's going, and I love Kiryu (and
Picked this back up/restarted it last night. I'd only gotten like maybe two hours into it before in 2019, so it wasn't like it was a big loss of playtime. I'm looking forward to some brawlin'.
I have all of the mainline games minus Like a Dragon now because of the PSN sale, so I'll probably play these in between JRPGs or something.
I'm still working on Trails in the Sky; haven't played in like a week because of work, uncle in the hospital, other family I've never met coming into town, etc., so I haven't had the focus for it, but I'll get back to it soon.
Kiwami might be the game I play the most of out of any of these Yakuza games so far. I found an item that shows me where substories are on the map, and now I'm on a mad obsession to do every one of them. And there are a lot! Also feel better about my combat abilities than I did in zero. The Brawler stance is not one I tried much in the previous game, but it's all I do now.
Everyone of these games I play I enjoy more than the last, which says a lot because my first one was Like a Dragon and I did not think I could like one of these games more than that. Yakuza 0 was a slow burn for me, but once it caught me it really caught me, and now Kiwami has me without even being a slow burn. It's so damn good. It doesn't feel like it has any right being this cool. Kiryu has basically become my favorite male character from any game I've played, and while there are some super frustrating spots, overall this game is A+++++ killer, hot shit awesome.
Mother fucking Majima. I got him, but I had to stock up on so many healing and combat items. This guy! If I didn't love him so much I'd hate him.
Seriously loving this playthrough though. I don't understand why Yakuza games are allowed to be so good.
After beating Kiwami, I can't help but to appreciate Yakuza: Like a Dragon even more with both origin arcs of Kazuma Kiryu and Kasuga Ichiban paralleling each other in such similar ways. I appreciate the idea even more of creating a new protagonist and combat system for the series even more now since like starting the series, it's going to be generally new. Not gonna explain how since that would spoil both games, but they nailed the parallel. Teachnically, they're both called Ryu Ga Gotoku (meaning like a dragon) after all. Progression far pales in comparison to Yakuza 0 because of the Majima Everywhere mechanic locking a style behind story progression and fighting Majima again and again(I never thought of grinding the cage matches), and combat is much worse with annoying enemies and bosses and brawler being the only style with good magnetized attacks which is most viable. Game's OK. But I think I would've liked Yakuza 1 more if I played the PS2 version undubbed. I'll play Yakuza 2 (the PS2 version) sometime later.
Just finished chapter 10. Boss fights in general have been garbage, but this boss fight (against Kazuto Arase) is THE worst one i've encountered in a videogame (not talking about difficulty), and funnily enough i've read that there's worse to come. Game's still mostly good but now every time i get to a boss fight it takes me back to when i was a kid playing in the school's yard and the bell rang. 
-took the screencap from some random youtube video
Main Story finished in Hard Mode. I expected the final battles to be harder, but the last one was epic.
Anyway, this game is not as good as Yakuza Zero, but an incredible game anyway. 5 stars without a doubt (Zero would have 6 stars, it's too good for humankind).
I look forward next Yakuza games. Next step, Kiwami 2!
Finished this just half an hour ago. It was satisfying finishing Majima Everywhere and then making the final fights really trivial.
Trying to complete that car section on Legend difficultly will literally turn you into a serial killer