Where to begin with this one? Well, I guess I've been playing Pokémon since I was a kid, like most kids born in the nineties. (Though to call me a nineties kid is a bit of a stretch) I've played games from nearly every gen, from Kanto, to Hoenn, to Unova and Alola. The reason I bring this up, is to make it abundantly clear that I have severe nostalgia for the games before gen 6. I generally feel like a lot of the charm of the original games was lost in the transition to 3D, and I haven't loved the general direction of any of the games since Unova. That being said, I did my best to go into this game without letting nostalgia fog up my goggles as much as possible.
I picked up Pokémon Shield a few months after release, second hand from a friend who didn't want it anymore. Up to this point, I had seen most of the Pokémon designs online, and many of the unique mechanics to this game, and thought I knew what I was getting into.
I started playing, spent some time doing wild area raids with my friends who had beaten the game, and before I knew it, the game was over. For a 25 hour game, this breezed by, and though time flies, I really wasn't having very much fun.
I want to start with what I enjoyed about this title. Camping is cool, and a few cleverly placed camps give the player a bonus for holding out on camping until they find one set up by an npc. These clever placements are in the middle of a long route when you may be getting tired, and need some health. That being said, I wish the game took advantage of this mechanic more, it was one of the driving forces that made this game feel like a long adventure. Raids were also a fun inclusion, and the pseudo MMO style in the wild area helped make these wide spaces feel more alive with real players. I do wish there was more interaction with these players, as well as more minigames in addition to raids to partake in. That being said, doing a few high level raids with my roommates was a good time, even if the breadth of activities was not fleshed out.
A few sidenotes: Gym 7 had a great theme and aesthetic, and Gym 8 was the most compelling gym in terms of gameplay and made me wish that Gamefreak could design a mainline pokemon game that relies almost entirely on double battles. Some areas (not the wild zone) look pretty, and were a pleasure to wander through. Lastly but not least, most of the pokemon designs grew on me, and I was happy to use a majority of the new pokémon I caught on my journey.
Now, here is the part where I slap this game with the tagline of "worst main line Pokémon game." The story made me want to put my head in a wood chipper. The story introduces characters like Marnie and Bede to the plot, who were characters I was excited to see in action, only to have them get shelved for the climax of the game, basically doing nothing for the majority of the story. Meanwhile, the game kept shoving Hop down my throat, who grew to be my least favorite Rival of all time, beating out the unmemorable gang from Gen 6. His incessant whining and gushing over his older brother made him an unlikeable and uninteresting character who has a boring and predictable arc. Not only that, the antagonist motivations are awful and nonsensical, the "antagonist team" does nothing for the majority of the game, and for the post game, all the trouble that the baddies cause are forgiven with a single "I'm Sorry." Lastly, the story just has this weird pacing issue where everything in the story happens in the last 3 hours of the game.
In addition, The game is hyper linear and doesn't spend time developing any side characters or areas. It just keeps pushing me along before I can stick around long enough to enjoy any of the wacky side characters or pretty towns and cities. The game still features single battles which are generally boring, and are basically a big dick contest between whoever is currently on the field. Double battles would add some level of strategy and planning to the game, but the era of Pokémon Colosseum is past us. Side note: For being the starter Pokémon, the movepool for Cinderace is awful and I was stuck using Double Kick literally until the end credits. In terms of gameplay, it is just so painfully standard for Pokemon, nothing interesting or unique about it, to the point where it feels stagnant. Single Battles only further this issue as team synergy hardly matters at this point.
Unfortunately, while the music is usually a strong take away from any Pokemon game, the last few gens have had weaker soundtracks, this one included. Aside from the battle tower, gym battle theme, Pokejobs, and “Battle! (Mysterious Being) tunes, all the music is unfortunately forgettable and unremarkable.
Overall, the game was not particularly fun or engaging to play, and any strengths this new title brought to the table were overshadowed by its shortcomings and monotony. It is absolutely not worth full price, and is only worth picking up at 50% off if you just have to play the next Pokemon game. But honestly, I’d say don’t waste your time.
Unfortunately, because this game has outsold every other Pokémon game, I would not expect anything to change for the next title either.
I know I glossed over certain complaints, but if I spend any more time writing about this game, I’m going to pop a blood vessel. Feel free to comment or DM me with any questions.
Final Score: Strong 5