Review Mazinkaiser 5/5 · May 2, 2022
Shin Megami Tensei V: Recreating MegaTen
Shin Megami Tensei V is both a visual return to form for the franchise and a modern direction that neither sacrifices its difficulty nor thematic complexity to provide one of the best RPGs on the Switch.
The game has a relatively straightforward plot. The protagonist finds himself in a mysterious earthquake and finds a destroyed Tokyo amidst a battle between …
Shin Megami Tensei V is both a visual return to form for the franchise and a modern direction that neither sacrifices its difficulty nor thematic complexity to provide one of the best RPGs on the Switch.
The game has a relatively straightforward plot. The protagonist finds himself in a mysterious earthquake and finds a destroyed Tokyo amidst a battle between angels, demons, gods, and everything in between. Upon merging with a mysterious being he becomes the Nahobino, the key to the world's future and possible recreation. The player gets pulled into the conflict and as the world reaches its true end, many a god and human aims for the throne. The conflict between God and gods as well as a path for humanity doesn't exactly raise the biggest philosophical questions but allows for some really engaging characters to take these opposing ideologies into battle.
The battle are built mostly on Nocturne's battle system with the reintroduction of press turn icons. Weaknesses/critical hits give extra turns while evading, blocking, draining, etc attacks pulls away turns. The protagonist may converse with enemies to recruit them as well as fuse them into stronger demons. A very useful skill is Essence, which allows the player to collect sets of skills/affinities from demons and fuse them onto other demons or the player. This allows an extremely customizable playstyle that allows the player to quickly create dream teams to take on the most fiendish of bosses. And these bosses can get FIENDISH on the right difficulty level - though the game has plenty of difficulties to introduce even the most intimidated players.
The game also has a focus on exploration, with open exploration across several pieces of apocalyptic Tokyo. The player can collect items to sell, find secret Miman that lead to bonus items, and find Glory to imbue the player with permanent upgrades called Miracles. These miracles are very helpful and can dramatically improve battles. There is also some platforming, which can lead to some weak points in design (the demon castle, enough said) but that does not really drag down the meat of the game.
The design of the game is a mix between stark minimalism and the Kaneko/Doi/you name it mass of designed and redesigned demons that evoke a variety of cultures/religions. For plenty of demons this is the first foray into 3D, making them look absolutely gorgeous (even on the Switch) - Amon, Danu, Anahita, and plenty of others make a seamless transition to the third dimension. Music is also a very high point, with epic electronic ambience with the exciting rock tracks people have come to love about the franchise.
Shin Megami Tensei V is expertly balanced, designed, an artistic triumph on the Switch, you name it - while the previous entries are still fantastic in their own right, the jump into a 3D, Nocturne inspired world will be a return to form for many.

This and a Nocturne port have made my day.