MO:Astray box art

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MO:Astray

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MO:Astray

Oct 24, 2019

Main game

3.55 average rating based on 42 ratings

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MO:Astray is a pixelated, side-scrolling, puzzle-solving action game. Featuring the main character MO and its special abilities, the game is loaded with bizarre enemies, threatening traps and ingenious level designs.
Release Dates
Oct 24, 2019 (Worldwide)
PC (Microsoft Windows)
Sep 09, 2020 (Europe)
Nintendo Switch
Sep 10, 2020 (Worldwide)
Nintendo Switch
Nov 11, 2020 (Worldwide)
Android, iOS
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User Stats
850
In Collection
31
Wish Listed
3
Playing
607
Backlogged
How Long Is MO:Astray?
Main story: 7.5 hours
Main + extras: 10.5 hours
Total completions: 3
Lyrica
Lyrica gave Oct 27, 2021
Lyrica gave Oct 27, 2021
Lyrica's review of MO:Astray

MO:Astray is a puzzle-platformer in which you play as a little blue blob called MO. I should say, the balance here is much more on the side of "platformer". There are puzzles here to be sure, but overall it feels significantly more like an action game than a puzzle game.

MO:Astray Screenshot

MO:Astray has a somewhat unique movement system for a platformer. Rather than simply having buttons for left, right, and jump, MO:Astray instead uses the right analog stick to control the trajectory of the jump and the left shoulder button to sproing in that direction. There are a couple of consequences that come with this. First off, once you make a jump, you're committed to it. An early-game upgrade lets you make a second jump from mid-air, but outside of this, there is zero ability to control your momentum in the midst of a jump. Secondly, there is a surprising degree of freedom and precision in your control over jumps, since you can set not just the exact angle but also the power of the jump.

This movement system can feel a little awkward at first, and is probably one of the main criticisms by players who aren't fond of the …

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MO:Astray is a puzzle-platformer in which you play as a little blue blob called MO. I should say, the balance here is much more on the side of "platformer". There are puzzles here to be sure, but overall it feels significantly more like an action game than a puzzle game.

MO:Astray Screenshot

MO:Astray has a somewhat unique movement system for a platformer. Rather than simply having buttons for left, right, and jump, MO:Astray instead uses the right analog stick to control the trajectory of the jump and the left shoulder button to sproing in that direction. There are a couple of consequences that come with this. First off, once you make a jump, you're committed to it. An early-game upgrade lets you make a second jump from mid-air, but outside of this, there is zero ability to control your momentum in the midst of a jump. Secondly, there is a surprising degree of freedom and precision in your control over jumps, since you can set not just the exact angle but also the power of the jump.

This movement system can feel a little awkward at first, and is probably one of the main criticisms by players who aren't fond of the game. There will be times early on when you will say, "Why didn't they just put a normal jump in here?" But once you get accustomed to it, you will realize there is a lot of power and control in this system. There is a lot of room for skill, and in late game you will find yourself doing little acrobatics that feel both incredibly fun and fluid.

As a little blob, you have the ability to jump on to the heads of creatures and read their memories. Through this, you get glimpses of the lives and final thoughts of the (former) people you encounter. Between these little bits of text and an unidentified voice that's speaking to you in your head since the start, the game gives you its little bits of story exposition. But I was somewhat critical of these story reveals at first. It felt like they were intruding in on the game experience, and without any background to give context to these memories, it felt like they just didn't add up to much. But once I got some ways into the game, it got much, much better.

MO:Astray is a game that is at its best (like most games, I've come to feel) when it allows you to simply play. This is, after all, the strength of games as a medium. Rather than simply telling you, or even showing you a story, a game has the unique ability to let you experience it. There is so much to love here, and once the game is able to get out of its own way and let you experience it for yourself, it really shines.

By the time I was in the final sequence, I was completely sold. There's a protracted series of fights culminating in a boss fight that got my blood pumping, and as I was making my way to the final end, I found myself caring about the story and wanting to know how it all would end. I was filled with questions that drove me forward. What truly happened here that led to all of this? Who really is that voice that's been speaking in my head? Am I even doing the right thing here, by moving forward and beating everything I've beaten to get this far?

Not bad for a game where you play as a literal blob, I'll say.

Oh, and also, after each boss fight, you unlock these little comic book style story flashbacks, which I feel are a nice touch:

flashback 1flashback 2flashback 3

Amazing game, highly recommended.

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Trost
Trost gave Sep 30, 2022
Trost gave Sep 30, 2022
Trost's review of MO:Astray

Reminded me of Rain World with the art style of the world and enemies. And because you also play as a squishy thing and climb through ventilation systems.
The gameplay is completely different in this game, but at least (unlike in RW) I had enough checkpoints and the challenge was just right.

Also, this is the first game that I played without sound, because instead of a voiceover the narrator makes some weird anime moan sounds. 😖 And that happens very often. So I muted the game, got some music on and completed this on my iPad in 8 hours. Might even replay it later on the hardest difficulty.

Oh, almost forgot. There are 4 difficulty levels in the PC version (and 2 on mobile) and they actually change the structure of the levels and the position of the hazards to make platforming easier/harder.

hewward
hewward gave Mar 20, 2021
hewward gave Mar 20, 2021
A very conflicted 2 star review

I'm very conflicted on the rating for this game.

The graphics are nothing special....the locomotion is clunky...that part of the game was just not fun.

That said, the story that was evolving around the little blue blob and the weird creature was something of interest to me for sure. It's this point that makes me conflicted, because I want to like the story...but I just can't with the controls getting in the way.

At the end of the day, I decided to step away from this game and just watch a play through on YouTube to find out what happens, and not have to struggle through the movement handicaps in the game.

~David.

QuilDewIvy
QuilDewIvy updated their status Jan 16, 2020
QuilDewIvy updated their status Jan 16, 2020

MO: Astray - First Impressions

Don't believe the advertising, that's my first thing. Contrary to the steam store description, Mo: Astray is a very methodical puzzle platformer that tells its story slowly and environmentally over time rather than the heart pumping action platformer it kinda hints itself to be.

And honestly that's fine, but I wanted to get that out of the way. As for the game itself, it's good. Nothing particularly special, you have solid foundation with platforming mechanics, the puzzles are very simple but require understandable use of your abilities (felt a bit of Ori vibes), and the story is VERY simple. It's your standard "ah what has science done" kind of thing, where the characters lose sight of their goal for progress and everything goes to shit.

So why is it good? Mostly because of the atmosphere. The art, music, and general presentation is oozing a very disturbing scifi ruin that I honestly found myself disturbed by from text blurb to text blurb. Every enemy you can possess (your main mechanic) has their last memories and a hint at what their role in the overall story is. And a lot of them are disturbing and creepy, with …

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MO: Astray - First Impressions

Don't believe the advertising, that's my first thing. Contrary to the steam store description, Mo: Astray is a very methodical puzzle platformer that tells its story slowly and environmentally over time rather than the heart pumping action platformer it kinda hints itself to be.

And honestly that's fine, but I wanted to get that out of the way. As for the game itself, it's good. Nothing particularly special, you have solid foundation with platforming mechanics, the puzzles are very simple but require understandable use of your abilities (felt a bit of Ori vibes), and the story is VERY simple. It's your standard "ah what has science done" kind of thing, where the characters lose sight of their goal for progress and everything goes to shit.

So why is it good? Mostly because of the atmosphere. The art, music, and general presentation is oozing a very disturbing scifi ruin that I honestly found myself disturbed by from text blurb to text blurb. Every enemy you can possess (your main mechanic) has their last memories and a hint at what their role in the overall story is. And a lot of them are disturbing and creepy, with very effectual reveals over time. That's another strong suit MO: Astray has, it paces its entire story content out in environmental effects and story threads you put together yourself from whichever memories you choose to read, none of it forcefully. In that way, I found it very engaging.

I was reminded of Horace, weirdly. Good game overall, but nothing to do with the platforming itself as much as the atmosphere and aesthetic around it that more guided the game's design. Does it deserve its Overwhelmingly Positive reviews? Hardly, but i'm only about 1/3 into the game. And Steam's going to be like that with a plus/minus system not a score, so the best and most consistent "7/10" is going to make the top of the % charts.

Either way, I'm shelving it for now cuz I'd rather play more Baldr Sky and La-Mulana 2, but feel free to pick it up when it goes on sale!

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Torgo
Torgo updated their status Oct 27, 2019
Torgo updated their status Oct 27, 2019

Released on Steam a few days ago: https://store.steampowered.com/app/1104660/MO_Astray/

MO: Astray is a pixel art, side-scrolling, action-platformer. Lead MO through mind-bending puzzles using special abilities. Bizarre enemies, threatening traps and ingenious level designs await.