To-morrow, and to-morrow, and to-morrow, Creeps in this petty pace
from day to day, To the last syllable of recorded time; And all our
yesterdays have lighted fools The way to dusty death. Out, out, brief
candle! Life’s but a walking shadow, a poor player, That struts and
frets his hour upon the stage, And then is heard no more. It is a tale
Told by an idiot, full of sound and fury, Signifying nothing.
-William Shakespeare, Macbeth Act 5, Scene 5 19-28
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Kingdoms come and go, empires rise and fall, but legends can last forever.
Once upon a time long before the proliferation of console gaming, the personal computer was the gateway to unexplored realms. A time some consider the golden era of adventure gaming, and Sierra Games was the undisputed pinnacle of PC gaming for over a decade. The accomplishments of Ken and Roberta Williams were instrumental in creating the gaming landscape we enjoy today.
The first King’s Quest adventure began in 1984, and with each subsequent release the series pushed the boundaries of visual storytelling and what could be accomplished creatively and technologically using the personal computer. The series is known for its combination of humor, puns, problem solving, and numerous references to the mythology of fairy tales which gave each game a unique charm. These adventures circled around the legend of King Graham and his family up until 1998.
After a 15 year hiatus, Sierra Games is reborn under the creative direction of The Odd Gentlemen.
The return to Daventry is not only a reboot but a complete re-imagining of the King’s Quest series. This time the story develops in an episodic chapter by chapter progression, chronicling the exploits of a young Graham following the many adventures through his life that lead him to the throne.
The Odd Gentleman pay homage to King’s Quest history by including the main characters, but make a conscious decision of presenting all new adventures, quests that happen between the events of the proceeding series. Each chapter makes allusions to the past but feels completely unencumbered by it. This is definitely an adventure for a new generation of gamers that anyone familiar with the series will find a lot of Easter eggs to reminisce over. The days of the point-and-click adventure are long gone; players control a young exuberant Graham making his way in the world.
In each chapter players are presented with numerous decisions that will impact the progression of the story, which relationships develop, and the king that Graham will become. After each chapter, players are presented with a gorgeous mural that illustrates the decisions Graham has chosen. Some choices are more subtle, while others impact larger plot threads down the line, there are no wrong choices with multiple ways to solve problems. The game feels like a powerful fusion of a Choose Your Own Adventure novel and a living painting. With no score system and no time limits on the gameplay, players are free to explore, experiment, and immerse themselves in the adventure.
Narrated by a reflective Graham revisiting his many adventures, he shares the stories with his granddaughter Gwendolyn. The interactions between grandfather and granddaughter are truly heartwarming. The banter is such a great layer over the narrative. Each chapter focuses on a different stage in Graham’s life, from knight to king, friendships, love, family, betrayal, and loss. The game weaves the King’s Quest of yesterday for a new generation with passion and vitality. As Gwendolyn listens, learning from her grand father, she begins to understand and appreciate his legacy.
Click here for the full review... https://thewellredmage.com/2017/12/26/kings-quest-2016/