Main game
3.75 average rating based on 158 ratings
This game is really nice. It's pretty clear that Gust have got the formula for this sort of thing down to a science - cute character designs, a fairly low-stakes story, a neat, intricate alchemy system and good JRPG combat with relateable and fun personalities. It's got problems, but after putting 25 hours into this, I can see why Atelier would be someone's favourite series.
Ryza feels like one of those PS2 games youd see in the mid-2000s when any mid-tier Japanese game with the remotest hope of marketabilty would get it's way to the west - stuff like Fatal Frame, Earth Defense Force, Gradius V - games that were often low in scope and/or budget, but were clearly made with strong direction and often excelled in a few aspects - much like Atelier.
This game was clearly made on a shoestring. The absurd amount of enemy texture swapping, voice acting, and often limited animation (take a drink for every cutscene where the characters do nothing but stand around talking and not doing anything). There's also a surprisingly small amount of levels and things to do in general. The whole game ends up about half the length of your typical …
This game is really nice. It's pretty clear that Gust have got the formula for this sort of thing down to a science - cute character designs, a fairly low-stakes story, a neat, intricate alchemy system and good JRPG combat with relateable and fun personalities. It's got problems, but after putting 25 hours into this, I can see why Atelier would be someone's favourite series.
Ryza feels like one of those PS2 games youd see in the mid-2000s when any mid-tier Japanese game with the remotest hope of marketabilty would get it's way to the west - stuff like Fatal Frame, Earth Defense Force, Gradius V - games that were often low in scope and/or budget, but were clearly made with strong direction and often excelled in a few aspects - much like Atelier.
This game was clearly made on a shoestring. The absurd amount of enemy texture swapping, voice acting, and often limited animation (take a drink for every cutscene where the characters do nothing but stand around talking and not doing anything). There's also a surprisingly small amount of levels and things to do in general. The whole game ends up about half the length of your typical JRPG - which is for the best, in all honesty.
Whilst some of these things are detrimental, the limitations of Ryza also feed into it's greatest strength somewhat. It's a game with a huge amount of heart that feels like it was made with love. The music is excellent, the atmosphere the game sets out of youthful adventure with cute characters is done really well - never feeling too tense even at it's worst moments, and the gameplay elements the game focuses on are surprisingly good. The combat in particular really surprised me by being way more engaging than most of it's JRPG contempories (this combat beats basically every Final Fantasy combat system), the alchemy system is really nice and gives the game a very rewarding sense of progression, and adds enough little extras throughout to keep it fresh.
It's a blatantly flawed game - the story is nothing to write home about outside of the character stuff, it's pretty repetitive and I know there are many people that just "wouldn't get" what this game is going for - and that's fine - but Atelier Ryza is really one of the most pleasant games I've played in a long while, and I'm really happy I gave it a go.
I have only played Atelier Sophie and Atelier Rorono up until now so i am no expert but for me Atelier Ryza tops those Games easily. The game really grabbed me from beginning to end and even became one of my favourite games this year.
It got the best alchemy system of the atelier games i played, amazing characters and a really interesting story. Also the World Design is so much better than i exspected and even the combat tho it gets some getting used to, felt really fresh and engaging.
The only problem i had is that you need to finish the game to play it on the 2 highest difficulty levels so it is a bit easy on the first playthough. But all in all i can only recommend this game especially if you like the atelier series
A mostly blind playthrough of the main story and most of the side content - all but one side quest that didn't unlock til I beat the final boss and didn't seem to want to spawn the next trigger to advance it until after I wrapped the rest of the main story, and one party member quest that I can't complete without finishing the aforementioned side quest.
A review in bullet points:
A mostly blind playthrough of the main story and most of the side content - all but one side quest that didn't unlock til I beat the final boss and didn't seem to want to spawn the next trigger to advance it until after I wrapped the rest of the main story, and one party member quest that I can't complete without finishing the aforementioned side quest.
A review in bullet points:
A beautiful game from every angle, I thought the game would be overwhelming for me because of how big its world is compared to previous installments, but that was not the case, I found it to be a very enjoyable game. Could the game have been better? Definitely. I started the game with sky-high expectations? yep. Was I disappointed with the game? Absolutely not! this is a fantastic game.

I've tried a few times now, but have ultimately come to the conclusion that this just isn't for me. The laid back nature, the battle system, the alchemy...yeah -- none of it clicked, unfortunately. Looks nice and the music's okay, though. Gave it about 12 hours or so, but it's time to shelve it and move on.
I put this down for a while because I couldn’t get past a very easy part in the early story. I figured out how to do it but it was not very intuitive and may have been a bug. I’ve now unlocked a scythe and figured out how to equip it. My husband is fascinated with Ryza’s thick thighs and I’m excited I can finally change her out of booty shorts. Also I can put the male character in something scantily clad for once. 
Started playing this on a whim because someone called it a “Slice of Life RPG” and I wanted to check and out see what that meant. Also I was excited about a female protagonist. Unfortunately that means whenever she walks or jumps I can see her booty shorts (insert eye roll here).

So far the game is pretty fun though. The characters seem to have actual personalities and I like the alchemy and battle system so far. I wanna get back to battling because I find that a tad more interesting than gathering ingredients. I can imagine the ingredient gathering is good for “multitasking” sessions where I want to zone out and listen to a podcast or something.

I've been having some difficulty getting into something new lately. Being one of my favorite series, I grabbed Ys IX: Monstrum Nox in the collector edition but since receiving it and logging an hour or two, nothing has moved me to play it. Currently I am loving The Witness as well as Monster Energy Supercross 4, which are both awesome and great pick up and play for however long type of games.
Somehow, Atelier always finds its way in front of me. This time, in the way of a new release, the Atelier Mysterious Trilogy. Now I have no desire to go out and buy three games, at least two of which I'll never play, but I had been toying the idea of grabbing Ryza for a while. Evidently Gust really nailed down all of the mechanics in this long-running series, and although I've only played Atelier Rorona (and loved it!), I think this would be a solid game to grab. I'm going away for a couple of days and I don't have anything to play on my Switch and think this might be a good one.
I also love heavily Japanese games (I think Monstrum Nox is just too …
I've been having some difficulty getting into something new lately. Being one of my favorite series, I grabbed Ys IX: Monstrum Nox in the collector edition but since receiving it and logging an hour or two, nothing has moved me to play it. Currently I am loving The Witness as well as Monster Energy Supercross 4, which are both awesome and great pick up and play for however long type of games.
Somehow, Atelier always finds its way in front of me. This time, in the way of a new release, the Atelier Mysterious Trilogy. Now I have no desire to go out and buy three games, at least two of which I'll never play, but I had been toying the idea of grabbing Ryza for a while. Evidently Gust really nailed down all of the mechanics in this long-running series, and although I've only played Atelier Rorona (and loved it!), I think this would be a solid game to grab. I'm going away for a couple of days and I don't have anything to play on my Switch and think this might be a good one.
I also love heavily Japanese games (I think Monstrum Nox is just too darn serious for me right now after playing The Last of Us 1 + 2) and I think the ultra light-hearted nature of a new Atelier game on the Switch might do it for me.
Atelier Ryza - First Impressions
I don't generally like comfy games, I'll be honest. Games of this type tend to try to meet a bare minimum engagement for people to be immersed or invested and that minimum tends to be lower than what I need for me to be engaged.
Atelier Ryza seems to be a very very clear exception, I'm honestly super into the core loop of exploration->combat->alchemy in her room for a solid 20 minutes. It's very simple shit if listed down, but what it offers is just enough depth to keep more than most people engaged, and it's enough for me. I'm having a stellar time doing base tactics in the combat and then piecing together what to use the alchemy substances you get as a result.
The music is perfectly comfortable for the experience too, actually rather nice and disney-ish to listen in-game although probably not as good outside of it. The aesthetics are a mix between budget and just perfect enough anime style, which is exactly the same to say for the story and characters. They're basic archtypes that work for what's needed, and I couldn't ask for much more.
I definitely recommend picking it …
Atelier Ryza - First Impressions
I don't generally like comfy games, I'll be honest. Games of this type tend to try to meet a bare minimum engagement for people to be immersed or invested and that minimum tends to be lower than what I need for me to be engaged.
Atelier Ryza seems to be a very very clear exception, I'm honestly super into the core loop of exploration->combat->alchemy in her room for a solid 20 minutes. It's very simple shit if listed down, but what it offers is just enough depth to keep more than most people engaged, and it's enough for me. I'm having a stellar time doing base tactics in the combat and then piecing together what to use the alchemy substances you get as a result.
The music is perfectly comfortable for the experience too, actually rather nice and disney-ish to listen in-game although probably not as good outside of it. The aesthetics are a mix between budget and just perfect enough anime style, which is exactly the same to say for the story and characters. They're basic archtypes that work for what's needed, and I couldn't ask for much more.
I definitely recommend picking it up, I'm putting this back on the backlog for a while but I was very pleasantly surprised.