Atelier Ryza - First Impressions
I don't generally like comfy games, I'll be honest. Games of this type tend to try to meet a bare minimum engagement for people to be immersed or invested and that minimum tends to be lower than what I need for me to be engaged.
Atelier Ryza seems to be a very very clear exception, …
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Atelier Ryza - First Impressions
I don't generally like comfy games, I'll be honest. Games of this type tend to try to meet a bare minimum engagement for people to be immersed or invested and that minimum tends to be lower than what I need for me to be engaged.
Atelier Ryza seems to be a very very clear exception, I'm honestly super into the core loop of exploration->combat->alchemy in her room for a solid 20 minutes. It's very simple shit if listed down, but what it offers is just enough depth to keep more than most people engaged, and it's enough for me. I'm having a stellar time doing base tactics in the combat and then piecing together what to use the alchemy substances you get as a result.
The music is perfectly comfortable for the experience too, actually rather nice and disney-ish to listen in-game although probably not as good outside of it. The aesthetics are a mix between budget and just perfect enough anime style, which is exactly the same to say for the story and characters. They're basic archtypes that work for what's needed, and I couldn't ask for much more.
I definitely recommend picking it up, I'm putting this back on the backlog for a while but I was very pleasantly surprised.
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