For those who enjoyed the first game for its story, the flow or the style, there's only a few games that could match up to its sum of combination. Fortunately, Jesse Makonen released the sequel to DISTRAINT, which picks up where the previous story ended in an open though satisfactory way.
The style is the same but DISTRAINT 2 takes …
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For those who enjoyed the first game for its story, the flow or the style, there's only a few games that could match up to its sum of combination. Fortunately, Jesse Makonen released the sequel to DISTRAINT, which picks up where the previous story ended in an open though satisfactory way.
The style is the same but DISTRAINT 2 takes up its concept to a different level. Even the narrative is taking a different approach, for better or worse, and takes the protagonist on an introspective, metaphorical journey on his road to redemption. Considering that the first game had a more concrete real-world setup with psychological horror twists in the plot, you won't find a lot of it here. Still, open-minded players are likely to find some bite-sized philosophy for every emotion that the protagonist meets in this game that takes up to only 2 hours to finish.
Another change in the sequel is that there are additional functions in the game mechanics that add to the new types of puzzles. I find that refreshing, considering that the difficulty level in the first game was mostly on the casual side. Even then, the puzzles won't be too challenging to distract you from the story either.
Players who enjoyed the first DISTRAINT are likely to enjoy this sequel that extends and brings a new conclusion to the protagonist's story.
On a personal note, I can draw parallels to the rock opera album "The Human Equation" by Ayreon, for many reasons.
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