Review Mazinkaiser 4/5 · Nov 23, 2025
Pikmin: Like Seedlings to the Slaughter
Note: This is for the Switch remaster version of 1 included in Pikmin 1+2.
Pikmin is a game that can be tough to get into - time limit pressure, fighting with subpar AI, etc. However, putting some time into planning and exploration really highlights the lovely atmosphere and quality elements of this first foray on an undiscovered planet.
The player …
Note: This is for the Switch remaster version of 1 included in Pikmin 1+2.
Pikmin is a game that can be tough to get into - time limit pressure, fighting with subpar AI, etc. However, putting some time into planning and exploration really highlights the lovely atmosphere and quality elements of this first foray on an undiscovered planet.
The player is Captain Olimar, a shipping company employee stranded on an undiscovered planet after a meteorite hits his ship. Taking advantage of ordering around a mysterious (and adorable) species called Pikmin he must find the parts of his ship before time runs out. Each day lasts a little longer than 13 minutes, initially putting the player in a very rushed position to figure out what to do, how to build up units, and where to go but thankfully 30 days is a long enough time to get things done once the player has a strategy in mind.
That's where the hard part comes in. Pikmin is a VERY repetitive game in that regard, encouraging a lot of exploration and retrying days and figuring out where to go and what to do. Pikmin can be found in little ships called onions, and each day consists of having them go out and bring things back to the onions and ships to build troops and help Olimar get off the planet. They can be called in a group and separated based on their different color/type, as well as directed and thrown at enemies. However, they are easily caught on corners, can fall off of bridges/drown easily, trip, and get distracted by minor obstacles. The balance between precise strategy and Pikmin idiocy is a very difficult one, and is the game's largest flaw.
That said, a well constructed plan and patience over days can help out big time. Luring enemies away from Pikmin carrying a specialized part, transforming Pikmin in flowers to get swimming Pikmin to be able to be tossed up to higher spaces, and the awkward balance of combat that might need a bit of cheesing here and there. Thankfully combat is not a super necessary part of Pikmin, but the amount of resources and clearing an area to farm those into Pikmin can help prepare for battles ahead, as well as some secrets to help bump those troops up.
The atmosphere and charming little creatures of this world might be the biggest draw of Pikmin. Blending realistic, larger than life nature with cute toy-like designs for rocket parts and creatures. The cute little beeps of each Pikmin and their little scrambling behaviors almost make up for their extreme ineptitude. The music is mixes of cute orchestral and synthesized sounds to feel light, airy, and adventurous.
Pikmin 1 is a bold experiment in strategic gameplay, a swing that might be rough to appreciate in spots (there are days you want all your Pikmin to drown out of frustration) but one that can inevitably be improved upon by later entries in the series. I'm excited to see what lies ahead in the next Pikmin!

















