Bayonetta, what a game! It was really refreshing to go back to it after playing Bayonetta 3 last year and being disappointed with it. It’s always really nice to play a videogame that is not just proud of being a videogame and proud of what it is trying to do but also revels in it. I first played Bayonetta back on the PS3 not that long after its release and then went back to it again on the Wii U when the sequel released. So now this PS4 version is my third dive into this game and it’s been a while. Bayonetta in my memory was a brilliant game that I really enjoyed but after just playing it again I found a bunch of little issues that my mind had conveniently forgotten, so that’s where I am going to kick off this review.
‘We wanted to bring a new flavor into the market, and I knew a female lead would accomplish exactly that. It was clear to us that mixing a sexy and amorous female character with an action game setting would produce a masterful spice blend…’ (Kamiya)
First up are the quick time events, these are a bit annoying on both the first play through and subsequent play throughs. They do keep you engaged and involved and are cool moments but the timing window for them is small, they sometimes result in a death if failed and it means anytime they are involved you can’t skip the scene. As a huge Resident Evil 4 fan I don’t hate these but they could have been better implemented. The camera isn’t always your friend but thankfully it’s not very bad and was mostly during exploration that it needed wrestling. Every once in a while the screen might be a little too busy or the enemies might block your view. Then there is the button mashing required for the ‘punish’ and ‘torture attacks.’ It is certainly more visceral and keeps up constant engagement but what about my poor thumb. Similar to this is how a couple of attacks can have Bayonetta stuck or stunned and you need to smack the stick side to side. You also need to do a bunch of hits to open chests. I know they are Umbra resting places so it makes sense but surely one button press could have done. Some of the Alfheim portals are hidden in an annoying way. I was looking up and around for them and checking for breakable walls but didn’t realise some of them appear after a certain level of progress and then require backtracking. I’m not sure how much crafting lollipops adds to the game, they could have been found and are buyable. There are some rare, minor finicky or frustrating bits as well.
‘Bayo is a fashionable girl, and the fact that her clothes are made from her hair suggests that her outfit is a reflection of her own personal fashion sense.’ (Kamiya)
Some of the cut scenes are not fully animated and are instead like slide shows. It would have been great to see every single moment of this game fully done and the inconsistency of what is and isn’t fully animated makes it stick out further. I’m not sure if this was a creative choice or due to time and budget constraints, either way I think it could have been better. Then when it comes to the story it can be told somewhat awkwardly at times, with some cut scenes being a bit info dump-y. It can be predictable too and occasionally things are said that don’t need to be. I guess you’re going to get Fly Me to the Moon stuck in your head as well. I don’t think there is anything else to nitpick and that's what these issues are just nitpicks. Right, that’s all out of the way, now I can start gushing about this game.
‘…did you know she also uses her powers to change the blood spray during battle into rose petals whenever she takes damage? Bayo has strict personal policies regarding beauty, and never lets her standards fall short!’ (Kamiya)
The first thing I’m going to praise is the presentation and style as you’re going to notice this straight away from the cover alone. Bayonetta is an absolutely sumptuous feast for your eyes and ears. The level of detail in this game is so impressive. Like the butterflies coming off Bayonetta, or how her butterfly wings when jumping have that stained glass look, or how the skull roses bloom out of where she steps while in beast mode, or how the patterns on her guns line up. You could spend all day listing these details and still miss things; it’s staggering how much thought went into this game. It is obvious that a lot of love and passion was poured into this. The only things that held back this team was the hardware, time and money, and maybe the higher-ups too, because it clearly wasn’t a lack of talent or enthusiasm. The animation is superb, the environments are wonderful, the spectacle and bosses are impressive, the cut scenes are well directed (even when like slideshows), the sound effects are spot on and that soundtrack; wow, easily one of my all time favourites and so much fun. Bayonetta is simply one the most stylish and best looking games of all time, with music to match. And all of this serves to enhance and intensify Bayonetta’s phenomenal gameplay.
‘We weren’t initially planning for Bayo to take it all off when summoning Gomorrah, but we thought it would be more fun that way...’ (Shimazaki)
The combat found in Bayonetta is not only some of the best in its genre but some of the best you can experience in all of gaming. One of the things I think makes it special is that it can be accessible without really compromising itself (I know easy and very easy are different). Those new to the genre or a general game consumer can enjoy the ride on easy or very easy. For those comfortable with action games normal difficulty provides a great experience. For people looking for a challenge there is hard and infinite climax. For the hack and slash fans the combat is easy to get into but has a high skill ceiling. There is depth and options available to explore so that you can enjoy many replays, while chasing those platinum’s and you can try to look as stylish as possible while doing it. The game plays great straight from the start with a bit of tutorial phase at first. Then you just have access to its wonders. You get a really good variety of combos, wicked weaves, the dodge plus witch time, torture attacks, punish attacks, enemy dropped weapons, guns, bullet climax, double jump, a taunt, your infernal demons and of course the dodge offset that Bayonetta is well known for. But despite Bayonetta starting off better than most games ever get, they didn’t stop there, you get more tools along the way. You get more weapons, techniques, accessories and two beast modes. And to put it simply; it’s unbelievably fantastic. It is fast and engaging, never looks dull and getting better at it makes you feel so good. But it doesn’t matter if you button mash, get mediocre, get good or try to master it. Anyway you choose is going to be fun as hell, entertaining and rewarding. Obviously though, I would recommend trying to sink your teeth into it at least a little. Playing a verse really well, while not getting hit and being rewarded with those pure platinum’s feels so good; it’s a drug that I wish I was skilled enough to earn more often. That’s right all this praise is being heaped on by someone that isn’t even that good at this. Hard mode was a challenge for me and now infinite climax is kicking my arse. Maybe this just reveals that I suck a bit but I think the fact that I keep playing this and find there’s still so much room for improvement shows how impressive this game is.
‘A “barrier wall” like this one is quite common in games of this genre. But Bayo can blow a million of these away with a simple blown kiss. Bayo does not stop to fight the angels because she is trapped, but rather because she wants to lay a smackdown on the uppity angels before tearing down their precious barrier!’ (Kamiya)
When not in combat you’ll be exploring, collecting things along the way, doing some minor environmental puzzles, a tiny bit of platforming, finding Alfheim portals, playing Angel Attack, visiting The Gates of Hell and a couple chapters really change things up. I really like that Bayonetta is a linear game but it also has these sections and things to find in between combat. The rewards that permanently boost your health and magic make going a bit out of your way worth it, you will find extra fights as well and if you care about the story then you’ll want those notes too. The game just has a really good rhythm of battles and bosses broken up by exploration, collectables and visits to the Gates of Hell to upgrade or stock up on items or get new techniques and weapons. Then each chapter is capped off with the laid back, shooting gallery mini game Angel Attack. Bayonetta doesn’t ever let you get bored that’s for sure, even during the end credits. I think the progression, game length and difficulty curve is pretty spot on too.
‘The players who paid attention while playing probably noticed this, but judging from the look of the weapons that Rodin supplies to Bayo, it would appear that Rodin was also the one who crafted the weapons that the angels use. If I ever get the chance, I would love to tell the story of Rodin’s past.’ (Kamiya)
There are a couple of important things I want to point out as well. The first thing is this games obvious arcade influence, which I really like and it is an important part of why this game is so good. Bayonetta is a game that provides a challenge, has a good scoring system, asks that you play it over and over and it’s a game that you can get into that flow state with, like an arcade or rhythm or any decent hack n slash game. Then there are the two chapters that are straight up homage’s to arcade games and these sections are not flaws in the game. They are fun surprises, that I won’t spoil here, that help break up the game and they somehow just work and don’t feel out of place in Bayonetta. The other important thing is about the Alfheim Portals. The challenges found here at first might seem frustrating because of how they limit you. They have to be completed in a certain way and you have a strict time limit and number of hits you can take. At first I was asking why but it doesn’t take long to realise that these challenges are designed to make you better at the game. The limitations within them force you to learn things about the combat, which makes them well worth doing for that alone but you also get rewarded for doing them too.
‘While considering the scenario, I thought that a young and inexperienced male would make for a good pair with a strong, mature woman like Bayo. Being that I am a pure, virginal boy, Luka is like an in-game representation of my own innocent hopes and dreams.’ (Kamiya)
The story and world of Bayonetta is a bit similar to the gameplay in that it allows you to jump in as much as you would like to. Are you going to skip scenes or are you going to pay close attention? Are you going to find every note and read them all? Are you going to read every single weapon, enemy and accessory description or not? The story, lore and attention to detail are there if you want it or you could easily just sit back and enjoy the spectacle. It follows the witch Bayonetta after she awakens from a long slumber with amnesia. So both Bayonetta and the player are in the dark about a lot details for a decent chunk of the game. As things progress you slowly get more info and flashbacks about Umbra Witches, Lumen Sages, angels of Paradiso, what happened between them hundreds of years ago and who Bayonetta is. While I consider it the weakest part of the game, I still think it’s pretty solid and enjoyable, particularly for this genre. Perhaps the way we judge the quality of stories in videogames needs to be thought about differently than other media because of the unique nature of this medium. The story in Bayonetta and many other games is designed to serve the gameplay. They needed a path through and reasons for Bayonetta to fight many angels and battle Jeanne multiple times. When you think about it this way and consider what they were trying to achieve its pretty good. If you’re really critical of this part of the game I think you need to ask, does it really matter that much when Bayonetta is so relentlessly entertaining, delightfully over the top and continuously inventive in its depiction of action. Let’s not forget about how great these characters are too.
‘In my opinion, an action games story is less important than the situations in which the player has to fight, and the characters they get tangled up with.’ (Kamiya)
The characters in Bayonetta are just so likeable and watchable. Jeanne, Rodin, Luka, Enzo, Cereza and even Balder are so well done. They easily achieved what they were going for with each one. Their designs, personalities, dialogue and mannerisms are on point and somehow every voice actor was the perfect choice and nailed their role. They pair with and play off Bayonetta so well, whether it’s Enzo’s bumbling, comic relief or how Jeanne contrasts with her or how Cereza and Luka pull out another side of her. Rodin says “whata ya’ buyin?” and indicates he played Resident Evil 4, so obviously he is a top shelf character. But Bayonetta, she just outshines them all. Bayonetta is one of the greatest videogame characters of all time and one of the most purely entertaining and charming characters across all media. So much went into her creation and it shows in every aspect and detail. From the way she stands, which varies based on the weapon. To how she activates things and pulls levers. To how the camera frames and tracks her. How her confidence and immense power is blended with her femininity and a cheeky, clever playfulness. How she is so cool, composed and violent but at the same time she still cares deeply for those around her. How she walks, moves and dances thanks to the efforts of the professional dancer Maiko Uchida and everyone involved with motion capture and animation. To her fun dialogue and the irreplaceable performance of Hellena Taylor. To her exquisitely detailed design by Mari Shimazaki, whose ideas, talent and time put in paid off so much. Naturally I have to give credit to Hideki Kamiya for his vision and commitment to getting the best as well, and of course to all those who I haven’t named and who don’t get the same attention – thank you so much for your contributions in bringing this character and game to life, it is truly something special.
‘As expected, the blind higher-ups demanded that we get rid of the glasses. Now, I’m a pacifist by nature, and will avoid confrontation when I can… but compromise and majority votes have kept too many great ideas from the world. I stood my ground, and succeeded in earning glasses for Bayo. My intention is not to create something that won’t be hated; it’s to create something that will be passionately loved.’ (Kamiya)
Playing Bayonetta is like playing one of the greatest games ever made but someone annoying is in the room with you making noise and walking in front of the screen occasionally. Because that’s what Bayonetta is. It is one of the best games ever but it has some niggles and sometimes gets in its own way a little. This was my third visit to Bayonetta and my third time buying it and I would happily do it again. After my first play through this time around I wanted to immediately start again. Then after the second I wanted a third go and then a fourth. How many games can you truly say that about? The first Bayonetta is still the best Bayonetta, go play it, I highly recommend it.
9.5/10