SoulCalibur III (2005)

Project Soul

PlayStation 2

3.65 from 689 ratings

1258 members have it in their collection · 15 playing now · 102 backlogged · 111 wish listed

How long? · with extras 20h (from 1 logged playthrough)

Soulcalibur III is a fighting game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soul series. The game includes three new modes and a larger character roster with 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes.
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Details

Developers
Project Soul
Publishers
Namco
Genres
Fighting, Strategy
Themes
Action, Fantasy, Historical
Franchises
SoulCalibur
Series
SoulCalibur

Release dates

  • Oct 25, 2005 (North_America) PlayStation 2
  • Nov 18, 2005 (Europe) PlayStation 2
  • Nov 23, 2005 (Japan) PlayStation 2

Also available on

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Featured in lists

PlayStation 2 by KiingShady · 213 games · 0

Rating distribution

5 stars
119
4 stars
277
3 stars
234
2 stars
53
1 star
6
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Community All Reviews Statuses

TheBeautifulEric

Status TheBeautifulEric May 12, 2025 Completed

This is probably my 2nd favorite Soul Calibur so far.

  • A lot of single-player content and unlockables. I probably would have loved this as a kid because it could keep you busy for hours upon hours.
  • I like the aesthetics less than I did in SC2. From the visuals, stages, models, and music.
  • Weapons seem to have less debuffs than …
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This is probably my 2nd favorite Soul Calibur so far.

  • A lot of single-player content and unlockables. I probably would have loved this as a kid because it could keep you busy for hours upon hours.
  • I like the aesthetics less than I did in SC2. From the visuals, stages, models, and music.
  • Weapons seem to have less debuffs than in SC2. Found it interesting that there was more of an emphasis on making most unlockable weapons objectively better rather than giving them a buff + debuff for balancing.
  • Tales of Souls is this game's story mode. Neat in concept, a nightmare to play. All of the branching paths is overwhelming. Your route is determined by both your choices and how well you do. Since I'm not good at the game and there's no difficulty option, I am just locked out of content. It does add replayability though.
  • Chronicles of the sword mode is really fun, I enjoyed it a lot more than I was expecting. Wish it told you bonus conditions before beating the chapter and wish it ran faster, but it blended strategy with SC combat quite nicely. It was a good way to get people to try various fighting styles. It was kind of like playing Dynasty Warriors on PSP.
  • I appreciate that the tutorial is way better than in SC2. Still kind of trash though, but at least it introduces players to concepts like frame advantage, punishing, mixups, and reading your opponents.
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