Rating: 10/10
Truth be told, if Nier: Automata wasn't a perfect 10 it would be a let down for me. I am a gigantic fan of the first one and think it's an underrated classic. For obvious reasons I will have to compare the two, because they are rather similar with a few distinct differences.
From the opening moments I could see how the formula from the first would come into play. The beginning of the first Nier hooked me a little bit more from a story perspective, but Automata introduced all the nifty genre blending right off the bat, which engaged me more in a gameplay sense. It's a good trade-off, one that I wouldn't necessarily prefer but don't dislike either. I'm on the fence, basically, about which beginning is better.
If I had to make the call, I would admit that the original satisfies me more narratively as a whole, but this is more fun to play. That's not me criticizing the way that either game approaches the situation, but I have to be truthful with myself. I was left feeling more with Nier, but we got a good Platinum Games here with the action... and when they get it right they are the best in the business at what they do.
So with that said, Automata still tells a compelling, emotional and layered story. The first one caught me off the bat because of the fact that you were a dad trying to help your sick child: I'm not a parent but the personal nature of it brought me on. Automata's first impressions are bigger, which ultimately is more important but you know how we humans reflect stronger on less substantial tragedies when it involves something more familiar, or easy to digest.
Something seems amiss as soon as you encounter the ruined city, and there's an uneasy feeling that permeates the entire experience. It gets more obvious as time goes on and you see more, but I won't ruin why. I'll just say that there are some truly harrowing moments as the game tackles its subject matter with finesse and asks us bigger questions than people may expect if they're coming into this with the idea that it's just a sexy robot woman hacking up other robots. I knew better so some of the surprise wasn't quite there for me, because when you've played the first one then you are more aware of the tricks.
That extends to the gameplay as well. I was initially afraid that they would jerk off at the beginning and have nothing else for the tank later, and while they don't really introduce anything fresh, the bullet hell/platforming mash-up still works well. I would have loved to play this without having knowledge of what has been done before, but alas, I already had this epiphany.
What Platinum did do was add their expertise to the combat. It still follows the formula in a lot of ways; you still use shoulder buttons to perform your abilities, and it's set up in a similar fashion to before. However, the hand-to-hand combat is less clunky and more kinetic. I suppose if there was a "weakness" to the first one it's this, but the button mashing never bothered me because as I said in a status before, I like games like that occasionally, such as Dynasty Warriors or Lollipop Chainsaw. Automata feels more like Bayonetta and this infinitely helps the game. Battles are simply more entertaining this time around.
Since this is now a series I guess, I can say that there isn't really another series where I need the music to be amazing. The original has one of the best, if not the best, soundtracks in all of gaming and this one had to live up to that standard. It does. The same composer is back leading the charge, and this makes every single second you spend in the game more inclusive.
I wrote about this in my first reactions, but when you reach the ruined city there's a minimalist--yet beautiful--tune that plays. It fully got me invested in my surroundings, which exactly what music should do. I didn't need anything else, I simply enjoyed walking around because it was so moody. Lots of games have fantastic soundtracks but few go that extra mile to be so integral to the experience. In fact, in a world so devoid of human substance, the reliance on vocals is such an excellent choice that it would be hard to imagine the game without it. The original Nier also did this.
Minor spoilers: In another example, you walk into an amusement park early on and the robots are anything but hostile as they throw around confetti and dance. There is literally no danger for most of your visit, but the song that plays adds depth; there's something more menacing going on during this juncture even as it comes across as a celebration. A boss battle later demonstrates this.
Neither Nier are graphically intensive. I would say that the environments have great art design but are rather boring in the sense that they don't have a lot of detail. There's a lot of variety and little touches that are truly expressive, but as you walk around you notice that environments follow a pattern. This doesn't bother me, but if you were to critique the technical features, I don't think it stacks up. I've said before and I will say again that art design trumps technical prowess, so it's a non-issue but still worth mentioning to those who may remark that it's more like a PS3 game in this regard. I still think the world is interesting.
However, let's call a spade a spade and say that the music is a big part of this. The world building is tremendous because they've married music and visuals in an astounding way that less talented developers cannot.
I needed this game after so many huge open worlds. There are certainly side-quests to do and places to explore, but it's ultimately a more linear tale. There are walls everywhere, both physical and invisible, and in a post-Breath of the Wild world that might be a bit much for some people. I don't think every game needs to offer that kind of BotW freedom.
It's a playful game that messes with conventions, but you can complete it in under 10 hours if you don't do many other missions. It's more of an action game than an RPG in that regard. What it does is propose replay value to counteract that. If you beat the game once then you aren't getting the full story so you have to do it a few more times to witness the entire plot unfold. I'm iffy on this method, and was with the first one as well. Part of me would rather they just find a way to work the story in on the first playthrough, but I understand the desire to incorporate it this way because it gives the player a way to see things in a different light each time. It's not like you simply replay the exact same game either, as they differ quite a bit.
Automata won't be the talking point Zelda is this year, but I sincerely believe it's just as good in different ways. They are apples and oranges outside of the fact that they are both technically open worlds, and Zelda is clearly more of an innovation, but they are both brilliant.