Basic philosophy being made accessible for anime weirdos in a pretty viewtiful game. Plus the camera's a bit wonky and changes too much angles for a musical too! It's fairly poorly optimized, if you have a laptop with 4 CPUs, you need to Alt+Tab+Delete and turn only CPU 0 and 2 on, basically turn off every second CPU, like a pattern, or else you'll have a game that crashes. Despite it's multiple issues based around those PC things, the game is very well done (no glitches encountered and there's effort in the animations, though I guess I say that because I played Fallout 4 before this), it's super smooth and the landscapes are seemlessly huge. Good acting too and the DYNAMIC MUSIC!! is the best aspect of this game, but outside of that it still is part of flawed series.
There's plenty of fetch quests but I've become very fond of fishing. This musical has a lot of neat ideas mixed in a big nihilistic mess (like they tried to combine and make an Open world RPG which doesn't go that well with the pacing of a "character action" game) but I feel as if as a result there were a lot of tone issues (I mean it is supposed to this deep gritty art game but it is also one of the games with the most amount of porn cosplay, that alone speaks for itself, I guess I should be blaming some unintelligible play no one cares of with girls in Lolita dresses) and it ended up reminding me of those low art depressing sci-fi b-movies from the 70s, you know the ones that usually star a guy with a turtle neck or a space woman in a unrealistic sexy retro-futuristic suit?
There were moments of which the game really dragged on due to the horrible pacing that ruined a decent combat system, and really despite the tiny moments this game had to shine in which were very unique, I wouldn't go as far as some die-hard fans (some of which are notably insufferable anime trash that know nothing, which sorta shows that the game being slightly philosophical wasn't enough to actually make people looking for a game with a butt to learn something or start thinking) that have never seen some quirky developer in their life give their soul to the ULTIMATE DEEP GAME, one that uses clichés straight out of the Neon Genesis Evangelion playbook of how to be fake deep... I mean when the game started making robots commit suicide because of the meaningless of life I started to roll my eyes!
Sure there are some progressive ideals sprinkled through out the game, a character is obviously a lesbian very early into the game, commenting on the idea of gender is hinted at somewhat, but like I've commented on before it doesn't do that much of an effort to explore that, and as a result many of the fans have learned nothing and a lot of them just care about 2B's butt. Apparently the points in this game that could be interpreted was not driven hard enough, and let's just say that I can tell all of the characters are gay because their creator doesn't allow them a happy ending and casts "Bury Your Gays" (to the point even EMIL DIES as a secret extra boss SPOILERS, and yes Emil is meant to be gay as showcased in the first NieR Game). But outside of trying to showcase that propaganda is bad, god is a falsehood, the systematic structure makes it so that we castrate outcasts and non-believers and gender is a social construct along with other identity stuff (barely explored at all besides some single lines of dialog towards a robot becoming a woman but still worth the mention haha), stuff I kind of already knew of without NieR Automata trying to raise questions about it or slightly nudge at the topics... But yeah outside of that most ideals are just... Eh.
There's a lot of things that make me go "Yeah I get it", and by that I mean is that it does the JRPG sin of overstating what the audience already know is happening, like of course the robots are imitating humanity and grossly misunderstanding the complexity, and yeah humanity is messed up and weird! Not only that but the whole recurring theme of "robots ironically not getting they're simply robots and they don't have much capabalities outside of fighting for a reason, and when they don't have that reason they kind of malfuction" is also done too much, the ideas are simply stretched out. A lot of NieR Automata might be shallow references to human concepts because it relies a lot on interpretation, a lot of anime has this style of writing too, where it relies more on symbolism than substance, oh and by the way "become as gods" = Robot's gods = humans, humans = mortal. I saved you some time to solve that riddle if you ever end up playing this game. The whole eros and thanatos theme is kind of bad too.
We get it, it's possible to get that the very first time out of 1000 times it's hinted out throughout the game. Maybe because I did take classes on basic Nihilism, the concept of being slaves to our flesh and the cycle of conflict isn't all that new to me and I don't get surprised when it's showcased via plot but I will admit that the whole robots trying to take a spin on it is a neat idea. It's just that I think the fans should just accept the fact that Nier is Niché and overstays it's welcome rather than overdo it's importance, at moments it gets REALLY boring.
Like it doesn't take a designer genius to know how to streamline this game for the sake of it being more accessible, apparently many people didn't even beat this game and many didn't went through any effort at all, to help with that: just be sure to make all side-quests accessible at first so that you don't have to go around the empty sandbox back and forth chasing the new popped up side-quests, this helps with making side-quests be beaten faster. And just put the extra content that is unlocked in second playthroughs like intermissions there from the very start to shorten the experience more, there are plenty of ways to pack many of the content in 1 playthrough without needlessly extending the game, I'm sorry but it's simply bad design, I mean for christ's sake! You're making me play this game more than once couldn't you do a little for me here?!
Nier Automata is the Sonic Adventure of Hack 'n slash games in how it makes you go around a single sandbox a lot and pick different characters to go through the same levels, but hey at least it's better than Sonic Adventure (It seems people have learned nothing since 1998). This is not a baseless comparison, the similarities are striking, there is even fishining in it!
..They could have also made shooting automatic in every difficulty because easy difficulty just ruins the whole game. I have a lot of minor complaints really that amount to big ones. And really I truly understand the people who give this game a 2/5 are coming from: repetition is a game flaw not a gimmick to base your whole game on! Perpetually trapped doing things over and over! I know what makes Nier Automata special is it's progress through multiple walkthroughs but... They really could've just made the game a single playthrough if they wanted and cut the whole episodic stuff. I realize that the game is purposefully like this to be annoying and artsy, yet Nier Automata has difficulty staying fresh every now and then without some Mexican Standoff twist on twist, sabotage on sabotages, psyops and etc.
Maybe I was expecting flying babies or something more over the top like an interdimensional travel to Tokyo rather than just cyberpunk clichés, some of which are even in Mega Man Legends. If anything the Watchers from Drakengard make some sort of cameo, a cameo that makes 0 sense if you don't know anything about the series. Sorry none of the more weird science-fantasy plot points are that showcased in Nier Automata, they're just alluded to as minor backstory to this self-sufficient high-sci-fi post apocalyptic scenario, a pity really because this was Yoko Taro's moment to shine and show off how weird they are considering the huge audience they got by working with Platinum Games who gave the series for the first time good gameplay mechanics (and in the process helped Platinum Games get out of bankrupcy, when you concentrate on the Platinum aspects everything is peachy), but all they did was the tamest things one could do. A lot of Nier Automata is deceptive and sadly cuts it's interesting concepts short, that's the game the director is playing.
I love cyberpunk ideals but I feel as if everything Nier Automata did was done better and more concentrated on in other cyberpunk video games. NieR Automata alludes to more interesting established lore in past games rather than come up with that many new ideas of it's own, if you haven't played or know of Nier's lore you are out of the loop, and really Nier: Automata has a lot of references to the first Nier game as if it thinks the first NieR game was more interesting, and considering what I've heard of the first NieR and how much more goes on in that game I've starting to believe that.
I mean at least the first NieR game allowed it's characters to say the f word, it's censored in NieR Automata for some odd reason. Also, they could've done a little effort to translate the missing gap of lore that connects this game with the last one, because most of the Emil vs Aliens plot is based on a WAY more detailed CD novela of sorts, again, there's so little of plot in this in comparison to the first game, and the lore? It's all fragmented, it would be an epic if it was all put toghether coherently but NieR Automata feels like just another short story as a result. Yoko Taro's fragmented story telling is just plain bad and it isn't that charming it's just an unacceptable way to present a story.
And besides I'm not someone who is going to invest that much care into some weirdo in the video game medium (It may be Yoko Taro's most accessible game yet, but that's not saying much honestly, they still are niché games that "Drag on", and it's still even with a Platinum Games entry a mediocre series, also by this point, it has changed it's tone and themes about a hundred times, desperately trying everything to see what shoe fits. It's a deeply flawed series that is all over the place and this being the best one there is in it is kind of a funny fact, I feel as if Yoko Taro has been cursed to cult favoritism for life and cannot catch a break) nor am I someone who's feelings haven't been tampered a thousand times by media to not expect some obvious sad story (I've seen more striking). What NieR Automata has is anime writing, not the worst anime writing but anime writing nevertheless, in other words: it often relies on symbolism and the act of alludding towards serious topics casually more than actual in detail text and exploring those topics more.
Perhaps I've been spoiled by WRPG standards of writing which actually have a lot more substance in text (rather than for example: a short synopsis of the game SOMA as an ending haha), like PlaneScape Torment or Fallout 2, in general games that have a proper dynamic story, even undertale got this better with 20 neutral endings actually based on the actions you did, I say this because Nier Automata only has a lot of endings because it has had the structure of a visual novel once and outside of that it just utilises some joke where you eat a wrong item or if you leave a mission area and counts that as an ending.
I've heard so many people go "Yooo this game has so many endings!" and are these endings really much of an ending deserving of praise? They're neat inclusions but I wouldn't even consider them to be proper endings. Keep in mind that if you consider the first 3 playthroughs to be a single playthrough there is actually only 2 endings to choose from in 1 single playthrough (C and D), and a special one after just replaying the final boss chapter (E) that has a bullet hell segment that if you aren't connected online you have to cheat to pass, your reward of tolerating pretencious questions such as "Do you think games are silly little things?" and having to answer no when you want to say "yes" so that you don't quit the game is pretty much this:

The rest of the A to Z endings are just very short lines of dialog after a loading screen basically saying something along the lines of "and everyone lived pointlessly ever after, who cares, the end". Pretty much most of the endings have as much effort as the way on how to get some of them: by waiting and doing nothing! Don't expect anything in the same quality of Fallout: New Vegas. Also what's the deal with ending J? You were going to kill the robots anyways, why does killing them seconds before change that much, how is that much to create a time shift and different ending? And did you know that ending L (one where you abandon a character) shows that you abandoned another character due to a error? Wow! That's nitpicky but that's what these endings are, they're nits! They feel like quirky game over screens if anything, I'm not entirely sure why they kept them on the menu screen as if you HAD to get them. Only 3 (5 if you count the 2 fake endings) of 24 of these feel like actual endings.

I didn't get ending Y because that requires you to: "to do Emil's Determination you need to get all weapons and upgrade them to level 4" and I just am not doing that. Basically Nier Automata has a lot of endings as a joke and not because it's that much of an actual RPG with that many key decissions. And I don't even like those WRPG games that much but I did get a lot more of substance from them, but their writing beated simply alluding to simple conclusions. Or hell even 90s JRPGs had more substance to them than the small amount of short quirky dialogs Nier Automata has which is followed by a few info dump reveals in the end, rather than you know: a gradual info-dump that would be better paced. The plot reveal for how tensely paced it is... Is actually kind of short when you put it all into words. This game is so overhyped it is crazy, you finish it and you go "That was it?" or "Well, that sorta sucked" because the small twists on twists might not do much rather than make you go "Oh, okay. I guess that explains that but doesn't add much really to the short plot."
NieR Automata has a weird ironic clash of genres, it fails as an RPG game because it isn't that big in content and what it has to offer (like it's predecessor is known as a obviously bad game but it at least had a lot more to offer to the point this game keeps referencing it's events) and it fails as an action game because the pacing isn't linear enough (like Metal Gear Rising which I consider to be a PERFECT game, that game's pacing allowed philosophy themes to rapidly showcase themselves and immediately go to the next awesome moment, in fact it's like the most straight to the point Metal Gear game in the whole series) and makes you go around an empty sandbox and go around in circles multiple times. Maybe NieR Automata should just be treated as this little spin off and I'm treating it too much like a huge self-sufficient game when it isn't, maybe there will be another entry in this series that does better and bigger.
I feel as if I'm giving the game a 4/5 out of pity but really there were moments I was truly feeling a 3/5 instead, and I haven't played the first Nier game but if it was just this but without the good combat and the same amount of tedious actions over and over with fetch quests and revisiting locations, I kind of understand why the first Nier game was badly received, with that said I guess it's uniqueness (and ambition to try a lot of things, while not perfect: there are a lot of cool ideas) does deserve some respect. I won't lie it isn't interesting to some extent and worth a look if you have the patience.
Update: I changed the score to a 3/5 regardless after realizing that some cool looking glitch effects that make for some good immersive story-telling isn't worth the hassle THAT much.
Any game that pulls of some post-modern "what if the story was told this way" stuff gains a extra point for me (although to some extent it feels like an artificial way to extend the longevity, they could have easily streamed everything down and make characters selectable from the very start and add the second playthrough features there from the start as well, if anything they could've allowed chapter selection there from the start too), but jeez is the tone inconsistent and forceful sometimes. They really should've have had some more proper direction in design and aesthetics. If you ever play the game, don't make the mistake I have and just speedrun it, read up the extra lore somewhere else, this game has a gripe against completionists. This series' feelings are bittersweet and I guess in some odd way will make you feel something regardless.