Main game
4.36 average rating based on 5057 ratings
I tried so hard to like this game. Probably too hard. The game gave me so many signs I'd end up very angry with it but I just didn't heed them. I love robots and questions about humanity - I kept trying to convince myself the annoying gameplay decisions would eventually pale in comparison to story pay-off. Now... I don't think I'll ever get to that payoff.
Let's start with the good first? The characters are interesting, I wanted to know more about them. I loved that it combined genres as far as combat went - though the hack and slash action got monotonous after a while I loved the shmup and twin stick shooter elements. Some scenes and bosses were great, like the entire first experience at the Amusement Park.
But then there's the bad.
I should have known the game was not for me when I first heard I'd have to play the game multiple times in order to experience the real story and ending.
I should have known the game was not for me when the ability to save had to be unlocked and dying on the first boss meant having to play the whole 30-40 minute …
I tried so hard to like this game. Probably too hard. The game gave me so many signs I'd end up very angry with it but I just didn't heed them. I love robots and questions about humanity - I kept trying to convince myself the annoying gameplay decisions would eventually pale in comparison to story pay-off. Now... I don't think I'll ever get to that payoff.
Let's start with the good first? The characters are interesting, I wanted to know more about them. I loved that it combined genres as far as combat went - though the hack and slash action got monotonous after a while I loved the shmup and twin stick shooter elements. Some scenes and bosses were great, like the entire first experience at the Amusement Park.
But then there's the bad.
I should have known the game was not for me when I first heard I'd have to play the game multiple times in order to experience the real story and ending.
I should have known the game was not for me when the ability to save had to be unlocked and dying on the first boss meant having to play the whole 30-40 minute intro again.
I should have known the game was not for me when the ability to access the menu (or have the menu be in English) had to be unlocked and I had to look up pictures of said menu to see how to invert the Y axis to make it playable for me.
I should have known the game was not for me when it took overly long to unlock the ability to fast travel, making me run through uninteresting environments in a way that just took a lot of time but didn't add much to the game. And when in playthrough 2 it didn't unlock any earlier.
I should have just stopped after ending A. Ending B added nothing to my enjoyment and in fact just made me angry that 90% of the content was the same. The beginning of playthrough C has changed my opinion of the game to outright hostile, as I had to endure the character getting a virus which messed up the game's visuals and disabled abilities while I ran around like a chicken with my head cut off hoping I was doing the right thing or going to the right place. After I fell in a pit, which I could not get out of because my traversal and combat abilities were disabled, and died... that was enough. To add insult to injury the last checkpoint was not at the beginning of that scene, but a fair ways back. Surprising? No. Infuriating? Yes.
Goodbye Nier: Automata. Maybe I'll watch endings C, D, and E on YouTube.
Edit: Not looking to have my opinion changed on this... I just don't like it.
I have played almost 200 games in my life...searching for story rich games which are entertaining and thought provoking, But never have i ever played anything like this before.These few days i have been detached from gaming for some reason. It was at this time i decided to start Nier Automata and it pulled me right back in. I was soooo invested in this game. The gameplay was a mix of alot of style which kept the game interesting throughout. The soundtrack is easily one of the best in gaming. And the story was something that left me wanting to learn more about my life itself. I feel like i want to talk alot about this game but too lazy to write it all out...All i have to say is anyone who is atleast interested in gaming should play this masterpiece.


Rating: 10/10
Truth be told, if Nier: Automata wasn't a perfect 10 it would be a let down for me. I am a gigantic fan of the first one and think it's an underrated classic. For obvious reasons I will have to compare the two, because they are rather similar with a few distinct differences.
From the opening moments I could see how the formula from the first would come into play. The beginning of the first Nier hooked me a little bit more from a story perspective, but Automata introduced all the nifty genre blending right off the bat, which engaged me more in a gameplay sense. It's a good trade-off, one that I wouldn't necessarily prefer but don't dislike either. I'm on the fence, basically, about which beginning is better.
If I had to make the call, I would admit that the original satisfies me more narratively as a whole, but this is more fun to play. That's not me criticizing the way that either game approaches the situation, but I have to be truthful with myself. I was left feeling more with Nier, but we got a good Platinum Games here with the action... and when they …
Rating: 10/10
Truth be told, if Nier: Automata wasn't a perfect 10 it would be a let down for me. I am a gigantic fan of the first one and think it's an underrated classic. For obvious reasons I will have to compare the two, because they are rather similar with a few distinct differences.
From the opening moments I could see how the formula from the first would come into play. The beginning of the first Nier hooked me a little bit more from a story perspective, but Automata introduced all the nifty genre blending right off the bat, which engaged me more in a gameplay sense. It's a good trade-off, one that I wouldn't necessarily prefer but don't dislike either. I'm on the fence, basically, about which beginning is better.
If I had to make the call, I would admit that the original satisfies me more narratively as a whole, but this is more fun to play. That's not me criticizing the way that either game approaches the situation, but I have to be truthful with myself. I was left feeling more with Nier, but we got a good Platinum Games here with the action... and when they get it right they are the best in the business at what they do.
So with that said, Automata still tells a compelling, emotional and layered story. The first one caught me off the bat because of the fact that you were a dad trying to help your sick child: I'm not a parent but the personal nature of it brought me on. Automata's first impressions are bigger, which ultimately is more important but you know how we humans reflect stronger on less substantial tragedies when it involves something more familiar, or easy to digest.
Something seems amiss as soon as you encounter the ruined city, and there's an uneasy feeling that permeates the entire experience. It gets more obvious as time goes on and you see more, but I won't ruin why. I'll just say that there are some truly harrowing moments as the game tackles its subject matter with finesse and asks us bigger questions than people may expect if they're coming into this with the idea that it's just a sexy robot woman hacking up other robots. I knew better so some of the surprise wasn't quite there for me, because when you've played the first one then you are more aware of the tricks.
That extends to the gameplay as well. I was initially afraid that they would jerk off at the beginning and have nothing else for the tank later, and while they don't really introduce anything fresh, the bullet hell/platforming mash-up still works well. I would have loved to play this without having knowledge of what has been done before, but alas, I already had this epiphany.
What Platinum did do was add their expertise to the combat. It still follows the formula in a lot of ways; you still use shoulder buttons to perform your abilities, and it's set up in a similar fashion to before. However, the hand-to-hand combat is less clunky and more kinetic. I suppose if there was a "weakness" to the first one it's this, but the button mashing never bothered me because as I said in a status before, I like games like that occasionally, such as Dynasty Warriors or Lollipop Chainsaw. Automata feels more like Bayonetta and this infinitely helps the game. Battles are simply more entertaining this time around.
Since this is now a series I guess, I can say that there isn't really another series where I need the music to be amazing. The original has one of the best, if not the best, soundtracks in all of gaming and this one had to live up to that standard. It does. The same composer is back leading the charge, and this makes every single second you spend in the game more inclusive.
I wrote about this in my first reactions, but when you reach the ruined city there's a minimalist--yet beautiful--tune that plays. It fully got me invested in my surroundings, which exactly what music should do. I didn't need anything else, I simply enjoyed walking around because it was so moody. Lots of games have fantastic soundtracks but few go that extra mile to be so integral to the experience. In fact, in a world so devoid of human substance, the reliance on vocals is such an excellent choice that it would be hard to imagine the game without it. The original Nier also did this.
Minor spoilers: In another example, you walk into an amusement park early on and the robots are anything but hostile as they throw around confetti and dance. There is literally no danger for most of your visit, but the song that plays adds depth; there's something more menacing going on during this juncture even as it comes across as a celebration. A boss battle later demonstrates this.
Neither Nier are graphically intensive. I would say that the environments have great art design but are rather boring in the sense that they don't have a lot of detail. There's a lot of variety and little touches that are truly expressive, but as you walk around you notice that environments follow a pattern. This doesn't bother me, but if you were to critique the technical features, I don't think it stacks up. I've said before and I will say again that art design trumps technical prowess, so it's a non-issue but still worth mentioning to those who may remark that it's more like a PS3 game in this regard. I still think the world is interesting.
However, let's call a spade a spade and say that the music is a big part of this. The world building is tremendous because they've married music and visuals in an astounding way that less talented developers cannot.
I needed this game after so many huge open worlds. There are certainly side-quests to do and places to explore, but it's ultimately a more linear tale. There are walls everywhere, both physical and invisible, and in a post-Breath of the Wild world that might be a bit much for some people. I don't think every game needs to offer that kind of BotW freedom.
It's a playful game that messes with conventions, but you can complete it in under 10 hours if you don't do many other missions. It's more of an action game than an RPG in that regard. What it does is propose replay value to counteract that. If you beat the game once then you aren't getting the full story so you have to do it a few more times to witness the entire plot unfold. I'm iffy on this method, and was with the first one as well. Part of me would rather they just find a way to work the story in on the first playthrough, but I understand the desire to incorporate it this way because it gives the player a way to see things in a different light each time. It's not like you simply replay the exact same game either, as they differ quite a bit.
Automata won't be the talking point Zelda is this year, but I sincerely believe it's just as good in different ways. They are apples and oranges outside of the fact that they are both technically open worlds, and Zelda is clearly more of an innovation, but they are both brilliant.
I think I'm in the minority on this opinion, but I ask of my games that they be a fun experience. I understand the value of making a game play a specific way in order to convey a certain point, and I applaud the effort, but if it's so unpleasant to finish a game that I don't want to, the point is never going to hit home.
A game that is deliberately not enjoyable to play in order to make a point that violence should feel unpleasant, is teasing at something unique, but ultimately disappears up it's own ***.
I loved drakengard (and i'm guessing that seems irrelevant unless you know why it's not) and I can see some of that content here. I could have loved this game. But. make it fun? I get why you didn't and maybe this just found me in the wrong mood for this crap, but I didn't come here to have a bad time. make me think, make me feel, upset me, horrify me, sure. but if you make me bored, you're going in the bin.
Nier Automata made me feel things. Things that I sometimes try to escape from by playing video games. Purposeless. Isolation. Slight anguish. And because of these resurfaced notions inside myself I love this game and myself more than ever. It brought me closer to my own humanity. Nier had a funny way of poking at me until I understood the message. Sometimes things have no purpose. Not everything has to make sense because human behavior is unpredictable. We live in a way that is so separate from our true selves at times that the disparity can go unnoticed. At least for me it does. It's about breaking the mold that we confine ourselves in. Chasing the only things we know to chase. It's in our programming so to speak. I know how to find the carrot and run until it's in my mouth. This game gave me a chance to take a breath. To forget it all and embrace it at the same time. And, ironically, it's also the same reason I play games or consume fiction or seek out any number of distractions. I seek to feel alive in a different way than what society writes on it's dry …
Read MoreNier Automata made me feel things. Things that I sometimes try to escape from by playing video games. Purposeless. Isolation. Slight anguish. And because of these resurfaced notions inside myself I love this game and myself more than ever. It brought me closer to my own humanity. Nier had a funny way of poking at me until I understood the message. Sometimes things have no purpose. Not everything has to make sense because human behavior is unpredictable. We live in a way that is so separate from our true selves at times that the disparity can go unnoticed. At least for me it does. It's about breaking the mold that we confine ourselves in. Chasing the only things we know to chase. It's in our programming so to speak. I know how to find the carrot and run until it's in my mouth. This game gave me a chance to take a breath. To forget it all and embrace it at the same time. And, ironically, it's also the same reason I play games or consume fiction or seek out any number of distractions. I seek to feel alive in a different way than what society writes on it's dry erase board. And for a while there those same distractions numbed me slightly. I can see that other side a bit clearer again. I don't always need to chase the carrot. I can feel alone and purposeless and that's ok. It helps me feel like I'm a part of something larger than myself, something unlike a machine. It's funny that two androids helped me do it. I'm not saying this game is the best thing since Jesus or sliced bread or email. It definitely has its faults cough tedious pacing cough But you owe it to yourself to give it a try. Or maybe watch the story on youtube. It was a fucking blast. And I'm probably the only one you didn't look up 2B's skirt (even though I kinda wanted to)
Read LessA silly review on Grouvee could never do this game justice, and could never analyze it how it deserves to be analyzed. I could go on and on for hours about what the themes this game touches on, what it makes you think about. This game doesn't have one plot that feeds you one message, it's a set of experiences that leads you to multiple conslusions, and most importantly makes you think. Truly a masterpiece.
i could and probably will write a five thousand word essay on this game one day. my one grain of salt is that i loooooove bullet hells and will give a game two full letter grades just for having bullet hell elements but.
god is this game good. it's just a goddamn blast to play even when it's deeply melancholy. it's got its cheesy moments for sure but those add to the experience for me. it's just a game with a lot of obvious soul and love put into it and i constantly finding myself wanting to come back to it
Finally beat this properly. What a clever way to finish the game with the real ending providing an actual satisfying end.
I loved the storytelling, sad and dramtic, the visuals, dreamlike, the soundtrack, powerful and melancholy. Even most of the gameplay. Locking onto enemies is a bit wonky and I never quite worked out how the targeting would choose enemies, but that's a minor niggle.
I need some more time to process just how much this game will stick with me. Sometimes that takes longer to realise. I'm not sure it has quite as much as others have said, but this is a great game regardless.
NieR: Automata is the most existential game I've ever played. It's a deep, dark narrative that takes so many unexpected, brilliant turns that I eventually resigned myself from trying to predict what would happen next and simply buckled in for the wild ride. It's not a game that cares to overexplain itself and is content to dole out story and gameplay on it's own terms. Like the game's director Yoko Taro himself, it's deeply weird, inscrutable and unapologetic for what it is. Through impeccably elegant art direction, one of the most beautiful soundtracks to ever grace a video game, and some thoroughly... let's say unconventional storytelling choices, Automata proves it's own bizarre point about the nature of live and existence itself and then some. Like any existential masterwork, it's a meditation on the futility of existence that ultimately posits that simply existing is purpose and that the struggle for meaning is a shared experience that transcends time and space. At least that's what I took away from it. It's a game that could be played by 100 different people who would probably say it's about 100 different things. But it does star a cast of sexy androids and that's something …
Read MoreNieR: Automata is the most existential game I've ever played. It's a deep, dark narrative that takes so many unexpected, brilliant turns that I eventually resigned myself from trying to predict what would happen next and simply buckled in for the wild ride. It's not a game that cares to overexplain itself and is content to dole out story and gameplay on it's own terms. Like the game's director Yoko Taro himself, it's deeply weird, inscrutable and unapologetic for what it is. Through impeccably elegant art direction, one of the most beautiful soundtracks to ever grace a video game, and some thoroughly... let's say unconventional storytelling choices, Automata proves it's own bizarre point about the nature of live and existence itself and then some. Like any existential masterwork, it's a meditation on the futility of existence that ultimately posits that simply existing is purpose and that the struggle for meaning is a shared experience that transcends time and space. At least that's what I took away from it. It's a game that could be played by 100 different people who would probably say it's about 100 different things. But it does star a cast of sexy androids and that's something I think almost anyone can get behind.
Read LessAn astonishing achievement in video game storytelling. Yoko Taro finally matches his narrative ambitions with engaging design, and the result is an absolute gutpunch. Deep, ponderous, action-packed, and anime as fuck. Camus writing sci-fi with Hajime Isayama on the horn.
Generally annoying Yoko Tara writing, watered down mechanics for fighting, pointless wandering in an open world that's filled to the brim with backstories that are just mostly uninteresting. A few decently clever moments can't make up for how dull this game is. Choosing to delete my save at the end wasn't much trouble. I don't plan on ever re-visting this game and helping someone escape sooner is a noble cause. Just watch the Clemps review instead.
[Indirect Spoilers below. Do yourself and favor and don't read any reviews or material about this game until you play through it yourself.]
Everyone has that game that represents ultimate nostalgia. For me, it's my first JRPG: Final Fantasy IX. I played the game at least 5 times, and probably will never bore of it. When I try to plumb the depths of my love for this game, it comes down to two elements: place and characters. Very few games capture a sense of place like FF9 did: the rains of Freya's Burmecia, the airships of Lindblum, throwing down cards in the back alleys of Treno - they still send shivers up my spine. As for characters, Vivi is my all time favorite, maybe because I was playing the game at a similar time of pre-teen self discovery. I could go on about others, but the depth of this game for me is really about the places and the characters.
Why am I talking about this in a review of Nier: Automata? Because N:A is the first game that I can remember which matched the love I have for FF9 in its various places and characters. N:A is a game …
[Indirect Spoilers below. Do yourself and favor and don't read any reviews or material about this game until you play through it yourself.]
Everyone has that game that represents ultimate nostalgia. For me, it's my first JRPG: Final Fantasy IX. I played the game at least 5 times, and probably will never bore of it. When I try to plumb the depths of my love for this game, it comes down to two elements: place and characters. Very few games capture a sense of place like FF9 did: the rains of Freya's Burmecia, the airships of Lindblum, throwing down cards in the back alleys of Treno - they still send shivers up my spine. As for characters, Vivi is my all time favorite, maybe because I was playing the game at a similar time of pre-teen self discovery. I could go on about others, but the depth of this game for me is really about the places and the characters.
Why am I talking about this in a review of Nier: Automata? Because N:A is the first game that I can remember which matched the love I have for FF9 in its various places and characters. N:A is a game of much smaller scope, in terms of limited locales and limited playable characters, but the level of detail and the emotion poured into all corners of this world and its characters reminded me a lot of FF9.
I think most of the attention is Nier: Automata is on its game design, perfectly using the medium of gameplay to convey its story and themes. I love this, too - especially coming fresh off a play of a game that embodies ludo-narrative dissonance more than most (Cyberpunk 2077). While this level of game craftsmanship rivals the best the medium has to offer, I really do think it's the journeys of 2B, 9S, and A2 through the City Ruins, the Desert, the Forest Kingdom, etc. which will stick with me for years and decades to come.
The delivery of the plot was a slow burn that felt incredibly mysterious and interesting, in a way that reminded me of Metal Gear Solid 2 and 3. While I've heard that playing as Raiden instead of Snake in MGS2 was an inspiration for the "Route B" re-play through N:A's story, I think the overall mystery of plot reveals is a closer analogue. The way that MGS will subtlely drop a name that you only heard about once before hours earlier is something that N:A does throughout. It makes replaying incredibly enjoyable, and I think that's one of the key reasons for Route B. The injection of small but crucial differences in that second playthrough reward the astute player. That said, this "slow burn" of a game still wraps up in about 30 hours, which puts long games full of filler quests to shame. Here, almost every quest matters and adds to the world or the intrigue, with much of them heavily foreshadowing later reveals in great ways.
To add one last comparison to the mix, N:A has an additional rare quality that was exemplified most in Persona 5 -- the ability to change how you see pretty much everything around you. Persona 5's concept of "palaces", manifest the internal sins and complexities of the human soul while showing the possibility and hope of change that we are all capable of, especially with the love of friends and family. As I look out into the world now, I'm reminded of this double edged sword: the inner demons we all carry, but also the beauty that can be unlocked when someone is truly loved. In N:A's case, the new lens that has been added to my view of the world is a lens of interrogating purpose. What is driving this person forward? How true are the assumptions and foundations that purpose is built on? How unstable will they become if those foundations are a lie? This lens can bring the dark feelings of nihilism, but that's only if we allow ourselves to frame existence as something which requires a goal and destination. I think Adam, in ultimately resigning himself to death and giving up the eternal fight, learned this too (the same lesson that 9S learned in other ways): it's enough to just be, alongside someone else.
P.S. I played this game on PC, which was a horrific experience. It may have been worth it in the end because once you have all the mods working correctly, this 2017 game does look really beautiful. Even then, the FPS drops the more you play it, so you have to constantly relaunch the exe. I'd recommend most folks play this on consoles where you don't need to spend 2 hours just getting it to go full-screen.
it feels like a ps2 game in all the best ways
Not sure how to adequately put my thoughts into words.
When I finished this game, I instantly thought it was the best game I've ever played. And, almost a year later, I still think so.
Debated giving this a 3, as the gameplay does get stale; however, the setting, design, and story were interesting and unique enough to push it just into 4-star territory.
No me he pasado entero. Zonas en las que durante 3 o 4 bosses seguidos no tienes acceso a ninguna tienda donde poder comprar objetos de cura y estas obligado a usar chips de regeneracion de vida, los cuales si te mueres tienes que pararte a recuperar el material del cadaver para ponerte de nuevo el chip, y todo esto mientras un boss de persigue y te pega. Los diálogos son super infantiles y las misiones secundarias no tienen ninguna clase de gancho que me empuje a conocer su mundo. Si tiene sus giros en la trama principal pero los personajes están tan mal escritos que te acaba dando igual.
I'm reading the novel Yorha Boys and that made me want to play Nier Automata again. I already finished and got the Platinum Trophy, so I decided to challenge myself and play it in hard... but I didn't expected to be THAT hard.
After repeating five times the intro because I was dying in two hits I realized that was a dumb idea and started playing again in Normal.
Then I die again.
Anyway, I'm replaying Nier: Automata, still one of my most beloved games of all time.
Time to start reading a new video game novel. This time one based on one of my favorite video games of all times.

The last one I read was Assassin's Creed Underworld. The first two thirds were great, but the last part was a very abbreviated version of the events os AC: Syndicate and was awful.
Replaying this again. God, I love this game.
After sitting doing nothing for a while and just feeling generally indecisive about which of my current games to play, I decided to redownload this. I played it way back in 2017 but dropped it after hitting ending A and playing a little of B. It's always irked me that I did that because I really did want to see what the rest of the game had to offer.
Figured I'd download it on the steam deck and start a totally new file to see if playing it on something new would give me the drive to go all the way and see what lies beyond the initial ending. Good news! It runs great on the deck and I managed to get through that pesky overly long opening level without needing to reset and lose an hour of progress.
Here's hoping I stay motivated enough to see this through.
Nier Automata est un action RPG avec des phases de shoot 'em up, le tout dans un monde semi-ouvert post-apo et SF.
Bien qu'a prime abord le scénario de la Run A peut paraître un peu bateau, le jeu aborde des questions philosophiques et contient beaucoup de référence a ce sujet (et pleins d'autres références également).
A début, tout cela a l'air bien subtile mais les grosses révélations du jeu vont apparaître vers la fin de la run B. Sans vouloir spoiler, c'est a partir de la 3em Run (Run C) que le jeu part complètement en "♥♥♥♥♥♥♥" (dans le bon sens du terme), et oui, personnellement j'ai adoré !
je peux comprendre que certains ont du mal : Premièrement, on a l'impression de refaire tout le jeu depuis début une fois la Run A terminée, les phrases de boss sont parfois très longues (sans être difficiles) et le système de sauvegarde en a surement rendu fou plus d'un (salut).
Malgré ces défauts, le jeu apporte une grande originalité au niveau du gameplay, les phases de changement de caméra inspirées du jeu NIER (PS3) sont très réussies, les phases shoot 'em up sont très satisfaisantes également. Niveau ambiance le jeu …
Nier Automata est un action RPG avec des phases de shoot 'em up, le tout dans un monde semi-ouvert post-apo et SF.
Bien qu'a prime abord le scénario de la Run A peut paraître un peu bateau, le jeu aborde des questions philosophiques et contient beaucoup de référence a ce sujet (et pleins d'autres références également).
A début, tout cela a l'air bien subtile mais les grosses révélations du jeu vont apparaître vers la fin de la run B. Sans vouloir spoiler, c'est a partir de la 3em Run (Run C) que le jeu part complètement en "♥♥♥♥♥♥♥" (dans le bon sens du terme), et oui, personnellement j'ai adoré !
je peux comprendre que certains ont du mal : Premièrement, on a l'impression de refaire tout le jeu depuis début une fois la Run A terminée, les phrases de boss sont parfois très longues (sans être difficiles) et le système de sauvegarde en a surement rendu fou plus d'un (salut).
Malgré ces défauts, le jeu apporte une grande originalité au niveau du gameplay, les phases de changement de caméra inspirées du jeu NIER (PS3) sont très réussies, les phases shoot 'em up sont très satisfaisantes également. Niveau ambiance le jeu est beau, il y'a pleins de détails sur les personnages et de références culturelles mais surtout le scénario et les musiques sont pour moi les plus réussies.
Je ne vais rien spoiler car niveau scénario, tout se joue sur les révélations qu'offre le jeu vers la fin. Mais pour moi ce qui fait de ce jeu une masterclass c'est qu'il n'est qu'un support pour faire passer un message, comme un ghost in the shell, le jeu se contente de poser des questions mais sans jamais y répondre. Si on est sensibles a ce genre de questions philo/SF, on ne peut que tomber amoureux !
Pour conclure, j'ai adoré le jeu et je le conseil chaudement (pour un publique averti tout du moins). Les musiques et le scénario me m'ont pas laissé indifférents (j'avoue que j'ai lâché une larme vers la fin).
En tout cas, voici la note (totalement subjective) :
-scénario : 9/10
-personnages : 9/10
-level design : 6/10
-décors/ambiance : 10/10
-musiques : 10/10
-dialogues/texte : 10/10
-physique : 9/10
-gameplay : 7/10
-difficulté : 7/10
-graphismes (2017) : 8/10
-doublage : 10/10
-IA : 7/10
-duré de vie du jeu : 8/10
note finale : 8,5/10
Kudos to those who can follow the dialogue during boss fights. Best believe I have zero idea what was being said at those times. I was too focused trying to survive to read the text or to recognise what I was hearing. I am hoping watching the anime will flesh out the details I missed.
Finished the game
This game really grew on me. It seems that I just needed it to open up more and my character to not be always on the brink of death. Still struggling to read the map, and I've nearly given up on ever being able to understand it completely.
Around three years ago, a colleague jested that I only play cartoonish-looking games. I disputed that claim because that can't be true but upon further reflection, I cannot think of a game I played and finished that contradicts his statement. I was then concerned that that might have been the issue when this game was not clicking for me but today I started to really enjoy playing this game so never mind all that.
I love how they incorporated motion sickness issues in the game, and I thank that NPC for the camera adjustment that they made. I played for more than 2 hours and no headache.
Finally starting this one (on Switch) after hearing for years how great it is. Played through the prologue, and was not that impressed mainly due to the default controls. Having evade and shoot assigned to ZR and R respectively was driving me mad. Luckily, the game allows for custom controls. A quick internet search, a couple of tests, and now I'm really into it. Looking forward to seeing what all the fuss has been about as I continue on.
Watching Trigun Stampede made me want to play this again, and I'm thinking of adhering to a regular schedule of short sessions so I can make progress even though games like this give me headaches. It would make me happy if I finish this by March.
Motion sickness aside, I am still struggling with the controls, especially during combat. This bothers me more than usual since the display loses colour when you're low in health, so I'm seeing everything in black and white almost all the time now.
Day 13: I hadn't heard of chaos language before until I had to look up what language the vocals in Nier Automata were sung in. Turns out, a whole bunch of languages, or at least, inspiration from those languages. So it's all just beautiful nonsense!
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