Main game
3.75 average rating based on 8 ratings
I really loved Mutazione, but it felt like Saltsea Chronicles was barely on my radar by the time Die Gute Fabrik halted operations. I'm thankful for the friend who gifted me a copy, providing an excuse to push past the sadness over the studio's closure to give their swan song (at least for now) a fair shake.

Many of the things I enjoyed about Mutazione are alive and well in Saltsea:
The biggest changes between Mutazione and Saltsea are its branching story paths, multiple characters and multiple locations. On these elements, my feelings are a bit more mixed.
On one hand, Saltsea Chronicles feels more ambitious and grand. Visiting multiple islands makes the …
I really loved Mutazione, but it felt like Saltsea Chronicles was barely on my radar by the time Die Gute Fabrik halted operations. I'm thankful for the friend who gifted me a copy, providing an excuse to push past the sadness over the studio's closure to give their swan song (at least for now) a fair shake.

Many of the things I enjoyed about Mutazione are alive and well in Saltsea:
The biggest changes between Mutazione and Saltsea are its branching story paths, multiple characters and multiple locations. On these elements, my feelings are a bit more mixed.
On one hand, Saltsea Chronicles feels more ambitious and grand. Visiting multiple islands makes the world seem larger, the crew provides opportunities to explore the game's themes more deeply, and the branching paths give the choices you make more consequence (while also encouraging multiple playthroughs).
On the other hand, I never felt as at home aboard the De Kelpie as I did on Mutazione: There's a distance to the presentation of the crew's quarters compared to the rest of your journey. And Saltsea suffers a little from the problem of many "choose-your-own-adventure" games, in that it redistributes some of the impact of its conclusion to those individual choices along the way. I also felt some friction between the game's branching paths and its excellent character development: I wanted to explore other options, but I felt a nagging sense of "this character wouldn't do that, though."
But those are minor critiques. Saltsea Chronicles is a wonderful compliment to Mutazione, and an excellent narrative-heavy point-and-click adventure. Its themes of trust, vulnerability and generational guilt and trauma are really well conveyed. It deserves more praise and attention.
This is 20% off on Steam Right now. I encourage anyone with even a passing interest in the game to check it out. And maybe, just maybe, if they make enough sales they might be able to regroup and fund their previously planned next game.
Die Gute Fabrik is closing due to lack of funding, cancelled their current project and is now helping their devs find new roles at other studios. I’m really bummed. Both Mutazione and Saltsea Chronicles are beautiful games and I’m sad that we might not see something from this team again 😞
If I didn’t already own their games (a couple times over for Mutazione) I’d buy them right now to send some support their way. Maybe I should buy it for another platform. Or gift some copies to people. I would love more people to play Saltsea Chronicles.
💙 Buying our games continues to be the best way to support us. We’re so proud of all our team members and what we’ve made together and we hope that Die Gute Fabrik will return to production again in the future.
— Die Gute Fabrik (@gutefabrik) February 26, 2024
💚 Thanks for being along for the ride.
This is a sublime little game. I’ve only scratched the surface but it clearly has quite a bit of depth to the way it weaves narrative and choice together. I think something is getting bumped off my current top ten of 2023 if Saltsea Chronicles continues to impress.
Finished this up, it's an odd one to rate. The world and characters are really fun, the dialogue's pretty good, there's excellent queer rep, the art's sumptuous and playful like a classic children's book you never read. If the game was simply about sailing around an archipelago and meeting all its lovely inhabitants, it'd be great.
But the main plot is perilously dull from beginning to end, and takes up far too much space. Every island you visit has a checklist of boring tasks you have to complete in service of hunting down your missing captain, which you mechanically run through the same way every time. These communities are lived-in and wonderfully imaginative, but I found it hard to connect with them when my presence there felt so completely transactional.


This demo was cool, it's a narrative adventure where you visit various islands in search of your missing captain. The relationships between the half dozen crew members add a fun wrinkle; they all have interpersonal issues to sort through and you'll see different events play out on the island away missions depending on who you choose to take. Lovely visuals, too, and it's rad to see a game with a new mom in a leading role.
Demo version forces an unlocked frame rate and ran at like 400 fps on my PC, pushing my GPU a bit hotter than I'd like. Also had an audible hiss underlying the music at all times. But hopefully those issues will be sorted upon release!
Tentatively excited for this one! Love the art style and I'm a big fan of choose your own adventures.