Review Mazinkaiser 3/5 · Nov 16, 2019
Super Turrican: Competent Mimicry
Super Turrican mixes a little bit of Mega Turrican's core and style with a small bit of stages from older Turricans with a flash of something new. It's not terrible, but it doesn't change much and is a little bit of a downgrade from its predecessor.
The story about the Avalon survivor fighting the Machine is pretty familar, so we'll …
Super Turrican mixes a little bit of Mega Turrican's core and style with a small bit of stages from older Turricans with a flash of something new. It's not terrible, but it doesn't change much and is a little bit of a downgrade from its predecessor.
The story about the Avalon survivor fighting the Machine is pretty familar, so we'll skip to the levels. The player has access to a spread shot, a straightforward laser, and a bounce shot (much like the original), and a smart bomb is available. Instead of a laser or grappling rope, the player now has a freeze beam, which can stop enemies in their tracks. It's not particularly fun but it's useful. The version of the wheel from Mega Turrican also returns.
The levels make for a fairly short game, consisting of four worlds overall. The first one takes from a lot of Turrican and Turrican II's aesthetic, while the second and third worlds do something original (the freeze world stands out) and the fourth one cribs from Mega Turrican's alien world, right on down to a clone of the final boss. The graphics are a significant downgrade even from the Genesis, making this one a bit of an ugly duckling. The music is serviceable, but not memorable.
Super Turrican still has the powerful core of Mega Turrican but settles for a smaller, less appealing game with a freeze beam to make up for it repeating a lot of familiar elements. It's still decently fun, at least!