Turrican (1990)

Rainbow Arts

Amiga · Amstrad CPC · Atari ST/STE · BlackBerry OS · Commodore C64/128/MAX · Commodore CDTV · Sega Mega Drive/Genesis · TurboGrafx-16/PC Engine · ZX Spectrum

3.45 from 47 ratings

140 members have it in their collection · 1 playing now · 33 backlogged · 19 wish listed

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

Details

Developers
Rainbow Arts
Publishers
Accolade, Amiga, Ballistic, Rainbow Arts
Genres
Platform, Shooter
Themes
Action, Science fiction
Series
Turrican

Release dates

  • 1990 (Full Release) (North_America) Amiga, Commodore C64/128/MAX
  • 1990 (Full Release) (Europe) Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, ZX Spectrum
  • Aug 01, 1991 (Full Release) (North_America) TurboGrafx-16/PC Engine
  • 1991 (Full Release) (North_America) Sega Mega Drive/Genesis
  • 1991 (Full Release) (Europe) Sega Mega Drive/Genesis
  • 1992 (Full Release) (Europe) Commodore CDTV
  • Jun 04, 2013 (Full Release) (Worldwide) BlackBerry OS

Related

Bundled in

Ports

Rating distribution

5 stars
6
4 stars
14
3 stars
22
2 stars
5
1 star
0

Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 2/5 · Nov 9, 2019

Turrican: Polished Jank

Turrican is a game that looks good and sounds great. However, there's a lot of rough spots in this supposed gem that make it very difficult to enjoy.

Seeking to reclaim a man-made world from an evil bio-engineering computer, the titular character must jump and shoot his way through about five worlds containing 13 levels. Turrican can jump, shoot, and …

Read more

Turrican is a game that looks good and sounds great. However, there's a lot of rough spots in this supposed gem that make it very difficult to enjoy.

Seeking to reclaim a man-made world from an evil bio-engineering computer, the titular character must jump and shoot his way through about five worlds containing 13 levels. Turrican can jump, shoot, and crouch, along with fire an all-directional laser by holding the shoot button down and a variety of subweapons including mines, grenades, shockwaves, and forming a spiked morph ball. Powerups often spring out of a lot of invisible blocks and waving enemies, having the player explore every nook and cranny to stay afloat.

They'll need all they can get to stay afloat, as this game can be nasty. Enemies/obstacles that mercilessly drain health with no knockback if they lightly touch you, janky platforming that will often have the player knock their head into the ceiling after repeating many jumps (think of the large vertical sections), and strategies that mostly involve knowing all the secrets in levels that are usually too big for their time limits to fully explore and hoping you get a spread shot and enough invulnerability to rush the level.

That said, the game isn't without merit, and plenty are fans of the way it looks and sounds. The soundtrack is gorgeous (that loader theme is an exceptional standout) and the animations on Turrican and his world are simply jaw-dropping, with smooth character animation, water splashes, lightning strikes, and some ghastly creatures midway through the game. It's the least the game can do for frustrating the player.

Turrican isn't quite as fun as it looks, which is a shame given that it has such a reputation for being one of the finest Amiga games.

Read less
Begbie

Status Begbie Oct 24, 2019

nearly 30 years and this soundtrack still kicks ass, Chris Hülsbeck is such a talented guy

Permalink